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AmbiturnerBot.py
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43 lines (34 loc) · 1.39 KB
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import hlt
from hlt import NORTH, EAST, SOUTH, WEST, STILL, Move, Square
import random
myID, game_map = hlt.get_init()
hlt.send_init("AmbiturnerBot")
def find_nearest_enemy_direction(square):
direction = NORTH
max_distance = min(game_map.width, game_map.height) / 2
for d in (NORTH, EAST, SOUTH, WEST):
distance = 0
current = square
while current.owner == myID and distance < max_distance:
distance += 1
current = game_map.get_target(current, d)
if distance < max_distance:
direction = d
max_distance = distance
return direction
def get_move(square):
_, direction = next(((neighbor.strength, direction) for direction, neighbor in enumerate(game_map.neighbors(square)) if neighbor.owner != myID and neighbor.strength < square.strength), (None, None))
if direction is not None:
return Move(square, direction)
elif square.strength < square.production * 5:
return Move(square, STILL)
border = any(neighbor.owner != myID for neighbor in game_map.neighbors(square))
if not border:
return Move(square, find_nearest_enemy_direction(square))
else:
#wait until we are strong enough to attack
return Move(square, STILL)
while True:
game_map.get_frame()
moves = [get_move(square) for square in game_map if square.owner == myID]
hlt.send_frame(moves)