diff --git a/doc/flame/collision_detection.md b/doc/flame/collision_detection.md index 04574f72848..e22874fee3d 100644 --- a/doc/flame/collision_detection.md +++ b/doc/flame/collision_detection.md @@ -630,7 +630,7 @@ need some of the following things (since it is simpler to not involve Forge2D): ## Examples -- [https://examples.flame-engine.org/#/Collision%20Detection_Collidable%20AnimationComponent] -- [https://examples.flame-engine.org/#/Collision%20Detection_Circles] -- [https://examples.flame-engine.org/#/Collision%20Detection_Multiple%20shapes] -- [https://github.com/flame-engine/flame/tree/main/examples/lib/stories/collision_detection] +- [Collidable AnimationComponent](https://examples.flame-engine.org/#/Collision_Detection_Collidable_AnimationComponent) +- [Circles](https://examples.flame-engine.org/#/Collision_Detection_Circles) +- [Multiple shapes](https://examples.flame-engine.org/#/Collision_Detection_Multiple_shapes) +- [More Examples](https://github.com/flame-engine/flame/tree/main/examples/lib/stories/collision_detection) diff --git a/doc/flame/components.md b/doc/flame/components.md index 5e71512fec9..2285e269938 100644 --- a/doc/flame/components.md +++ b/doc/flame/components.md @@ -1254,7 +1254,7 @@ This is an example of how a quarter-length map looks like: Flame's Example app contains a more in-depth example, featuring how to parse coordinates to make a selector. The code can be found [here](https://github.com/flame-engine/flame/blob/main/examples/lib/stories/rendering/isometric_tile_map_example.dart), -and a live version can be seen [here](https://examples.flame-engine.org/#/Rendering_Isometric%20Tile%20Map). +and a live version can be seen [here](https://examples.flame-engine.org/#/Rendering_Isometric_Tile_Map). ## NineTileBoxComponent diff --git a/doc/flame/inputs/other_inputs.md b/doc/flame/inputs/other_inputs.md index 88f46b0b6c8..10636cf6331 100644 --- a/doc/flame/inputs/other_inputs.md +++ b/doc/flame/inputs/other_inputs.md @@ -96,7 +96,7 @@ And it can be seen running [here](https://examples.flame-engine.org/#/Input_Joys There is also a more advanced example [here](https://github.com/flame-engine/flame/blob/main/examples/lib/stories/input/joystick_advanced_example.dart) -which is running [here](https://examples.flame-engine.org/#/Input_Joystick%20Advanced). +which is running [here](https://examples.flame-engine.org/#/Input_Joystick_Advanced). ## HudButtonComponent diff --git a/examples/pubspec.yaml b/examples/pubspec.yaml index d64290dcc24..c01c71e1345 100644 --- a/examples/pubspec.yaml +++ b/examples/pubspec.yaml @@ -10,7 +10,7 @@ environment: flutter: ">=3.19.0" dependencies: - dashbook: ^0.1.12 + dashbook: ^0.1.14 flame: ^1.17.0 flame_audio: ^2.10.1 flame_forge2d: ^0.17.1 diff --git a/packages/flame_forge2d/example/pubspec.yaml b/packages/flame_forge2d/example/pubspec.yaml index e05a763a334..90b28f9d50f 100644 --- a/packages/flame_forge2d/example/pubspec.yaml +++ b/packages/flame_forge2d/example/pubspec.yaml @@ -10,7 +10,6 @@ environment: flutter: ">=3.19.0" dependencies: - dashbook: ^0.1.12 flame: ^1.17.0 flame_forge2d: ^0.17.1 flutter: