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map_bench_test.go
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353 lines (309 loc) · 7.62 KB
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package syncmap_test
// Below benchmarks are from:
// https://cs.opensource.google/go/go/+/refs/tags/go1.23.2:src/sync/map_bench_test.go
// Removed anything related to CompareAndX methods. benchMap only doing syncmap.Map and StdMap.
import (
"sync/atomic"
"testing"
"github.com/graxinc/syncmap"
)
type bench struct {
setup func(*testing.B, mapInterface[int])
perG func(b *testing.B, pb *testing.PB, i int, m mapInterface[int])
}
func benchMap(b *testing.B, bench bench) {
run := func(b *testing.B, m mapInterface[int]) {
if bench.setup != nil {
bench.setup(b, m)
}
b.ResetTimer()
var i int64
b.RunParallel(func(pb *testing.PB) {
id := int(atomic.AddInt64(&i, 1) - 1)
bench.perG(b, pb, id*b.N, m)
})
}
b.Run("std", func(b *testing.B) { run(b, &StdMap[int, any]{}) })
b.Run("syncmap", func(b *testing.B) { run(b, &syncmap.Map[int, any]{}) })
}
func BenchmarkLoadMostlyHits(b *testing.B) {
const hits, misses = 1023, 1
benchMap(b, bench{
setup: func(_ *testing.B, m mapInterface[int]) {
for i := 0; i < hits; i++ {
m.LoadOrStore(i, i)
}
// Prime the map to get it into a steady state.
for i := 0; i < hits*2; i++ {
m.Load(i % hits)
}
},
perG: func(b *testing.B, pb *testing.PB, i int, m mapInterface[int]) {
for ; pb.Next(); i++ {
m.Load(i % (hits + misses))
}
},
})
}
func BenchmarkLoadMostlyMisses(b *testing.B) {
const hits, misses = 1, 1023
benchMap(b, bench{
setup: func(_ *testing.B, m mapInterface[int]) {
for i := 0; i < hits; i++ {
m.LoadOrStore(i, i)
}
// Prime the map to get it into a steady state.
for i := 0; i < hits*2; i++ {
m.Load(i % hits)
}
},
perG: func(b *testing.B, pb *testing.PB, i int, m mapInterface[int]) {
for ; pb.Next(); i++ {
m.Load(i % (hits + misses))
}
},
})
}
func BenchmarkLoadOrStoreBalanced(b *testing.B) {
const hits, misses = 128, 128
benchMap(b, bench{
setup: func(b *testing.B, m mapInterface[int]) {
for i := 0; i < hits; i++ {
m.LoadOrStore(i, i)
}
// Prime the map to get it into a steady state.
for i := 0; i < hits*2; i++ {
m.Load(i % hits)
}
},
perG: func(b *testing.B, pb *testing.PB, i int, m mapInterface[int]) {
for ; pb.Next(); i++ {
j := i % (hits + misses)
if j < hits {
if _, ok := m.LoadOrStore(j, i); !ok {
b.Fatalf("unexpected miss for %v", j)
}
} else {
if v, loaded := m.LoadOrStore(i, i); loaded {
b.Fatalf("failed to store %v: existing value %v", i, v)
}
}
}
},
})
}
func BenchmarkLoadOrStoreUnique(b *testing.B) {
benchMap(b, bench{
perG: func(b *testing.B, pb *testing.PB, i int, m mapInterface[int]) {
for ; pb.Next(); i++ {
m.LoadOrStore(i, i)
}
},
})
}
func BenchmarkLoadOrStoreCollision(b *testing.B) {
benchMap(b, bench{
setup: func(_ *testing.B, m mapInterface[int]) {
m.LoadOrStore(0, 0)
},
perG: func(b *testing.B, pb *testing.PB, i int, m mapInterface[int]) {
for ; pb.Next(); i++ {
m.LoadOrStore(0, 0)
}
},
})
}
func BenchmarkLoadAndDeleteBalanced(b *testing.B) {
const hits, misses = 128, 128
benchMap(b, bench{
setup: func(b *testing.B, m mapInterface[int]) {
for i := 0; i < hits; i++ {
m.LoadOrStore(i, i)
}
// Prime the map to get it into a steady state.
for i := 0; i < hits*2; i++ {
m.Load(i % hits)
}
},
perG: func(b *testing.B, pb *testing.PB, i int, m mapInterface[int]) {
for ; pb.Next(); i++ {
j := i % (hits + misses)
if j < hits {
m.LoadAndDelete(j)
} else {
m.LoadAndDelete(i)
}
}
},
})
}
func BenchmarkLoadAndDeleteUnique(b *testing.B) {
benchMap(b, bench{
perG: func(b *testing.B, pb *testing.PB, i int, m mapInterface[int]) {
for ; pb.Next(); i++ {
m.LoadAndDelete(i)
}
},
})
}
func BenchmarkLoadAndDeleteCollision(b *testing.B) {
benchMap(b, bench{
setup: func(_ *testing.B, m mapInterface[int]) {
m.LoadOrStore(0, 0)
},
perG: func(b *testing.B, pb *testing.PB, i int, m mapInterface[int]) {
for ; pb.Next(); i++ {
if _, loaded := m.LoadAndDelete(0); loaded {
m.Store(0, 0)
}
}
},
})
}
func BenchmarkRange(b *testing.B) {
const mapSize = 1 << 10
benchMap(b, bench{
setup: func(_ *testing.B, m mapInterface[int]) {
for i := 0; i < mapSize; i++ {
m.Store(i, i)
}
},
perG: func(b *testing.B, pb *testing.PB, i int, m mapInterface[int]) {
for ; pb.Next(); i++ {
m.Range(func(int, any) bool { return true })
}
},
})
}
// BenchmarkAdversarialAlloc tests performance when we store a new value
// immediately whenever the map is promoted to clean and otherwise load a
// unique, missing key.
//
// This forces the Load calls to always acquire the map's mutex.
func BenchmarkAdversarialAlloc(b *testing.B) {
benchMap(b, bench{
perG: func(b *testing.B, pb *testing.PB, i int, m mapInterface[int]) {
var stores, loadsSinceStore int64
for ; pb.Next(); i++ {
m.Load(i)
if loadsSinceStore++; loadsSinceStore > stores {
m.LoadOrStore(i, stores)
loadsSinceStore = 0
stores++
}
}
},
})
}
// BenchmarkAdversarialDelete tests performance when we periodically delete
// one key and add a different one in a large map.
//
// This forces the Load calls to always acquire the map's mutex and periodically
// makes a full copy of the map despite changing only one entry.
func BenchmarkAdversarialDelete(b *testing.B) {
const mapSize = 1 << 10
benchMap(b, bench{
setup: func(_ *testing.B, m mapInterface[int]) {
for i := 0; i < mapSize; i++ {
m.Store(i, i)
}
},
perG: func(b *testing.B, pb *testing.PB, i int, m mapInterface[int]) {
for ; pb.Next(); i++ {
m.Load(i)
if i%mapSize == 0 {
m.Range(func(k int, _ any) bool {
m.Delete(k)
return false
})
m.Store(i, i)
}
}
},
})
}
func BenchmarkDeleteCollision(b *testing.B) {
benchMap(b, bench{
setup: func(_ *testing.B, m mapInterface[int]) {
m.LoadOrStore(0, 0)
},
perG: func(b *testing.B, pb *testing.PB, i int, m mapInterface[int]) {
for ; pb.Next(); i++ {
m.Delete(0)
}
},
})
}
func BenchmarkSwapCollision(b *testing.B) {
benchMap(b, bench{
setup: func(_ *testing.B, m mapInterface[int]) {
m.LoadOrStore(0, 0)
},
perG: func(b *testing.B, pb *testing.PB, i int, m mapInterface[int]) {
for ; pb.Next(); i++ {
m.Swap(0, 0)
}
},
})
}
func BenchmarkSwapMostlyHits(b *testing.B) {
const hits, misses = 1023, 1
benchMap(b, bench{
setup: func(_ *testing.B, m mapInterface[int]) {
for i := 0; i < hits; i++ {
m.LoadOrStore(i, i)
}
// Prime the map to get it into a steady state.
for i := 0; i < hits*2; i++ {
m.Load(i % hits)
}
},
perG: func(b *testing.B, pb *testing.PB, i int, m mapInterface[int]) {
for ; pb.Next(); i++ {
if i%(hits+misses) < hits {
v := i % (hits + misses)
m.Swap(v, v)
} else {
m.Swap(i, i)
m.Delete(i)
}
}
},
})
}
func BenchmarkSwapMostlyMisses(b *testing.B) {
const hits, misses = 1, 1023
benchMap(b, bench{
setup: func(_ *testing.B, m mapInterface[int]) {
for i := 0; i < hits; i++ {
m.LoadOrStore(i, i)
}
// Prime the map to get it into a steady state.
for i := 0; i < hits*2; i++ {
m.Load(i % hits)
}
},
perG: func(b *testing.B, pb *testing.PB, i int, m mapInterface[int]) {
for ; pb.Next(); i++ {
if i%(hits+misses) < hits {
v := i % (hits + misses)
m.Swap(v, v)
} else {
m.Swap(i, i)
m.Delete(i)
}
}
},
})
}
func BenchmarkClear(b *testing.B) {
benchMap(b, bench{
perG: func(b *testing.B, pb *testing.PB, i int, m mapInterface[int]) {
for ; pb.Next(); i++ {
k, v := i%256, i%256
m.Clear()
m.Store(k, v)
}
},
})
}