diff --git a/CleanSlate/common/alternate_start/_documentation.info b/CleanSlate/common/alternate_start/_documentation.info index d16976b9b..e23443599 100644 --- a/CleanSlate/common/alternate_start/_documentation.info +++ b/CleanSlate/common/alternate_start/_documentation.info @@ -93,29 +93,29 @@ All options are executed *after* the generation of counts, but before the game h The on-action "on_alternate_start" will be run on game start if an alternate start is used. It fires after the generation is done, the save loaded, and execution of startup stuff completed == Related triggers == -is_alternate_start = yes # Whether the game was started as a shattered/random world -is_shattered_world = yes # Whether the game was started as a shattered world -is_random_world = yes # Whether the game was started as a random world +is_alternate_start = yes # Whether the game was started as a shattered/random world +is_shattered_world = yes # Whether the game was started as a shattered world +is_random_world = yes # Whether the game was started as a random world has_alternate_start_setting = { # Whether the given setting has the given option - setting = dukes # The key of the setting to check - option = checked # The key of the option to check for + setting = dukes # The key of the setting to check + option = checked # The key of the option to check for } has_alternate_start_parameter = {# Whether the given parameter has been set to the given value - key = generate_dukes # The parameter key to check - value = yes # The value key to check for + key = generate_dukes # The parameter key to check + value = yes # The value key to check for } has_alternate_start_setting = { # Whether the given setting has the given value setting = female_percentage # The key of the setting to check - value > 10 # The value to compare to. Also takes variables + value > 10 # The value to compare to. Also takes variables } has_alternate_start_setting = { # Whether the given setting has the given bounds - setting = age_bounds # The key of the setting to check - max > 10 # The value to compare the max value to. Also takes variables - min > 5 # The value to compare the min value to. Also takes variables + setting = age_bounds # The key of the setting to check + max > 10 # The value to compare the max value to. Also takes variables + min > 5 # The value to compare the min value to. Also takes variables } is_name_randomized = yes # Checks if the name of the religion or culture currently scoped to has been randomized @@ -124,10 +124,10 @@ Future: is_random_world = yes == Related effects == -export_to_variable = { # Will export the value chosen by the player for a setting to a provided variable - which = variable_name # Variable to export to +export_to_variable = { # Will export the value chosen by the player for a setting to a provided variable + which = variable_name # Variable to export to value = alternate_start_value/alternate_start_min_value/alternate_start_max_value # What to export - key = setting_name # Which setting to export it from + key = setting_name # Which setting to export it from } == Culture and religion spread == diff --git a/CleanSlate/common/artifacts/artifacts_script.info b/CleanSlate/common/artifacts/artifacts_script.info index aea96bf4a..51b60425f 100644 --- a/CleanSlate/common/artifacts/artifacts_script.info +++ b/CleanSlate/common/artifacts/artifacts_script.info @@ -8,10 +8,10 @@ add_artifact = golden_platypus # must be scoped to a character any_artifact = { # scope must be a character # will execute the effect on all artifacts owned by scoped character, and that fulfills the limit - limit = { + limit = { has_artifact_flag = rare # example } - destroy_artifact # example + destroy_artifact # example # the scope of the effect being executed is the artifact, and the PREV scope here is the character who owns the artifact } random_artifact = { # scope must be a character @@ -19,15 +19,15 @@ random_artifact = { # scope must be a character limit = { quality < 10 #example } - destroy_artifact # example + destroy_artifact # example # the scope of the effect being executed is the artifact, and the PREV scope here is the character who owns the artifact } transfer_artifact = { # scope must be an artifact - from = PREV # from and to should both be characters. if from doesn't own the artifact, to will not receive it + from = PREV # from and to should both be characters. if from doesn't own the artifact, to will not receive it to = PREVPREV } -destroy_artifact # scope can be an artifact, or a character. +destroy_artifact # scope can be an artifact, or a character. # if there is no name given, the scope MUST be an artifact, and the PREV scope must be the owner. # this can be achieved through any_artefact and random_artefact effects @@ -35,15 +35,15 @@ destroy_artifact = golden_platypus # if an artifact name is given, the scope sho # if they own more than one, only the first one will be destroyed # WILL FAIL and add an error message if called on an indestructible artifact -set_description = SET_DESC_EFFECT # Changes the description of the scoped to artifact to the given string/loc key. All custom loc is resolved when set, so the description will not change once set. Can be reset by setting it to the blank string "" +set_description = SET_DESC_EFFECT # Changes the description of the scoped to artifact to the given string/loc key. All custom loc is resolved when set, so the description will not change once set. Can be reset by setting it to the blank string "" set_picture = GFX_WHATEVER # Changes the picture of the scoped to artifact to the given GFX -copy_artifact_history = some_scope # Replaces the scoped artifact's history with that of the target artifact +copy_artifact_history = some_scope # Replaces the scoped artifact's history with that of the target artifact # Triggers -num_of_artifacts = 3 # scope must be a character, returns true if scoped character has at least 3 (in this example) artifacts -has_artifact = golden_platypus # scope must be a character, returns true if scoped character owns an artifact by that name +num_of_artifacts = 3 # scope must be a character, returns true if scoped character has at least 3 (in this example) artifacts +has_artifact = golden_platypus # scope must be a character, returns true if scoped character owns an artifact by that name quality > 10 # scope must be an artifact. # all comparison operators are available ( <, <=, =, >=, >=) # returns true if the quality of the scoped artifact compares correctly to the value @@ -80,8 +80,8 @@ any/random_artifact_owner = { Takes an artifact as a scope, returns everyone wh is_indestructible = yes # scope is artifact, returns true if the scoped artifact is indestructible, false otherwise artifact_type = golden_platypus # takes an artifact as a scope, returns true if the artifact is of the given type, false otherwise -is_artifact_same_type_as = ROOT # takes an artifact as a scope, and an artifact as a target, and returns true if they're the same type, false otherwise -artifact_type_owned_by = ROOT # takes an artifact as a scope, and a character as a target, and returns true if the target character already owns an artifact of the same type +is_artifact_same_type_as = ROOT # takes an artifact as a scope, and an artifact as a target, and returns true if they're the same type, false otherwise +artifact_type_owned_by = ROOT # takes an artifact as a scope, and a character as a target, and returns true if the target character already owns an artifact of the same type artifact_can_be_gifted_to = ROOT # checks if the artifact currently scoped to can be gifted to the target character is_artifact_equipped = yes # checks if the artifact currently scoped to is equipped artifact_age > 10 # checks if the artifact is the given age in years. Note that if the artifact has no known creation date, it will always return false diff --git a/CleanSlate/common/cb_types/_documentation.info b/CleanSlate/common/cb_types/_documentation.info index d9a8b2570..0a809cea7 100644 --- a/CleanSlate/common/cb_types/_documentation.info +++ b/CleanSlate/common/cb_types/_documentation.info @@ -5,13 +5,13 @@ FROM = giver == title scopes == ROOT = receiver FROM = giver - = thirdparty landed title + = thirdparty landed title the following effects/triggers exists (example execution order: on_success->on_success_title->on_success_posttitle): is_valid, is_valid_title, on_add, on_add_title, on_add_posttitle, on_success, on_success_title, on_success_posttitle, on_fail, on_fail_title, on_fail_posttitle, on_reverse_demand, on_reverse_demand_title, on_reverse_demand_posttitle Added on_attacker_leader_death, on_defender_leader_death and on_thirdparty_death, which all trigger when corresponding character dies -These three all have war scopes, which currently has the following scope changes: +These three all have war scopes, which currently has the following scope changes: attacker, defender, thirdparty(only valid if thirdparty character is involved), thirdparty_title(only valid if thirdparty title is involved) ai_will_do: modifies value AI places on the CB compared to other CBs (default: 1) Note: is in title scope diff --git a/CleanSlate/common/defines.lua b/CleanSlate/common/defines.lua index 4bd05a5e1..06846d1a5 100644 --- a/CleanSlate/common/defines.lua +++ b/CleanSlate/common/defines.lua @@ -5,18 +5,18 @@ NDefines = { BREAK_TRUCE_PRESTIGE_COST = 200, -- Base Prestige cost for breaking a truce ATTACKING_SOMEONE_CRUSADING_PIETY_COST = 40, -- Piety hit for attacking someone crusading ATTACKING_SOMEONE_DEFENDING_AGAINST_OTHER_RELIGIOUS_GROUP_PIETY_COST = 100, -- Piety hit for attacking someone who is defending against other religious group - ATTACKER_CALL_DECLINE_COST = 25, -- Prestige cost for refusing to join an offensive war - DEFENDER_CALL_DECLINE_COST = 100, -- Prestige cost for refusing to join a defensive war + ATTACKER_CALL_DECLINE_COST = 25, -- Prestige cost for refusing to join an offensive war + DEFENDER_CALL_DECLINE_COST = 100, -- Prestige cost for refusing to join a defensive war SUZERAIN_DEFENDER_CALL_DECLINE_COST = 150, -- Prestige cost for a suzerain refusing to join a defensive war, when they are supposed to alway accept ALLIED_CALL_DECLINE_COST = 200, TRIBAL_VASSAL_CALL_DECLINE_COST_FACTOR = 3.0, -- Prestige cost multiplier for tribal vassals - PAPAL_INVEST_PIETY_COST_MULT = 0.5, -- The effect of Papal investiture on the piety cost of the special Papal actions + PAPAL_INVEST_PIETY_COST_MULT = 0.5, -- The effect of Papal investiture on the piety cost of the special Papal actions SHORT_REIGN_YEARS_END = 9, LONG_REIGN_YEARS_START = 10, - MAX_LONG_REIGN_BONUS = 100, -- Max bonus in opinion you can get from long reign - LONG_REIGN_PENALTY = -2, -- Penalty ticking down every year from long reign bonus - LONG_REIGN_PENALTY_START = 3, -- What year penalty tick should start + MAX_LONG_REIGN_BONUS = 100, -- Max bonus in opinion you can get from long reign + LONG_REIGN_PENALTY = -2, -- Penalty ticking down every year from long reign bonus + LONG_REIGN_PENALTY_START = 3, -- What year penalty tick should start SHORT_REIGN_OPINION_MULT = 1.0, -- Opinion penalty multiplier to short reign years LONG_REIGN_OPINION_MULT = 0.5, -- Opinion penalty boost to long reign years DOW_ON_ALLY_PRESTIGE_COST = 50, @@ -26,11 +26,11 @@ NDefines = { BUY_FAVOR_INCOME_SCALEFACTOR = 40, BUY_FAVOR_TIER_REDUCTION_FOR_NOMADS = 0.25, -- Reduction for nomads since they're always considered emperors RELEASE_PRISONER_PIETY = 5, - USURP_TITLE_PRESTIGE_MULT = 0.25, -- Multiplier on Creation Prestige + USURP_TITLE_PRESTIGE_MULT = 0.25, -- Multiplier on Creation Prestige DEMESNE_BASE_MAX_SIZE = 1.0, -- Base Max Demesne Size - DEMESNE_MAX_SIZE_BARON_MULT = 1.0, -- Extra Max Demesne Size from the ruler's rank - DEMESNE_MAX_SIZE_COUNT_MULT = 1.0, -- Extra Max Demesne Size from the ruler's rank + DEMESNE_MAX_SIZE_BARON_MULT = 1.0, -- Extra Max Demesne Size from the ruler's rank + DEMESNE_MAX_SIZE_COUNT_MULT = 1.0, -- Extra Max Demesne Size from the ruler's rank DEMESNE_MAX_SIZE_DUKE_MULT = 1.0, -- Extra Max Demesne Size from the ruler's rank DEMESNE_MAX_SIZE_KING_MULT = 3.0, -- Extra Max Demesne Size from the ruler's rank DEMESNE_MAX_SIZE_EMPEROR_MULT = 4.0, -- Extra Max Demesne Size from the ruler's rank @@ -46,10 +46,10 @@ NDefines = { GAME_RULE_DEMESNE_SIZE_UNLIMITED = 10500, -- Demesne size when using "demesne size: unlimited" game rule VASSAL_BASE_LIMIT = 1.0, -- Base Vassal Limit - VASSAL_LIMIT_DUKE_MULT = 10.0, -- Extra Vassal Limit from the ruler's rank - VASSAL_LIMIT_KING_MULT = 20.0, -- Extra Vassal Limit from the ruler's rank - VASSAL_LIMIT_EMPEROR_MULT = 30.0, -- Extra Vassal Limit from the ruler's rank - VASSAL_LIMIT_GREAT_DUKE_BONUS = 5.0, -- Extra Vassal Limit for Dukes with more than one Duchy + VASSAL_LIMIT_DUKE_MULT = 10.0, -- Extra Vassal Limit from the ruler's rank + VASSAL_LIMIT_KING_MULT = 20.0, -- Extra Vassal Limit from the ruler's rank + VASSAL_LIMIT_EMPEROR_MULT = 30.0, -- Extra Vassal Limit from the ruler's rank + VASSAL_LIMIT_GREAT_DUKE_BONUS = 5.0, -- Extra Vassal Limit for Dukes with more than one Duchy VASSAL_LIMIT_DIPLOMACY_MULT = 0.3, -- Extra Vassal Limit from ruler and spouse diplomacy VASSAL_LIMIT_DECADENCE_MULTIPLIER = 0.25, -- Negative modifier, multiplied with the current decadence. VASSAL_LIMIT_LEVY_MULTIPLIER = 1, -- Used for levy penalty calculation for being over vassal limit. @@ -62,10 +62,10 @@ NDefines = { GAME_RULE_VASSAL_LIMIT_QUARTERED = 0.25, -- Divider to decrease max vassal limit when using "vassal limit: quartered" game rule GAME_RULE_VASSAL_LIMIT_UNLIMITED = 5000, -- Vassal limit when using "vassal limit: unlimited" game rule - CONCLAVE_VASSAL_LIMIT_DUKE_MULT = 8.0, -- Extra Vassal Limit from the ruler's rank - CONCLAVE_VASSAL_LIMIT_KING_MULT = 15.0, -- Extra Vassal Limit from the ruler's rank - CONCLAVE_VASSAL_LIMIT_EMPEROR_MULT = 20.0, -- Extra Vassal Limit from the ruler's rank - CONCLAVE_VASSAL_LIMIT_GREAT_DUKE_BONUS = 3.0, -- Extra Vassal Limit for Dukes with more than one Duchy + CONCLAVE_VASSAL_LIMIT_DUKE_MULT = 8.0, -- Extra Vassal Limit from the ruler's rank + CONCLAVE_VASSAL_LIMIT_KING_MULT = 15.0, -- Extra Vassal Limit from the ruler's rank + CONCLAVE_VASSAL_LIMIT_EMPEROR_MULT = 20.0, -- Extra Vassal Limit from the ruler's rank + CONCLAVE_VASSAL_LIMIT_GREAT_DUKE_BONUS = 3.0, -- Extra Vassal Limit for Dukes with more than one Duchy OBJECTIVE_DISCARD_WEIGHT_THRESHOLD = 0.05, -- AI will not pick ambitions or plots below this evaluated weight MAX_DUCHIES_LEGALLY_HELD = 2, -- Max duchies that a king or above can hold before vassals start getting angry @@ -78,8 +78,8 @@ NDefines = { CROWN_LAW_CHANGE_PIETY_COST = 100, -- Piety cost for Iqta government when changing Crown laws LAW_CHANGE_PRESTIGE_COST = 100, -- Prestige cost for Nomadic government when changing normal demesne laws CROWN_LAW_CHANGE_PRESTIGE_COST = 200, -- Prestige cost for Nomadic government when changing Crown laws - INTER_MUSLIM_WAR_MONTHLY_PIETY_COST = 2, -- Monthly Piety cost for Muslims who are primary attackers against a ruler of the same religion (not civil wars) - MUSLIM_TEMPLE_HOLDING_MONTHLY_PIETY = 0.2, -- Monthly Piety for Muslims for each Temple holding in the demesne + INTER_MUSLIM_WAR_MONTHLY_PIETY_COST = 2, -- Monthly Piety cost for Muslims who are primary attackers against a ruler of the same religion (not civil wars) + MUSLIM_TEMPLE_HOLDING_MONTHLY_PIETY = 0.2, -- Monthly Piety for Muslims for each Temple holding in the demesne DOWRY_MULTIPLIER = 1.0, -- The Dowry cost for a government that uses the bride price is prestige gain from marriage * this PAGAN_PEACE_MONTHS = 24, -- Months before the Peace Prestige loss kicks in for certain Pagan religions PAGAN_PEACE_MONTHLY_PRESTIGE_LOSS = 2.0, -- Prestige loss for being at peace, for certain Pagan religions @@ -96,8 +96,8 @@ NDefines = { JAIN_LIEGE_OPINION_BONUS = 15, -- Jain Lieges Get Vassal Opinion Bonus MAX_DIPLO_DISTANCE = 700, -- Most diplomacy is disallowed if two rulers are too distant MAX_DIPLO_DISTANCE_SAME_RELIGION = 100, -- Bonus to max diplo distance for being of the same religion - MAX_DIPLO_DISTANCE_SAME_RELIGION_GROUP = 0, -- Bonus to max diplo distance for being of the same religion group - MAX_DIPLO_DISTANCE_SAME_CULTURE = 100, -- Bonus to max diplo distance for being of the same culture + MAX_DIPLO_DISTANCE_SAME_RELIGION_GROUP = 0, -- Bonus to max diplo distance for being of the same religion group + MAX_DIPLO_DISTANCE_SAME_CULTURE = 100, -- Bonus to max diplo distance for being of the same culture MAX_DIPLO_DISTANCE_SAME_CULTURE_GROUP = 100, -- Bonus to max diplo distance for being of the same culture group MAX_DISTANCE_HOLY_WAR_JOIN = 200, -- How far away people are willing to join in defense against a holy war (capital to capital. Direct neighbors considered distance 0) MAX_DISTANCE_REL_HEAD_DEFENSE_JOIN = 600, -- How far away people are willing to join in defense of their rel head (capital to capital. Direct neighbors considered distance 0) @@ -435,7 +435,7 @@ NDefines = { ASK_FOR_DIVORCE_INTERACTION_MUST_HAVE_COST = 1, -- Is having prestige/piety >= cost required for this action? ASK_FOR_DIVORCE_INTERACTION_ENABLED = 1, -- Should this action be used at all? - DIVORCE_INTERACTION_MONEY = 1.0, -- Multiplier of yearly income + DIVORCE_INTERACTION_MONEY = 1.0, -- Multiplier of yearly income DIVORCE_INTERACTION_PIETY = 0, DIVORCE_INTERACTION_PRESTIGE = 0, DIVORCE_INTERACTION_THRESHOLD_FOR_NO = 25, @@ -695,7 +695,7 @@ NDefines = { FORCE_JOIN_FACTION_INTERACTION_PIETY = 0, FORCE_JOIN_FACTION_INTERACTION_PRESTIGE = 0, FORCE_JOIN_FACTION_INTERACTION_THRESHOLD_FOR_NO = 0, -- useless since this is an auto accepted interaction. - FORCE_JOIN_FACTION_INTERACTION_THRESHOLD_FOR_YES = 0, -- useless since this is an auto accepted interaction. + FORCE_JOIN_FACTION_INTERACTION_THRESHOLD_FOR_YES = 0, -- useless since this is an auto accepted interaction. FORCE_JOIN_FACTION_INTERACTION_MUST_HAVE_COST = 0, -- Is having prestige/piety >= cost required for this action? FORCE_JOIN_FACTION_INTERACTION_ENABLED = 1, -- Should this action be used at all? @@ -703,7 +703,7 @@ NDefines = { ASK_REALM_PEACE_INTERACTION_PIETY = 0, ASK_REALM_PEACE_INTERACTION_PRESTIGE = 0, ASK_REALM_PEACE_INTERACTION_THRESHOLD_FOR_NO = 0, -- useless since this is an auto accepted interaction. - ASK_REALM_PEACE_INTERACTION_THRESHOLD_FOR_YES = 0, -- useless since this is an auto accepted interaction. + ASK_REALM_PEACE_INTERACTION_THRESHOLD_FOR_YES = 0, -- useless since this is an auto accepted interaction. ASK_REALM_PEACE_INTERACTION_MUST_HAVE_COST = 0, -- Is having prestige/piety >= cost required for this action? ASK_REALM_PEACE_INTERACTION_ENABLED = 1, -- Should this action be used at all? @@ -711,7 +711,7 @@ NDefines = { ASK_COUNCIL_POSITION_INTERACTION_PIETY = 0, ASK_COUNCIL_POSITION_INTERACTION_PRESTIGE = 0, ASK_COUNCIL_POSITION_INTERACTION_THRESHOLD_FOR_NO = 0, -- useless since this is an auto accepted interaction. - ASK_COUNCIL_POSITION_INTERACTION_THRESHOLD_FOR_YES = 0, -- useless since this is an auto accepted interaction. + ASK_COUNCIL_POSITION_INTERACTION_THRESHOLD_FOR_YES = 0, -- useless since this is an auto accepted interaction. ASK_COUNCIL_POSITION_INTERACTION_MUST_HAVE_COST = 0, -- Is having prestige/piety >= cost required for this action? ASK_COUNCIL_POSITION_INTERACTION_ENABLED = 1, -- Should this action be used at all? @@ -719,7 +719,7 @@ NDefines = { OFFER_CONSORT_INTERACTION_PIETY = 0, OFFER_CONSORT_INTERACTION_PRESTIGE = 0, OFFER_CONSORT_INTERACTION_THRESHOLD_FOR_NO = 0, -- useless since this is an auto accepted interaction. - OFFER_CONSORT_INTERACTION_THRESHOLD_FOR_YES = 0, -- useless since this is an auto accepted interaction. + OFFER_CONSORT_INTERACTION_THRESHOLD_FOR_YES = 0, -- useless since this is an auto accepted interaction. OFFER_CONSORT_INTERACTION_MUST_HAVE_COST = 0, -- Is having prestige/piety >= cost required for this action? OFFER_CONSORT_INTERACTION_ENABLED = 1, -- Should this action be used at all? @@ -727,7 +727,7 @@ NDefines = { GIVE_ARTIFACT_INTERACTION_PIETY = 0, GIVE_ARTIFACT_INTERACTION_PRESTIGE = 0, GIVE_ARTIFACT_INTERACTION_THRESHOLD_FOR_NO = 0, -- useless since this is an auto accepted interaction. - GIVE_ARTIFACT_INTERACTION_THRESHOLD_FOR_YES = 0, -- useless since this is an auto accepted interaction. + GIVE_ARTIFACT_INTERACTION_THRESHOLD_FOR_YES = 0, -- useless since this is an auto accepted interaction. GIVE_ARTIFACT_INTERACTION_MUST_HAVE_COST = 0, -- Is having prestige/piety >= cost required for this action? GIVE_ARTIFACT_INTERACTION_ENABLED = 1, -- Should this action be used at all? @@ -815,10 +815,10 @@ NDefines = { REALM_SIZE_BASE_MODIFIER = 1, REALM_SIZE_GROWTH_MODIFIER = 0.125, -- The bigger you are, the more dangerous you are, modifier for when nation is growing REALM_SIZE_SHRINK_MODIFIER = 0.1, -- The bigger you are, the more dangerous you are, modifier for when nation is shrinking - WAR_REALM_CHANGE_VALUE = 0.55, -- How much base value for realm growth/shrink is worth in a war. - INDEPENDENCE_REALM_CHANGE_VALUE = 10.0, -- How much base value for realm growth/shrink is worth when giving a vassal independence. - INHERITANCE_CHANGE_VALUE = 0.15, -- How much base value for realm growth/shrink is worth when inheriting titles. - VASSAL_CHANGE_VALUE = 0.3, -- How much base value for realm growth/shrink is worth when inheriting titles. + WAR_REALM_CHANGE_VALUE = 0.55, -- How much base value for realm growth/shrink is worth in a war. + INDEPENDENCE_REALM_CHANGE_VALUE = 10.0, -- How much base value for realm growth/shrink is worth when giving a vassal independence. + INHERITANCE_CHANGE_VALUE = 0.15, -- How much base value for realm growth/shrink is worth when inheriting titles. + VASSAL_CHANGE_VALUE = 0.3, -- How much base value for realm growth/shrink is worth when inheriting titles. INFAMY_DECAY_BASE = 0.8, -- How many percent that decay each month as base. MIN_INFAMY_DECAY = 0.21, -- The minimum infamy decay regardless of troop strength. MAX_INFAMY_DECAY = 0.4, -- The maximum infamy decay regardless of troop strength. @@ -833,12 +833,12 @@ NDefines = { CHANGE_SUCC_LAW_YEARS = 10, -- Rulers must have reigned this long before they can change succession laws CHANGE_AMBITION_YEARS = 3, -- Delay between being able to pick a new ambition CHANGE_FOCUS_YEARS = 5, -- Delay between being able to change focus - PRESTIGE_FROM_DYNASTY_ON_BIRTH_DIV = 5, -- Newly born characters get the dynasty prestige of their mother and father divided by this as their starting prestige - PRESTIGE_FROM_DYNASTY_ON_MARRIAGE_DIV = 10, -- Characters get the dynasty prestige of the spouse divided by this on marriage - NEED_GUARDIAN_AT_AGE = 6, -- The age at which children should be appointed a mentor/guardian + PRESTIGE_FROM_DYNASTY_ON_BIRTH_DIV = 5, -- Newly born characters get the dynasty prestige of their mother and father divided by this as their starting prestige + PRESTIGE_FROM_DYNASTY_ON_MARRIAGE_DIV = 10, -- Characters get the dynasty prestige of the spouse divided by this on marriage + NEED_GUARDIAN_AT_AGE = 6, -- The age at which children should be appointed a mentor/guardian MAX_WARDS_PER_GUARDIAN = 2, - ASSIGN_ACTION_DAYS = 183, -- Days before a Councillor can be assigned a new job in a county - MARRIAGE_TIER_DIFF_PRESTIGE_MULT = 100, -- Prestige multiplier from marrying below or above your rank. + ASSIGN_ACTION_DAYS = 183, -- Days before a Councillor can be assigned a new job in a county + MARRIAGE_TIER_DIFF_PRESTIGE_MULT = 100, -- Prestige multiplier from marrying below or above your rank. CONSORT_TIER_PRESTIGE_MULT = 25, -- Prestige multiplier for rank of consort RAISED_TROOPS_VASSAL_OPINION_DAYS = 61, -- After 61 days of having their troops raised, vassals will get -1 opinion more of you MAX_GENERATED_TRAITS_FOR_HISTORICAL = 4, -- Generate random traits up this number for adult historical characters @@ -927,7 +927,7 @@ NDefines = { COUNT_AS_VASSAL_PRESTIGE = 0.1, DUKE_AS_VASSAL_PRESTIGE = 0.4, KING_AS_VASSAL_PRESTIGE = 1.6, - EMPEROR_AS_VASSAL_PRESTIGE = 3.2, -- Impossible, but needs to be here + EMPEROR_AS_VASSAL_PRESTIGE = 3.2, -- Impossible, but needs to be here -- Monthly prestige from held titles BARON_TITLE_PRESTIGE = 0.025, @@ -965,8 +965,8 @@ NDefines = { EMPEROR_GOLD_CREATION_COST = 600, -- Title Creation Cost - BARON_PIETY_CREATION_COST = 0, -- Unused, impossible - COUNT_PIETY_CREATION_COST = 0, -- Unused, impossible + BARON_PIETY_CREATION_COST = 0, -- Unused, impossible + COUNT_PIETY_CREATION_COST = 0, -- Unused, impossible DUKE_PIETY_CREATION_COST = 0, KING_PIETY_CREATION_COST = 200, EMPEROR_PIETY_CREATION_COST = 400, @@ -997,7 +997,7 @@ NDefines = { COUNT_REVOKE_PRESTIGE_COST = 50, DUKE_REVOKE_PRESTIGE_COST = 100, KING_REVOKE_PRESTIGE_COST = 200, - EMPEROR_REVOKE_PRESTIGE_COST = 400, -- Unused, impossible + EMPEROR_REVOKE_PRESTIGE_COST = 400, -- Unused, impossible -- Title Grant Decadence Reduction (Multiplied with current decadence) BARON_GRANT_DECADENCE_RED = 0.05, @@ -1012,7 +1012,7 @@ NDefines = { NORMAL_LAW_CHANGE_ABSOLUTISM_MONTHS = 120, MAX_CROWN_LAW_CHANGES = 1, CROWN_LAW_CHANGE_MONTHS = 600, - CROWN_LAW_CHANGE_TIMER = 1, -- If set to 0, rulers will be restricted to MAX_CROWN_LAW_CHANGES. If set to 1, they'll have a CROWN_LAW_CHANGE_MONTHS cooldown + CROWN_LAW_CHANGE_TIMER = 1, -- If set to 0, rulers will be restricted to MAX_CROWN_LAW_CHANGES. If set to 1, they'll have a CROWN_LAW_CHANGE_MONTHS cooldown TITLE_USURP_COOLDOWN_MONTHS = 60, DE_JURE_ASSIMILATION_YEARS = 100, -- Duchies a under the de facto control of another kingdom will change de jure liege after this many years @@ -1029,8 +1029,8 @@ NDefines = { ALLOW_DE_JURE_ASSIMILATION_ANYWHERE = 1, -- If set to 0, will only assimilate duchy titles which contain the assimilating Kingdom's capital or border existing de jure land of that title - REQ_DUCHIES_FOR_KINGDOM_CREATION = 2, -- Number of held duchies required to create a kingdom (for rulers who are not already kings or emperors) - REQ_KINGDOMS_FOR_EMPIRE_CREATION = 2, -- Number of held kingdoms required to create an Empire (for rulers who are not already emperors) + REQ_DUCHIES_FOR_KINGDOM_CREATION = 2, -- Number of held duchies required to create a kingdom (for rulers who are not already kings or emperors) + REQ_KINGDOMS_FOR_EMPIRE_CREATION = 2, -- Number of held kingdoms required to create an Empire (for rulers who are not already emperors) TITULAR_TITLE_CREATION_COST_MULT = 2, -- Titular titles are more expensive to create BECOME_KING_TITLE_GOLD_CREATION_COST_MULT = 0.5, -- The de-jure kingdom of your capital is cheaper to create with the become king ambition BECOME_KING_TITLE_PIETY_CREATION_COST_MULT = 0.5, -- The de-jure kingdom of your capital is cheaper to create with the become king ambition @@ -1065,7 +1065,7 @@ NDefines = { AUTHORITY_FROM_IMMORAL_HEAD = -0.1, -- Authority from having an immoral religious head AUTHORITY_FROM_RELHEAD_DIPLOMACY = 0.05, -- Authority from each 10 diplomacy of religious head AUTHORITY_FROM_RELHEAD_HOLY_SITE = 0.05, -- Authority from religious head controlling a holy site (does not stack) - AUTHORITY_FROM_ORG_RELIGION = 0.2, -- Authority from being an organized religion�ki� + AUTHORITY_FROM_ORG_RELIGION = 0.2, -- Authority from being an organized religion DIVINE_BLOOD_FERTILITY_MULT = 0.25, -- Fertility multiplier in a religious close kin marriage ELECTOR_TITLE_CAMPAIGN_FUND_FACTOR = 1, -- The effect of money in the Campaign Fund when the Pope is choosing a new Cardinal (money * factor) ELECTOR_TITLE_OPINION_FACTOR = 3.5, @@ -1134,7 +1134,7 @@ NDefines = { WONDER_ABORT_FIRST_STAGE_RETURN_FACTOR = 0.0, -- Factor for the amount the owner of a wonder gets when they abort the first stage of a wonder construction WONDER_STACKING_PENALTY = 0.4, -- Additional cost for each consecutive wonder construction WONDER_STACKING_PENALTY_SAME_TYPE = 0.8, -- Extra penalty for construction wonders of the same type - BASE_COURT_LIMIT_COUNT = 16, -- Base amount of unlanded characters and councillors allowed to reside in your court before you need to pay upkeep. + BASE_COURT_LIMIT_COUNT = 16, -- Base amount of unlanded characters and councillors allowed to reside in your court before you need to pay upkeep. BASE_COURT_LIMIT_DUKE = 20, BASE_COURT_LIMIT_KING = 24, BASE_COURT_LIMIT_EMPEROR = 28, @@ -1166,8 +1166,8 @@ NDefines = { START_POPULATION = 0.40, -- Starting population, multiplied with max population START_MANPOWER = 0.60, -- Starting manpower, multiplied with max manpower MERCENARY_CREATE_MANPOWER_RATIO = 0.1, -- Amount of manpower taken when a nomad creates a mercenary band - CLAN_GRAZING_LAND_MALUS_TRESHHOLD = 0.65, -- When we've reached 75% of our max population we want more grazing land - CLAN_GRAZING_LAND_MALUS = 75, -- Base value for the malus opinion modifier + CLAN_GRAZING_LAND_MALUS_TRESHHOLD = 0.65, -- When we've reached 75% of our max population we want more grazing land + CLAN_GRAZING_LAND_MALUS = 75, -- Base value for the malus opinion modifier CLAN_MARRIAGE_TIES = 20, -- Marriage ties matter between clans this much CLAN_PRESTIGE_MIDDLE = 500, -- The zero point of the prestige opinion bonus/malus CLAN_PRESTIGE_SCALE = 0.005, -- How fast the scale of the prestige opinion bonus/malus grows @@ -1321,7 +1321,7 @@ NDefines = { RETINUE_HIRE_COST_MULTIPLIER = 0.14, -- Retinues are free to hire atm, but they cost a lot to reinforce RETINUE_REINFORCE_RATE = 0.025, RETINUE_REINFORCE_COST = 3.0, -- Retinues cost while reinforcing. - RETINUE_CONSTANT_COST = 0.25, -- Retinues cost at all times. + RETINUE_CONSTANT_COST = 0.25, -- Retinues cost at all times. MIN_RETINUE = 0, -- Minimum retinue ( Disabled for now, can be enabled by mods ) TERRAIN_SPEC_BONUS = 0.2, -- Bonus to fighting in this terrain if you have that terrain as your @@ -1422,7 +1422,7 @@ NDefines = { GALLEYS_PHASE_PURSUE_DEFENSE = 1, GALLEYS_GRAPHICAL_FACTOR = 1, - COMMAND_MODIFIER_MARTIAL_MULTIPLIER = 0.05, -- How much positive command modifiers are increased, and negative modifiers decreased (capped to 100% for negative), per point of martial + COMMAND_MODIFIER_MARTIAL_MULTIPLIER = 0.05, -- How much positive command modifiers are increased, and negative modifiers decreased (capped to 100% for negative), per point of martial MAX_RIVER_MOVEMENT_FORT_LEVEL = 10.0, BOTTLENECK_SIZE_MODIFIER = 1.0, @@ -1432,7 +1432,7 @@ NDefines = { BOTTLENECK_CHANCE_MAX = 100, BOTTLENECK_CHOKE_TROOP_CAP = 300, -- THIS IS SPARTAAAAAAAAA!!!! - REBEL_LEADER_MINIMUM_LIEGE_LEVY_MULT = 1, -- Leader of a civil war will always get at least this multiplier of levies from fellow rebels + REBEL_LEADER_MINIMUM_LIEGE_LEVY_MULT = 1, -- Leader of a civil war will always get at least this multiplier of levies from fellow rebels CAPITAL_COUNTY_LIEGE_LEVY_MULT = 1, -- Multiplier to liege levies in the capital county CAPITAL_DUCHY_LIEGE_LEVY_MULT = 0.75, CAPITAL_KINGDOM_LIEGE_LEVY_MULT = 0.5, @@ -1463,25 +1463,25 @@ NDefines = { SHATTERED_RETREAT_PREFERRED_PROVINCES = 4, -- Units will try to move at least this many provinces away in shattered retreat SHATTERED_RETREAT_MAX_PROVINCES = 10, -- Units can not move longer than this many provinces during a shattered retreat SHATTERED_RETREAT_DISTANCE_MULTIPLIER = -20, -- Value added for each province away from the prefered distance (whether too close or too far) - SHATTERED_RETREAT_OWN_UNIT_MULTIPLIER = 0.1, -- Multiplier of own units in province when evaluating retreat provinces - SHATTERED_RETREAT_WAR_FRIEND_UNIT_MULTIPLIER = 0.025, -- Multiplier of war friend units in province when evaluating retreat provinces - SHATTERED_RETREAT_ENEMY_UNIT_MULTIPLIER = -0.3, -- Multiplier of war friend units in province when evaluating retreat provinces - SHATTERED_RETREAT_NEIGHBOUR_UNIT_MULTIPLIER = 0.3, -- Multiplier for all unit bonuses/penalties in neighbouring provinces when evaluating retreat provinces - SHATTERED_RETREAT_OCCUPIED = -20, -- Added for occupied provinces when evaluating retreat provinces - SHATTERED_RETREAT_OWN_REALM = 200, -- Added for own realm controlled provinces when evaluating retreat provinces - SHATTERED_RETREAT_OWN_CAPITAL = 30, -- Added for own realm controlled provinces when evaluating retreat provinces - SHATTERED_RETREAT_WAR_FRIEND = 150, -- Added for war friend controlled provinces when evaluating retreat provinces - SHATTERED_RETREAT_ENEMY = -250, -- Added for enemy controlled provinces when evaluating retreat provinces - SHATTERED_RETREAT_SAME_RELIGION = 30, -- Added for same religion controlled provinces when evaluating retreat provinces - SHATTERED_RETREAT_SAME_CULTURE = 10, -- Added for same culture controlled provinces when evaluating retreat provinces - SHATTERED_RETREAT_SAME_GOVERNMENT = 15, -- Added for same government controlled provinces when evaluating retreat provinces + SHATTERED_RETREAT_OWN_UNIT_MULTIPLIER = 0.1, -- Multiplier of own units in province when evaluating retreat provinces + SHATTERED_RETREAT_WAR_FRIEND_UNIT_MULTIPLIER = 0.025, -- Multiplier of war friend units in province when evaluating retreat provinces + SHATTERED_RETREAT_ENEMY_UNIT_MULTIPLIER = -0.3, -- Multiplier of war friend units in province when evaluating retreat provinces + SHATTERED_RETREAT_NEIGHBOUR_UNIT_MULTIPLIER = 0.3, -- Multiplier for all unit bonuses/penalties in neighbouring provinces when evaluating retreat provinces + SHATTERED_RETREAT_OCCUPIED = -20, -- Added for occupied provinces when evaluating retreat provinces + SHATTERED_RETREAT_OWN_REALM = 200, -- Added for own realm controlled provinces when evaluating retreat provinces + SHATTERED_RETREAT_OWN_CAPITAL = 30, -- Added for own realm controlled provinces when evaluating retreat provinces + SHATTERED_RETREAT_WAR_FRIEND = 150, -- Added for war friend controlled provinces when evaluating retreat provinces + SHATTERED_RETREAT_ENEMY = -250, -- Added for enemy controlled provinces when evaluating retreat provinces + SHATTERED_RETREAT_SAME_RELIGION = 30, -- Added for same religion controlled provinces when evaluating retreat provinces + SHATTERED_RETREAT_SAME_CULTURE = 10, -- Added for same culture controlled provinces when evaluating retreat provinces + SHATTERED_RETREAT_SAME_GOVERNMENT = 15, -- Added for same government controlled provinces when evaluating retreat provinces SHATTERED_RETREAT_MAX_DISTANCE_DIVIDER = 4, -- The previous values are now divided by distance away from the prefered distance, but won't be divided by more than this - SHATTERED_RETREAT_RANDOM = 10, -- Added random factor when evaluating shattered retreat provinces - SHATTERED_RETREAT_BOAT_ADJACENCY_COASTAL_BONUS = 20, -- Bonus added to coastal provinces adjacent to boats the unit can board + SHATTERED_RETREAT_RANDOM = 10, -- Added random factor when evaluating shattered retreat provinces + SHATTERED_RETREAT_BOAT_ADJACENCY_COASTAL_BONUS = 20, -- Bonus added to coastal provinces adjacent to boats the unit can board MERCENARY_CREATE_LEVY_RATIO = 0.25, -- Amount of max levies used to calculate the maximum size of non-nomadic dynamic mercenaries. - SHATTERED_RETREAT_BIG_PROVINCE_LIMIT = 100.0, -- Province movement cost value above which a province will be considered "big" for purpose of distance computation when choosing a target for shattered retreat. + SHATTERED_RETREAT_BIG_PROVINCE_LIMIT = 100.0, -- Province movement cost value above which a province will be considered "big" for purpose of distance computation when choosing a target for shattered retreat. SHATTERED_RETREAT_MAX_PROVINCE_COST = 2, -- Maximum cost-value of a province when considering distance for shattered retreat targetting - SHATTERED_RETREAT_FORBIDDEN_LOOT_MONTHS = 60, -- How many months a character will be forbidden to raid an enemy after their armies shatter + SHATTERED_RETREAT_FORBIDDEN_LOOT_MONTHS = 60, -- How many months a character will be forbidden to raid an enemy after their armies shatter MAX_WARSCORE_FROM_BATTLE_ATTACKERS = 75, -- Max total warscore attackers can get from battles MAX_WARSCORE_FROM_BATTLE_DEFENDERS = 100, -- Max total warscore defenders can get from battles @@ -1510,14 +1510,14 @@ NDefines = { DONT_EXECUTE_TECH_BEFORE = 769, -- Set this to your earliest starting year POINTS_PER_ATTRIBUTE = 0.04, - BASE_NEIGHBOUR_SPREAD_BONUS = 0.03, -- bonus for each neighbour with the tech - NEIGHBOUR_SAME_RELIGON_GROUP_MULT = 2.0, -- multiplier to the above bonus if neighbour is of your religious group - BASE_DEMESNE_SPREAD_BONUS = 0.06, -- bonus for each other province in demesne with the tech - MAX_DEMESNE_BONUS = 0.3, -- maximum bonus from demesne - TRADEPOST_SPREAD_BONUS = 0.002, -- Spread from trade posts + BASE_NEIGHBOUR_SPREAD_BONUS = 0.03, -- bonus for each neighbour with the tech + NEIGHBOUR_SAME_RELIGON_GROUP_MULT = 2.0, -- multiplier to the above bonus if neighbour is of your religious group + BASE_DEMESNE_SPREAD_BONUS = 0.06, -- bonus for each other province in demesne with the tech + MAX_DEMESNE_BONUS = 0.3, -- maximum bonus from demesne + TRADEPOST_SPREAD_BONUS = 0.002, -- Spread from trade posts SPYACTION_SPREAD_BONUS = 0.006, -- Spread from the target of the study technology spymaster action - IDEAL_YEAR_LEVEL_0 = 700, -- the chance to get a progress to this level will increase after this date and decrease before it + IDEAL_YEAR_LEVEL_0 = 700, -- the chance to get a progress to this level will increase after this date and decrease before it IDEAL_YEAR_LEVEL_8 = 1500, IDEAL_YEAR_AHEAD_PENALTY_INVEST = 0.6, -- Percent increase in cost pre level ahead of ideal date @@ -1531,9 +1531,9 @@ NDefines = { NDisease = { SMALL_TOWN_INCOME = 11.0, -- A coastal town with this income has no chance of starting an outbreak - BIG_TOWN_INCOME = 30.0, -- A coastal town with this income is always a candidate for starting an outbreak - MIN_OUTBREAK_CHANCE = 0.1, -- Min chance that an outbreak will happen in a particular town - CROWDED_THRESHOLD_MODIFIER = 25, -- How many courtiers in a court to make it crowded and increase chance for disease. + BIG_TOWN_INCOME = 30.0, -- A coastal town with this income is always a candidate for starting an outbreak + MIN_OUTBREAK_CHANCE = 0.1, -- Min chance that an outbreak will happen in a particular town + CROWDED_THRESHOLD_MODIFIER = 25, -- How many courtiers in a court to make it crowded and increase chance for disease. INFECTION_CHANCE_MODIFIER_PER_SETTLEMENT = 0.05, -- Used when determined spreading of disease. INFECTION_CHANCE_MODIFIER_TRADEPOST = 0.05, @@ -1547,7 +1547,7 @@ NDefines = { INFECTION_CHANCE_BASE_PROVINCES_NUMBER = 1, -- How many provinces get infected, as a percentage of the outbreak size, multiplied by contagiousness (ie total = current_size * contagiousness * INFECTION_CHANCE_BASE_PROVINCES_NUMBER) INFECTION_CHANCE_MOST_LIKELY_PERCENTAGE = 0.1, -- How many provinces are considered when picking which ones get infected, as a percentage of how many provinces are infectable - -- For example, if you have an outbreak province that is 45 provinces big, and has 30 provinces adjacent to those, only the 7 (30 * 0.25, rounded down) most likely provinces would be considered + -- For example, if you have an outbreak province that is 45 provinces big, and has 30 provinces adjacent to those, only the 7 (30 * 0.25, rounded down) most likely provinces would be considered INFECTION_CHANCE_COASTAL_SEAS_ARE_COUNTED = 0, -- Exclude coastal seas from the number of infected provinces (they still get infected but don't change the number of "real" provinces that get infected each tick) @@ -1629,18 +1629,18 @@ NDefines = { TRIBAL_REPUBLIC_THRIFTY_CLERK_MODIFIER = 10, -- How much the thrifty clerk trait counts toward the threshold above TRIBAL_REPUBLIC_FORTUNE_BUILDER_MODIFIER = 15, -- How much the fortune builder trait counts toward the threshold above TRIBAL_REPUBLIC_MIDAS_TOUCHED_MODIFIER = 20, -- How much the midas_touched trait counts toward the threshold above - TRIBAL_PRESTIGE_CALL_TRESHOLD = -100, -- The threshold needed for the AI to start considering answering call to not take the prestige hit + TRIBAL_PRESTIGE_CALL_TRESHOLD = -100, -- The threshold needed for the AI to start considering answering call to not take the prestige hit - CB_SCORE_PROVINCE_WITHOUT_SETTLEMENT_NON_NOMAD = 0.01, -- How much non-nomad AI will value provinces without settlements when finding the preferred CB + CB_SCORE_PROVINCE_WITHOUT_SETTLEMENT_NON_NOMAD = 0.01, -- How much non-nomad AI will value provinces without settlements when finding the preferred CB CB_SCORE_PROVINCE_WITH_SETTLEMENT_NOMAD = 0.5, -- How much a nomad AI will value provinces with settlements when finding the preferred CB SIEGE_SCORE_PROVINCE_WITHOUT_SETTLEMENT_NON_NOMAD = 5, -- How much AI will value provinces without settlements against non nomads when finding the preferred province to siege SIEGE_SCORE_PROVINCE_WITHOUT_SETTLEMENT_NOMAD = 1.3, -- How much AI will value provinces without settlements against nomads when finding the preferred province to siege NOMAD_MARRIAGE_CLAN_MODIFIER = 20, -- How much nomad AI will prefer inter-realm clan marriages NOMAD_MARRIAGE_KHAN_MODIFIER = 5, -- How much nomad AI will prefer marriages with their khan - NOMAD_MARRIAGE_CLAN_SENTIMENT_MULTIPLIER = 0.1, -- How much nomad AI will pay attention to clan sentiment for inter-realm clan marriages + NOMAD_MARRIAGE_CLAN_SENTIMENT_MULTIPLIER = 0.1, -- How much nomad AI will pay attention to clan sentiment for inter-realm clan marriages - NOMAD_BLOOD_OATH_CLAN_SENTIMENT_MULTIPLIER = 1, -- How much nomad AI will pay attention to clan sentiment + NOMAD_BLOOD_OATH_CLAN_SENTIMENT_MULTIPLIER = 1, -- How much nomad AI will pay attention to clan sentiment NOMAD_BLOOD_OATH_OPINION_MULTIPLIER = 0.5, -- How much nomad AI will pay attention to opinion NOMAD_BLOOD_OATH_AMBITIOUS_MULTIPLIER = -2, -- How much ambitious nomads AI pay attention to forming blood oaths with the khan, multiplied with AI ambition NOMAD_BLOOD_OATH_KHAN_MODIFIER = 45, -- How much other nomads AI pay attention to forming blood oaths with the khan @@ -1684,12 +1684,12 @@ NDefines = { COUNCILOR_LIEGE_LAW_CHANGE_IS_RULER = -10, -- If the councilor is a ruler when attempting to propose law change in liege's realm. COUNCILOR_LIEGE_LAW_CHANGE_COUNCIL_DISCONTENT = 15, -- If the council the councilor belongs to (liege's council) is discontent. COUNCILOR_LIEGE_LAW_CHANGE_MAX_SCORE = 65, -- Max score limit for councilor attempting to propose law change in liege's realm. - COUNCILOR_LIEGE_LAW_CHANGE_VOTING_ISSUES_MULT = -3.0, -- Multiplier factor used with number of voting issues available for the liege when councilor attempts to propose a law change in liege's realm + COUNCILOR_LIEGE_LAW_CHANGE_VOTING_ISSUES_MULT = -3.0, -- Multiplier factor used with number of voting issues available for the liege when councilor attempts to propose a law change in liege's realm COUNCILOR_LIEGE_LAW_CHANGE_LIEGE_OPINION_MULT = -0.2, -- Multiplier factor used with the liege's opinion of councilor when councilor attempts to propose a law change in liege's realm EXPANDING_HORDE_TRESHOLD = 10000, -- How many event spawned troops needed for AI to think it is still expanding - CONTINUE_WAR_TRESHOLD = 5, -- How much warscore needed for the AI to consider using a favor to sto pthe liege enforce peace + CONTINUE_WAR_TRESHOLD = 5, -- How much warscore needed for the AI to consider using a favor to sto pthe liege enforce peace STOP_WAR_THRESHOLD = -50, -- How much warscore needed for the AI to consider using a favor to force the liege to start enforcing peace TROOP_STRENGTH_PER_TIER_ENFORCE_PEACE = 2500, -- For AI to consider how powerful a vassal is @@ -1729,7 +1729,7 @@ NDefines = { CAMERA_END_X = 790.0, -- Move to position in main menu CAMERA_END_Y = 500.0, CAMERA_END_Z = 600.0, - TIME_FROZEN = 1.0, -- Time before initial animation starts (some delay here so it should NOT be 0, then the animation starts before you can see it) + TIME_FROZEN = 1.0, -- Time before initial animation starts (some delay here so it should NOT be 0, then the animation starts before you can see it) GUI_MOVE_SPEED = 800, -- How fast sliding gui objects move ( pixels/s ) MAX_ZOOM_LEVEL = 2500, -- How far out the player can zoom. Warning: At very high zoom levels, the ground will no longer render @@ -1881,7 +1881,7 @@ NDefines = { }, NWonders = { - MIN_LOOTABLE_STAGE = 2, -- The stage set here will be lootable, but looting will automagically stop after it has been looted and no looting will be possible below this stage. + MIN_LOOTABLE_STAGE = 2, -- The stage set here will be lootable, but looting will automagically stop after it has been looted and no looting will be possible below this stage. CONVERTER_IGNORE_HISTORICAL_WONDERS = 1, -- If set to 1 then the historical wonders will not be transfered through the EU4 converter even if they have finished the final stage of construction. NON_CONCLAVE_COST_MULTIPLIER = 0.6 -- Without Conclave tax laws independent rulers will have significantly less income. } diff --git a/CleanSlate/common/governments/_governments.info b/CleanSlate/common/governments/_governments.info index bfe064210..92860d5d8 100644 --- a/CleanSlate/common/governments/_governments.info +++ b/CleanSlate/common/governments/_governments.info @@ -3,10 +3,10 @@ This documentation is rather sparse, sorry. Mainly consists of functionality add Government parameters aggression = 2.0 - Changes the opinion threshold for being willing to declare war by 20 per point, and how quickly the AI is likely to declare war. 1 is default, and results in no change. Anything below 1 makes the AI less likely to declare war. A value of 0 will make the AI never declare war except via script. A negative value is considered invalid and should not be used -gets_religion_opinion_penalties = no # The holder cares if people are of a different religion. Defaults to yes -gives_religion_opinion_penalties = no # Other people care if the holder is a different religion. Defaults to yes -vassal_government_opinion_penalties = no # Gets opinion penalties due to "accepts_liege_governments" and similar. Defaults to yes -offmap_power = offmap_china # What offmap power to use for culture and religion when using succ_offmap_succession +gets_religion_opinion_penalties = no # The holder cares if people are of a different religion. Defaults to yes +gives_religion_opinion_penalties = no # Other people care if the holder is a different religion. Defaults to yes +vassal_government_opinion_penalties = no # Gets opinion penalties due to "accepts_liege_governments" and similar. Defaults to yes +offmap_power = offmap_china # What offmap power to use for culture and religion when using succ_offmap_succession can_create_kingdoms = no # Whether people with this government can create kingdoms. Defaults to yes can_create_empires = no # Whether people with this government can create empires. Defaults to yes can_demand_religious_conversion = no # Whether people with this government can use the Demand Religious Conversion interaction. Defaults to yes @@ -16,6 +16,6 @@ can_grant_kingdoms_and_empires_to_other_government = yes # Whether people with can_grant_kingdoms_and_empires_to_other_government_group = yes # Whether people with this government can give kingdoms and empires to people with a different government group. Defaults to "no" can_be_granted_kingdoms_and_empires_by_other_government = yes # Whether people with this government can receive kingdoms and empires from people with a different government. Defaults to "yes" can_be_granted_kingdoms_and_empires_by_other_government_group = yes # Whether people with this government can receive kingdoms and empires from people with a different government group. Defaults to "yes" -women_can_take_consorts = yes # If set, women can take consorts as well, not just men. Defaults to "no". No effect if max_consorts is 0 -men_can_take_consorts = yes # If set, men can take consorts. Defaults to "yes". No effect if max_consorts is 0 +women_can_take_consorts = yes # If set, women can take consorts as well, not just men. Defaults to "no". No effect if max_consorts is 0 +men_can_take_consorts = yes # If set, men can take consorts. Defaults to "yes". No effect if max_consorts is 0 marriage_ignore_religion = yes # If set, the AI will ignore religion when considering marriage offers or taking consorts, defaults to "no" \ No newline at end of file diff --git a/CleanSlate/common/landed_titles/00_landed_titles.info b/CleanSlate/common/landed_titles/00_landed_titles.info index da6e9c313..1697307d5 100644 --- a/CleanSlate/common/landed_titles/00_landed_titles.info +++ b/CleanSlate/common/landed_titles/00_landed_titles.info @@ -1,6 +1,6 @@ This documentation is rather sparse, sorry. Mainly consists of functionality added in 2.8 or later -can_be_claimed = no - Whether claims can be added on the title. If set to "no" (default "yes"), will block all claims, even claims via script +can_be_claimed = no - Whether claims can be added on the title. If set to "no" (default "yes"), will block all claims, even claims via script can_be_usurped = no - Whether a title can be usurped. Defaults to "yes" -extra_ai_eval_troops = 10000 - How many more troops the AI should assume someone with this as their primary title has. Has no effect on anything except AI. Higher numbers means others are less willing to attack them, and they're more willing to attack others +extra_ai_eval_troops = 10000 - How many more troops the AI should assume someone with this as their primary title has. Has no effect on anything except AI. Higher numbers means others are less willing to attack them, and they're more willing to attack others hire_range = 1000 - How far away a mercenary title can be hired. If not set, defaults to the MERCENARY_HIRE_DISTANCE_THRESHOLD define \ No newline at end of file diff --git a/CleanSlate/common/landed_titles/01_special.txt b/CleanSlate/common/landed_titles/01_special.txt index 96983f54d..ee8d2a1dc 100644 --- a/CleanSlate/common/landed_titles/01_special.txt +++ b/CleanSlate/common/landed_titles/01_special.txt @@ -283,7 +283,7 @@ e_roman_empire = { culture = roman #religion = orthodox - + dynasty_title_names = no allow = { diff --git a/CleanSlate/common/minor_titles/minor_titles.info b/CleanSlate/common/minor_titles/minor_titles.info index c5b520972..a4d9d20ab 100644 --- a/CleanSlate/common/minor_titles/minor_titles.info +++ b/CleanSlate/common/minor_titles/minor_titles.info @@ -4,7 +4,7 @@ title_name = { } - allowed_to_hold = { #Trigger for the holder of the minor title, if it's not met by a character, they don't appear in the candidate list. + allowed_to_hold = { #Trigger for the holder of the minor title, if it's not met by a character, they don't appear in the candidate list. } @@ -15,7 +15,7 @@ title_name = { gain_effect = { #Happens for a character when they gain this minor title } - lose_effect = { #Happens for a character with this minor title if it is removed through script (and other ways which are not death or resign) + lose_effect = { #Happens for a character with this minor title if it is removed through script (and other ways which are not death or resign) } retire_effect = { #Happens for a character with this minor title if it is removed through "resign" button diff --git a/CleanSlate/common/modifier_definitions/_documentation.info b/CleanSlate/common/modifier_definitions/_documentation.info index 81f656254..3f166a993 100644 --- a/CleanSlate/common/modifier_definitions/_documentation.info +++ b/CleanSlate/common/modifier_definitions/_documentation.info @@ -5,9 +5,9 @@ This also allows defining a number of parameters regarding how the modifier will == Structure == horse_archers_offensive = { # The name of the modifier. Should match some script object, in this case "horse_archers" + "_offensive" - show_as_percent = yes # Show it as a percentage boost, rather than a regular number. Automatically multiplies it by 100 for display as well + show_as_percent = yes # Show it as a percentage boost, rather than a regular number. Automatically multiplies it by 100 for display as well is_good = yes # Show positive numbers in green - is_monthly = no # Add a "(monthly)" to the display + is_monthly = no # Add a "(monthly)" to the display is_hidden = no # Don't show it at all max_decimals = 2 # How many numbers after the decimal point to show show_value = no # Whether to show its value at all. Setting to "no" can be useful for showing a modifier unlocks some sort of feature. Note it will only show up when the modifier is not equal to zero @@ -39,6 +39,6 @@ The name of this token is defined in the offmap itself. Gives monthly offmap cur == Localisation == The key of the modifier will be used for localisation to show in modifier breakdowns. Example: -horse_archers_OFFENSIVE_FIRE;Horse Archers Attack;Archers montés – Attaque;Ber. Bogenschützen - Angriff;;Ataque de arqueros montados;;;;;;;;;x +horse_archers_OFFENSIVE_FIRE;Horse Archers Attack;Archers montés – Attaque;Ber. Bogenschützen - Angriff;;Ataque de arqueros montados;;;;;;;;;x You can also define the loc key plus "_EXPLANATION" to show an explanation in places that sum up different modifiers (E.G., opinion breakdowns). Example: opinion_of_lustful_EXPLANATION; (opinion of Lustful);;;;;;;;;;;;;x diff --git a/CleanSlate/common/offmap_powers/offmap_powers.info b/CleanSlate/common/offmap_powers/offmap_powers.info index adaae2d46..13fb037f5 100644 --- a/CleanSlate/common/offmap_powers/offmap_powers.info +++ b/CleanSlate/common/offmap_powers/offmap_powers.info @@ -23,7 +23,7 @@ china = { # used to name the offmap powers in related scopes, effect # holder of this offmap power governor_title = e_china_west_governor # the regular landed associated with the offmap_powers, who will be their mean way of influencing the map. - # the governor title and the governor will act as a normal character and the map (declare wars, tributarize, vassalize, etc) + # the governor title and the governor will act as a normal character and the map (declare wars, tributarize, vassalize, etc) # once again players won't be able to become governor # this title should be landless to ensure it always exists tier = emperor # what tier the offmap should be considered. Mostly used for localisation, but the various "tier" triggers also work on offmaps. Also used for their portrait frame outside the offmap screen @@ -139,7 +139,7 @@ any_character/random_character does not include offmap rulers, but does include ### Offmap related triggers is_offmap_governor = yes # checks if the character is governor of an offmap title - is_offmap_ruler = yes # checks if the character is ruler of an offmap title + is_offmap_ruler = yes # checks if the character is ruler of an offmap title has_offmap_currency = { offmap = offmap_china value > 5 } # checks if the character has the specified amount of currency with the given offmap power has_offmap_news_enabled = offmap_china # checks if the character receives news from the given offmap power (toggled in the offmap view). Always returns true for AI characters portrait_offmap = offmap_china # checks if the character rules or has ruled the given offmap. Only usable in portrait GFX script (elsewhere the regular triggers fulfill this purpose) @@ -210,14 +210,14 @@ any_character/random_character does not include offmap rulers, but does include # History effects 618.6.18 = { # The date of the change to the offmap title - holder = 217700 - Sets the holder to the character with the given ID - name = "tang_china" - Sets the name to the given loc key - status = china_stable - Sets the status of the empire to the given status - policy = china_open - Sets the policy of the empire to the given status + holder = 217700 - Sets the holder to the character with the given ID + name = "tang_china" - Sets the name to the given loc key + status = china_stable - Sets the status of the empire to the given status + policy = china_open - Sets the policy of the empire to the given status set_offmap_flag = test_flag - Sets the given flag for the offmap clr_offmap_flag = test_flag2 - Removes the given flag for the offmap } # Decisions offmap_decisions = {} # Anything in here will be shown on the offmap screen via the two interaction buttons as long as their potential is met. FROM is the decision taker. ROOT is the governor of the offmap title -button_name = offmap_gifts # This will cause the decision to show on the menu of the "offmap_gifts" button. You can use this however you like, but each decision can only belong to a single button \ No newline at end of file +button_name = offmap_gifts # This will cause the decision to show on the menu of the "offmap_gifts" button. You can use this however you like, but each decision can only belong to a single button \ No newline at end of file diff --git a/CleanSlate/common/offmap_powers/policies/offmap_policies.info b/CleanSlate/common/offmap_powers/policies/offmap_policies.info index 0407abbc9..bfe53252a 100644 --- a/CleanSlate/common/offmap_powers/policies/offmap_policies.info +++ b/CleanSlate/common/offmap_powers/policies/offmap_policies.info @@ -8,4 +8,4 @@ # Frames found in GFX_offmap_policy_china in domestic_offmap.gfx -frame = 2 # set the GFX frame to use for the status/policy \ No newline at end of file +frame = 2 # set the GFX frame to use for the status/policy \ No newline at end of file diff --git a/CleanSlate/common/offmap_powers/statuses/offmap_statuses.info b/CleanSlate/common/offmap_powers/statuses/offmap_statuses.info index 354e04d47..78f20302b 100644 --- a/CleanSlate/common/offmap_powers/statuses/offmap_statuses.info +++ b/CleanSlate/common/offmap_powers/statuses/offmap_statuses.info @@ -6,4 +6,4 @@ # moved the triggers and effects to offmap_powers.info doc -frame = 2 # set the GFX frame to use for the status/policy \ No newline at end of file +frame = 2 # set the GFX frame to use for the status/policy \ No newline at end of file diff --git a/CleanSlate/common/religion_features/_documentation.info b/CleanSlate/common/religion_features/_documentation.info index 3c854d729..0e5179853 100644 --- a/CleanSlate/common/religion_features/_documentation.info +++ b/CleanSlate/common/religion_features/_documentation.info @@ -117,7 +117,7 @@ The following effects only affect religion reformation: make_reformer_head_of_religion = yes # Causes the person reforming to get the religion head title. # Note that the controlling title *must* be defined in landed titles for this to work. # If "no", it'll be given to a bishop or randomly generated character instead - set_no_head_of_religion = yes # Causes no religious head at all to be created, like the Indian religions + set_no_head_of_religion = yes # Causes no religious head at all to be created, like the Indian religions == Related triggers == has_religion_feature = feature_name # Checks if the scoped religion (or character or so on; anything with a religion) has the given feature diff --git a/CleanSlate/common/religions/crusade.info b/CleanSlate/common/religions/crusade.info index adb536fb6..8b349d913 100644 --- a/CleanSlate/common/religions/crusade.info +++ b/CleanSlate/common/religions/crusade.info @@ -52,7 +52,7 @@ is_religion_crusade_target = yes # Checks if the scoped religion or the scoped == Effects == The following effects have been added. Unless otherwise mentioned, tit has to be used in a religion or any character of that religion. -set_crusade_target = { # Sets what character and title the Crusade should target +set_crusade_target = { # Sets what character and title the Crusade should target character = scope title = scope } diff --git a/CleanSlate/common/scripted_effects/00_sex_effects.txt b/CleanSlate/common/scripted_effects/00_sex_effects.txt index a773d8da9..0f7befe36 100644 --- a/CleanSlate/common/scripted_effects/00_sex_effects.txt +++ b/CleanSlate/common/scripted_effects/00_sex_effects.txt @@ -216,7 +216,7 @@ impregnate_effect = { health >= 3 # FROM = { - # NOT = { trait = eunuch } + # NOT = { trait = eunuch } # } } @@ -301,7 +301,7 @@ impregnate_effect_event_target = { health >= 3 # event_target:sex_partner = { - # NOT = { trait = eunuch } + # NOT = { trait = eunuch } # } } @@ -343,7 +343,7 @@ impregnate_effect_event_target = { health >= 3 # PREV = { - # NOT = { trait = eunuch } + # NOT = { trait = eunuch } # } } } diff --git a/CleanSlate/common/societies/dynamic_societies.info b/CleanSlate/common/societies/dynamic_societies.info index ca68cd2f0..8fae0533a 100644 --- a/CleanSlate/common/societies/dynamic_societies.info +++ b/CleanSlate/common/societies/dynamic_societies.info @@ -26,7 +26,7 @@ Effects: clear_secret_religion # Removes a character's secret religion convert_to_secret_religion # Takes "yes" or a character scope. Sets your public religion to your secret religion, # or the target character's secret religion if a scope is used - secret_religion # Works to set secret religion in history + secret_religion # Works to set secret religion in history Scopes: secret_religious_cult # This scopes to the secret religious cult of the character's true religion. @@ -59,7 +59,7 @@ Localisation: Religion definition: # Religions will default to using the secret_religious_society_template template, but this can be overridden. - dynamic_cult = no # Will make it so no dynamic cult is generated + dynamic_cult = no # Will make it so no dynamic cult is generated dynamic_cult_template = NAME # Will make it so a specific template is used instead of secret_religious_society_template secret_cult = NAME # Will make it so a specific regular society is used rather than one being generated secret_religion = no # Will make it so the religion cannot be used as a secret religion at all \ No newline at end of file diff --git a/CleanSlate/common/societies/quests.info b/CleanSlate/common/societies/quests.info index b1db99d50..b0af236a6 100644 --- a/CleanSlate/common/societies/quests.info +++ b/CleanSlate/common/societies/quests.info @@ -2,7 +2,7 @@ set_quest_target = { # The current scope becomes the target for a quest id = quest_id # If the quest exists, the target is changed (or set if there was none), otherwise the quest is created - holder = set_quest_target # If the quest doesn't exist, a new quest by that name is created + holder = set_quest_target # If the quest doesn't exist, a new quest by that name is created society = optional_society_name # Optional } diff --git a/CleanSlate/common/societies/quests_script.info b/CleanSlate/common/societies/quests_script.info index 48bcf8155..e9284e959 100644 --- a/CleanSlate/common/societies/quests_script.info +++ b/CleanSlate/common/societies/quests_script.info @@ -5,7 +5,7 @@ any_quester_targeting_this = { # Takes the current scope and finds all characte set_quest_target = { # Scope is the entity being targeted (can be a character, a title or a province). id = quest_id # If the quest exists, the target is changed, otherwise the quest is created - holder = quester # Character who receives the quest, or who has it already + holder = quester # Character who receives the quest, or who has it already society = optional_society_name # Optional, if not set will use the character's society. # If the society is not set, and the character is not part of a society, will send an error and nothing happens } @@ -68,14 +68,14 @@ random_quest_target = { # Will apply the effect to one character, province or } # The script should either handle all three types or filter the target type in the limit ### Triggers for quest (secret societies missions): -any_quester_targetting_this # Sscope must be a character, landed title or province, +any_quester_targetting_this # Scope must be a character, landed title or province, # Returns true if any character with a quest targetting the current scope fulfills the condition any_quester # Returns true if a character with a quest fulfills the condition is_quest_target = yes # Scope must be a character, landed title or province, and returns true if the current scope is targetted by any quest is_quest_target_of = character # Scope must be a character, landed title or province, and returns true if the current scope is targetted by any quest # the character has -has_any_quest = yes # Scope must be a character, return true if scoped character has one or more quests -has_quest = quest_name # Scope must be a character, return true if scoped character has a quest with the given quest_name +has_any_quest = yes # Scope must be a character, return true if scoped character has one or more quests +has_quest = quest_name # Scope must be a character, return true if scoped character has a quest with the given quest_name ### Scope Switch for quests -quest_target # Scope must be a character, returns the current target of that character's quest +quest_target # Scope must be a character, returns the current target of that character's quest diff --git a/CleanSlate/common/societies/societies.info b/CleanSlate/common/societies/societies.info index 12e813a71..652b36337 100644 --- a/CleanSlate/common/societies/societies.info +++ b/CleanSlate/common/societies/societies.info @@ -57,7 +57,7 @@ society_rank = { # A rank within the society some modifier effects } custom_tooltip = some_loc_key # Extra description for this level of rank - max_consorts = 3 # How many consorts can someone at this rank have. Defaults to 0 + max_consorts = 3 # How many consorts can someone at this rank have. Defaults to 0 men_can_take_consorts = yes # Men with this rank get to take consorts. Defaults to yes. No effect if max_consorts = 0 women_can_take_consorts = yes # Women with this rank get to take consorts. Defaults to no. No effect if max_consorts = 0 obedient = { # Characters in the society are considered obedient if this trigger is met. @@ -91,21 +91,21 @@ monthly_currency_gain = { # Used for defining how members passively gain cur } ### Effect for societies: -join_society = the_assassins # joins the named society. Scope must be a character +join_society = the_assassins # joins the named society. Scope must be a character -leave_society = yes/no # leaves the society the character is a member of. Scope must be a character +leave_society = yes/no # leaves the society the character is a member of. Scope must be a character society_rank_up = { # rank up a character in a specific society society = society_key rank = number_of_ranks } -society_rank_up = x # ranks up a society member by x. Scope must be a character +society_rank_up = x # ranks up a society member by x. Scope must be a character society_rank_down = { # rank down a character in a specific society society = society_key rank = number_of_ranks } -society_rank_down = x # ranks down a society member by x. Scope must be a character +society_rank_down = x # ranks down a society member by x. Scope must be a character any_society_member = { # executes effect on all society members that fulfills the limit limit = { @@ -134,49 +134,49 @@ change_society_currency = value # Change the currency of scope character in t set_society_grandmaster = (yes/no) # Set or unset a character as the grandmaster of their society. -add_society_modifier = { # Adds a timed modifier to the society of scoped character. Works with days and years. +add_society_modifier = { # Adds a timed modifier to the society of scoped character. Works with days and years. modifier = failed_mission years = 2 } -set_discovered_society = society_name # Scope must be a character, sets the character as "revealed" to be part of society_name +set_discovered_society = society_name # Scope must be a character, sets the character as "revealed" to be part of society_name set_discovered_society = yes # Scope must be a character, sets the character as revealed to part of their current society clr_discovered_society = yes # Scope must be a character, resets the character's revealed society # Triggers -is_in_society = yes # scope must be a character. Checks if character is member of any society or not +is_in_society = yes # scope must be a character. Checks if character is member of any society or not society_is_devil_worshiper = no # scope must be a character. Checks if character's society is a devil worshiping society or not -society_is_criminal = yes # scope must be a character. Checks if character's society is a criminal society or not +society_is_criminal = yes # scope must be a character. Checks if character's society is a criminal society or not -society_member_of = the_assassins # scope must be a character. Checks if character is member of named society +society_member_of = the_assassins # scope must be a character. Checks if character is member of named society -society_rank = { # scope must be a character. Checks if character belongs to named society and if character rank in society equals x - society = the_assassins # example - rank = x # example, also works with following comparisons: <, <=, > and >= +society_rank = { # scope must be a character. Checks if character belongs to named society and if character rank in society equals x + society = the_assassins # example + rank = x # example, also works with following comparisons: <, <=, > and >= } society_rank = x # compare the society rank of the scope character -society_currency = { # scope must be a character. Checks if character belongs to named society and if character currency in society equals x +society_currency = { # scope must be a character. Checks if character belongs to named society and if character currency in society equals x society = the_assassins #example - value = x # example, also works with following comparisons: <, <=, > and >= + value = x # example, also works with following comparisons: <, <=, > and >= } society_currency = x # scope must be character, compares the currency of the characters society. -society_influence = { # Checks if a given society's influence equals x. +society_influence = { # Checks if a given society's influence equals x. # If no society name is given, it will use either the society in the current scope, # or the society of the character in the current scope # if no society name is given, and the current scope is neither a society nor a character, # it will always return false - society = the_assassins # example, not required - value = x # example, also works with following comparisons: <, <=, > and >= + society = the_assassins # example, not required + value = x # example, also works with following comparisons: <, <=, > and >= } -is_society_rank_full = { # Checks if named society's rank is full +is_society_rank_full = { # Checks if named society's rank is full society = the_assassins # example - rank = x # example + rank = x # example } any_society_member = { # returns true if any society member fulfills conditions diff --git a/CleanSlate/common/trade_routes/_trade_routes.info b/CleanSlate/common/trade_routes/_trade_routes.info index dbbc182ff..6d10c5c4f 100644 --- a/CleanSlate/common/trade_routes/_trade_routes.info +++ b/CleanSlate/common/trade_routes/_trade_routes.info @@ -12,6 +12,6 @@ set_trade_route_value_multiplier = { # Multiplies the value of the trade route. value = 0 } -trade_post_display_trigger = { # Defines what provinces show the "trade center" icon. Has no gameplay effect, just display +trade_post_display_trigger = { # Defines what provinces show the "trade center" icon. Has no gameplay effect, just display culture = persian # Only scope provided is the province as ROOT } # If the province has a trade post, the frame of the icon changes. See mapicons.gui for defining the graphics \ No newline at end of file diff --git a/CleanSlate/common/tributary_types/tributary_types.info b/CleanSlate/common/tributary_types/tributary_types.info index 9a10a777e..88de65f00 100644 --- a/CleanSlate/common/tributary_types/tributary_types.info +++ b/CleanSlate/common/tributary_types/tributary_types.info @@ -19,18 +19,18 @@ default = { # Name used for that type of tributary. "default" is the st # (ie "Suzerain" for the default type, "Imperial Suzerain" for the imperial type, etc) tribute_name = TRIBUTARY_DEFAULT_TRIBUTE # localization string used for "paying $TRIBUTE$" for that tributary type breaks_at_suzerain_death = yes # yes/no value determining if the tributary relationship is disolved when the suzerain dies. - breaks_at_tributary_death = no # yes/no value determining if the tributery relationship is disolved when the tributary dies - suzerain_can_be_called = yes # yes/no value determining if tributaries can call their tributaries to war (as ally) - suzerain_must_defend = no # yes/no value determining if the suzerain is forced to accept calls to arms from tributary + breaks_at_tributary_death = no # yes/no value determining if the tributery relationship is disolved when the tributary dies + suzerain_can_be_called = yes # yes/no value determining if tributaries can call their tributaries to war (as ally) + suzerain_must_defend = no # yes/no value determining if the suzerain is forced to accept calls to arms from tributary # in defensive wars (wars were the tributary is the defender) if they decline anyway, they will lose the # tributary and an amount of prestige defined in defines.lua, called SUZERAIN_DEFENDER_CALL_DECLINE_COST - tributary_can_be_summoned = yes # yes/no value determining if the suzerain can calls the tributaries to war (as tribal vassals / allies) + tributary_can_be_summoned = yes # yes/no value determining if the suzerain can calls the tributaries to war (as tribal vassals / allies) tributary_must_defend = yes # yes/no value determining if the tributaries are forced to accept defensive calls to arms tributaries_can_infight = yes # yes/no value determining if the tributaries can fight against each others, # if both tributaries are of the same type. If tributaries are of different types, # they will always be allowed to fight each other, even if they have the same suzerain suzerain_can_join_infighting = yes # yes/no value determining if the suzerain can join a tributary in a war against another - tributaries_can_unite = no # yes/no value determining if, when trying to break, the tributaries can band together against the suzerain, + tributaries_can_unite = no # yes/no value determining if, when trying to break, the tributaries can band together against the suzerain, # à la major revolt. Also means that tributaries of this type will never help their suzerain in a war against # another tributary of this type, even when they're not willing to help the other tributary breaks_on_realm_change = yes # yes/no value determining if the tributary relationship is dissolved when the tributary's titles change realms @@ -107,9 +107,9 @@ is_tributary = yes # This form of the trigger returns true if the scope c is_tributary = { # This (NEW!) form of the trigger allows you to check if the scope character is a tributary #of a specific type, to a specific character - type = imperial # The type of tributary we're checking the character against. + type = imperial # The type of tributary we're checking the character against. # If ommitted, the trigger will return true for any type of tributary - suzerain = FROM # The suzerain we the scope character is supposed to have + suzerain = FROM # The suzerain we the scope character is supposed to have # If ommitted, the trigger returns true if the scope character is a tributary of any suzerain } diff --git a/CleanSlate/common/wonders/wonders.info b/CleanSlate/common/wonders/wonders.info index ab738a60a..6341f3e5e 100644 --- a/CleanSlate/common/wonders/wonders.info +++ b/CleanSlate/common/wonders/wonders.info @@ -20,7 +20,7 @@ Wonder syntax: jungle = fields } - available_upgrades = { # A list of upgrades that are available for construction in this wonder + available_upgrades = { # A list of upgrades that are available for construction in this wonder # Choose upgrades from the common/wonder_upgrades folder } diff --git a/CleanSlate/decisions/dynasty_decisions.txt b/CleanSlate/decisions/dynasty_decisions.txt index 2f10129f3..8999e4d24 100644 --- a/CleanSlate/decisions/dynasty_decisions.txt +++ b/CleanSlate/decisions/dynasty_decisions.txt @@ -409,7 +409,7 @@ targeted_decisions = { remove_spouse = ROOT } } - + # No betrothal if = { limit = { is_betrothed = yes } @@ -424,7 +424,7 @@ targeted_decisions = { always = yes } } - + any_consort = { show_scope_change = no remove_consort = ROOT @@ -1345,7 +1345,7 @@ targeted_decisions = { # has_plot = plot_kill_spouse # } # } - } + } } mult_modifier = { diff --git a/CleanSlate/decisions/jd_grace_decisions.txt b/CleanSlate/decisions/jd_grace_decisions.txt index 603473097..abd48e1ea 100644 --- a/CleanSlate/decisions/jd_grace_decisions.txt +++ b/CleanSlate/decisions/jd_grace_decisions.txt @@ -2433,7 +2433,7 @@ offmap_decisions = { martial >= 22 hidden_trigger = { - martial < 24 + martial < 24 } } } diff --git a/CleanSlate/decisions/plot_decisions.txt b/CleanSlate/decisions/plot_decisions.txt index 51d8c2b2d..f41f35a60 100644 --- a/CleanSlate/decisions/plot_decisions.txt +++ b/CleanSlate/decisions/plot_decisions.txt @@ -448,7 +448,7 @@ plot_decisions = { } activate_plot = yes - + set_character_flag = plot_seize_trade_post_decision_taken } diff --git a/CleanSlate/events/HF_sway_additional_events.txt b/CleanSlate/events/HF_sway_additional_events.txt index 14aeb9b55..3d731ec11 100644 --- a/CleanSlate/events/HF_sway_additional_events.txt +++ b/CleanSlate/events/HF_sway_additional_events.txt @@ -3839,11 +3839,11 @@ character_event = { } mult_modifier = { factor = 1.2 - stewardship < 11 + stewardship < 11 } mult_modifier = { factor = 1.2 - stewardship < 7 + stewardship < 7 } mult_modifier = { factor = 1.2 @@ -3851,7 +3851,7 @@ character_event = { } mult_modifier = { factor = 0.8 - stewardship > 15 + stewardship > 15 } mult_modifier = { factor = 0.8 diff --git a/CleanSlate/events/base_achievement_events.txt b/CleanSlate/events/base_achievement_events.txt index 0ff18eefe..1c62b84d6 100644 --- a/CleanSlate/events/base_achievement_events.txt +++ b/CleanSlate/events/base_achievement_events.txt @@ -338,7 +338,7 @@ character_event = { } } - # any_demesne_title = { + # any_demesne_title = { # real_tier = KING # # capital_scope = { diff --git a/CleanSlate/events/base_job_lord_spiritual.txt b/CleanSlate/events/base_job_lord_spiritual.txt index 4dc08cd26..710e394ee 100644 --- a/CleanSlate/events/base_job_lord_spiritual.txt +++ b/CleanSlate/events/base_job_lord_spiritual.txt @@ -281,7 +281,7 @@ character_event = { } } - # Jains, Taoists and Bön have a hard time converting ALL non-pagans + # Jains, Taoists and Bön have a hard time converting ALL non-pagans mult_modifier = { factor = 3.0 diff --git a/CleanSlate/events/base_religious_events.txt b/CleanSlate/events/base_religious_events.txt index e4146186a..b55ee01f6 100644 --- a/CleanSlate/events/base_religious_events.txt +++ b/CleanSlate/events/base_religious_events.txt @@ -6,7 +6,7 @@ # ################################### -# Written by Henrik F�hraeus, Johan Andersson & Niklas Strid +# Written by Henrik Fåhraeus, Johan Andersson & Niklas Strid ######################################## # HERESIES diff --git a/CleanSlate/events/hf_warrior_lodge_legends_events.txt b/CleanSlate/events/hf_warrior_lodge_legends_events.txt index 0fb53986f..9d6f87ac4 100644 --- a/CleanSlate/events/hf_warrior_lodge_legends_events.txt +++ b/CleanSlate/events/hf_warrior_lodge_legends_events.txt @@ -472,7 +472,7 @@ character_event = { } immediate = { - hidden_effect = { + hidden_effect = { add_character_modifier = { name = warrior_lodge_HF_12011_cooldown months = 2 @@ -1089,7 +1089,7 @@ character_event = { # } # else = { set_character_flag = remember_fallen_commander } # event_target:home_capital = { -# persistent_event_target:local_dead_commander_target = { save_event_target_as = target } +# persistent_event_target:local_dead_commander_target = { save_event_target_as = target } # } # } # 50 = { @@ -1101,7 +1101,7 @@ character_event = { # if = { # limit = { # event_target:home_capital = { -# persistent_event_target:local_inspiring_commander_target = { character = ROOT } +# persistent_event_target:local_inspiring_commander_target = { character = ROOT } # } # } # set_character_flag = i_was_inspiring_commander @@ -1109,7 +1109,7 @@ character_event = { # else = { # set_character_flag = remember_inspiring_commander # event_target:home_capital = { -# persistent_event_target:local_inspiring_commander_target = { save_event_target_as = target } +# persistent_event_target:local_inspiring_commander_target = { save_event_target_as = target } # } # } # } diff --git a/CleanSlate/events/hf_warrior_lodge_war_aid_events.txt b/CleanSlate/events/hf_warrior_lodge_war_aid_events.txt index 4f3aa3133..7200b9aef 100644 --- a/CleanSlate/events/hf_warrior_lodge_war_aid_events.txt +++ b/CleanSlate/events/hf_warrior_lodge_war_aid_events.txt @@ -710,7 +710,7 @@ character_event = { option = { name = EVTOPTB_HF_50104 # Is that all? I expected more... - trigger = { has_character_flag = positive_war_letter } + trigger = { has_character_flag = positive_war_letter } add_society_currency_major_effect = yes wealth = 50 diff --git a/CleanSlate/events/jd_kowtow_events.txt b/CleanSlate/events/jd_kowtow_events.txt index 938553714..55e2bce78 100644 --- a/CleanSlate/events/jd_kowtow_events.txt +++ b/CleanSlate/events/jd_kowtow_events.txt @@ -229,7 +229,7 @@ character_event = { # Travel Tombola trigger = { NOT = { has_character_flag = met_mercenaries } - any_independent_ruler = { + any_independent_ruler = { ai = yes mercenary = yes diff --git a/CleanSlate/events/lor_hippodrome_events.txt b/CleanSlate/events/lor_hippodrome_events.txt index 2ca50602d..2fca8ba02 100644 --- a/CleanSlate/events/lor_hippodrome_events.txt +++ b/CleanSlate/events/lor_hippodrome_events.txt @@ -554,7 +554,7 @@ narrative_event = { } } } - } + } } } } diff --git a/CleanSlate/events/mnm_secret_religious_societies_events.txt b/CleanSlate/events/mnm_secret_religious_societies_events.txt index 5cf82ee63..cb6fa1118 100644 --- a/CleanSlate/events/mnm_secret_religious_societies_events.txt +++ b/CleanSlate/events/mnm_secret_religious_societies_events.txt @@ -181,7 +181,7 @@ character_event = { } } } - desc = { + desc = { text = EVTDESC_MNM_3421_B trigger = { event_target:secret_religion_recruiter = { @@ -247,7 +247,7 @@ character_event = { } } - event_target:secret_religion_recruit = { + event_target:secret_religion_recruit = { character_event = { id = MNM.3424 days = 2 } } } @@ -3761,7 +3761,7 @@ character_event = { custom_tooltip = { text = EVTOPTB_MNM_3408_TT } - set_character_flag = induction_argument_community + set_character_flag = induction_argument_community } # An interesting passage on matters of ethics and philosophy @@ -3770,7 +3770,7 @@ character_event = { custom_tooltip = { text = EVTOPTC_MNM_3408_TT } - set_character_flag = induction_argument_theology + set_character_flag = induction_argument_theology } # A passage about a succesful and fair ruler diff --git a/CleanSlate/events/soa_holy_order_events.txt b/CleanSlate/events/soa_holy_order_events.txt index bb6a37618..dde4a9c56 100644 --- a/CleanSlate/events/soa_holy_order_events.txt +++ b/CleanSlate/events/soa_holy_order_events.txt @@ -4444,7 +4444,7 @@ narrative_event = { # # mean_time_to_happen = { # years = 3 -# } +# } # # immediate = { # activate_title = { diff --git a/CleanSlate/events/sunset_invasion.txt b/CleanSlate/events/sunset_invasion.txt index 735c24aab..cb6691759 100644 --- a/CleanSlate/events/sunset_invasion.txt +++ b/CleanSlate/events/sunset_invasion.txt @@ -5,7 +5,7 @@ # ################################### -# Written by Henrik F�hraeus and Henrik Eklund +# Written by Henrik Fåhraeus and Henrik Eklund namespace = SSI diff --git a/CleanSlate/history/characters/georgian.txt b/CleanSlate/history/characters/georgian.txt index 52c22f3ef..06fc799f5 100644 --- a/CleanSlate/history/characters/georgian.txt +++ b/CleanSlate/history/characters/georgian.txt @@ -734,10 +734,10 @@ add_trait = dutiful_cleric father = 466750 1262.1.2 = { - birth = yes + birth = yes } 1315.1.2 = { - death = yes + death = yes } } diff --git a/CleanSlate/history/characters/greek.txt b/CleanSlate/history/characters/greek.txt index f331fa2a4..d35af4c2f 100644 --- a/CleanSlate/history/characters/greek.txt +++ b/CleanSlate/history/characters/greek.txt @@ -463,7 +463,7 @@ birth = yes } 1330.5.3 = { - add_trait = kinslayer + add_trait = kinslayer } 1332.1.8 = { death = yes diff --git a/CleanSlate/history/characters/han.txt b/CleanSlate/history/characters/han.txt index fa887e5c2..0ef99bb80 100644 --- a/CleanSlate/history/characters/han.txt +++ b/CleanSlate/history/characters/han.txt @@ -728,7 +728,7 @@ } ### Chinese Western Protectorate ### -244001 = { # (762–787) +244001 = { # (762-787) dynasty = 1055001 #Guo name = "Xin" religion = taoist @@ -756,7 +756,7 @@ } } -244002 = { # (actually 747–751) +244002 = { # (actually 747-751) dynasty = 1055002 #Gao name = "Xianzhi" religion = taoist @@ -769,7 +769,7 @@ } } -244003 = { # (actually 741–747) +244003 = { # (actually 741-747) dynasty = 1055003 #Ye name = "Wenguan" religion = taoist @@ -1567,7 +1567,7 @@ culture = han add_trait = diligent father = 247730 #Yang Zhong, Duke of Sui - mother = 247732 #Lü Gutao + mother = 247732 #Lü Gutao # spouse = Dugu Qieluo, Empress Wenxian 541.7.21 = { birth = yes @@ -1666,7 +1666,7 @@ religion = buddhist culture = han father = 247729 #Yang Zhen, Duke of Sui - # spouse = Lü Gutao + # spouse = Lü Gutao 507.1.1 = { birth = yes } @@ -1692,13 +1692,13 @@ } } -247732 = { # Lü Gutao +247732 = { # Lü Gutao female = yes - dynasty = 1055033 # Lü + dynasty = 1055033 # Lü name = "Gutao" religion = taoist culture = han - # father = Lü Shangzhou + # father = Lü Shangzhou # mother = Lady Yao # spouse = Yang Zhong, Duke of Sui 519.1.1 = { @@ -1715,7 +1715,7 @@ religion = buddhist culture = han father = 247730 #Yang Zhong, Duke of Sui - mother = 247732 #Lü Gutao + mother = 247732 #Lü Gutao # spouse = Princess Shunyang 549.1.1 = { birth = yes @@ -1731,7 +1731,7 @@ religion = buddhist culture = han father = 247730 #Yang Zhong, Duke of Sui - mother = 247732 #Lü Gutao + mother = 247732 #Lü Gutao 553.1.1 = { birth = yes } @@ -1746,7 +1746,7 @@ religion = buddhist culture = han father = 247730 #Yang Zhong, Duke of Sui - mother = 247732 #Lü Gutao + mother = 247732 #Lü Gutao 563.1.1 = { birth = yes } @@ -1789,7 +1789,7 @@ religion = buddhist culture = han father = 247730 #Yang Zhong, Duke of Sui - mother = 247732 #Lü Gutao + mother = 247732 #Lü Gutao 564.1.1 = { birth = yes } @@ -1805,7 +1805,7 @@ religion = buddhist culture = han father = 247730 #Yang Zhong, Duke of Sui - mother = 247732 #Lü Gutao + mother = 247732 #Lü Gutao # spouse = Dou Rongding 548.1.1 = { birth = yes @@ -1822,7 +1822,7 @@ religion = buddhist culture = han father = 247730 #Yang Zhong, Duke of Sui - mother = 247732 #Lü Gutao + mother = 247732 #Lü Gutao # spouse = Dou Lukuan 558.1.1 = { birth = yes @@ -1839,7 +1839,7 @@ religion = buddhist culture = han father = 247730 #Yang Zhong, Duke of Sui - mother = 247732 #Lü Gutao + mother = 247732 #Lü Gutao # spouse = Li Licheng 560.1.1 = { birth = yes @@ -3530,7 +3530,7 @@ culture = han father = 217700 # Emperor Gaozu mother = 247831 # Empress Dou - # spouse = Chai Shao (588–638) + # spouse = Chai Shao (588-638) 598.1.1 = { birth = yes } diff --git a/CleanSlate/history/provinces/1003 - Khovsgol.txt b/CleanSlate/history/provinces/1003 - Khovsgol.txt index 24c78ad38..85a5f3a46 100644 --- a/CleanSlate/history/provinces/1003 - Khovsgol.txt +++ b/CleanSlate/history/provinces/1003 - Khovsgol.txt @@ -1,4 +1,4 @@ -# 1003 - Khövsgöl +# 1003 - Khövsgöl title = c_khovsgol terrain = plains diff --git a/CleanSlate/history/provinces/1025 - Khokh Serkh.txt b/CleanSlate/history/provinces/1025 - Khokh Serkh.txt index b6d5d4038..e6c2999a8 100644 --- a/CleanSlate/history/provinces/1025 - Khokh Serkh.txt +++ b/CleanSlate/history/provinces/1025 - Khokh Serkh.txt @@ -1,4 +1,4 @@ -# 1025 - Khökh Serkh +# 1025 - Khökh Serkh title = c_khokh_serkh terrain = mountain diff --git a/CleanSlate/history/provinces/1034 - Aj Bogd.txt b/CleanSlate/history/provinces/1034 - Aj Bogd.txt index 98072c4fe..4e67aca8f 100644 --- a/CleanSlate/history/provinces/1034 - Aj Bogd.txt +++ b/CleanSlate/history/provinces/1034 - Aj Bogd.txt @@ -12,7 +12,7 @@ b_aj_bogd = tribal # b_qian_pulei # b_erdene # b_gurvantes -# b_nanlizhuang # Fictional +# b_nanlizhuang # Fictional # b_changcun # Fictional # History diff --git a/CleanSlate/history/provinces/1109 - Janakpur.txt b/CleanSlate/history/provinces/1109 - Janakpur.txt index ffc33f305..1be24cae4 100644 --- a/CleanSlate/history/provinces/1109 - Janakpur.txt +++ b/CleanSlate/history/provinces/1109 - Janakpur.txt @@ -10,7 +10,7 @@ max_settlements = 5 b_janakpur = castle b_birgunj = city b_devghat = temple -# b_kamalamai # temple and Hindu holy site +# b_kamalamai # temple and Hindu holy site # b_bharatpur # b_hetauda # b_kalaiya diff --git a/CleanSlate/history/provinces/1128 - Sakya.txt b/CleanSlate/history/provinces/1128 - Sakya.txt index 5d257e11f..143b0a9be 100644 --- a/CleanSlate/history/provinces/1128 - Sakya.txt +++ b/CleanSlate/history/provinces/1128 - Sakya.txt @@ -20,4 +20,4 @@ b_geding = city 800.1.1 = { culture = bodpa } # Zhangzhung culture becomes absorbed by Tibetan in the Tsang region 840.1.1 = { religion = bon_pagan } # Langdarma persecutes Buddhism and promotes Bon 1045.1.1 = { religion = buddhist } # Atisa's renewal of Buddhism in Central Tibet -1073.1.1 = { b_pelsakya = temple } # Sakya Monastery founded by Khön Könchok Gyalpo \ No newline at end of file +1073.1.1 = { b_pelsakya = temple } # Sakya Monastery founded by Khön Könchok Gyalpo \ No newline at end of file diff --git a/CleanSlate/history/provinces/1138 - Kunggar.txt b/CleanSlate/history/provinces/1138 - Kunggar.txt index a1ccc88d2..2dcc22814 100644 --- a/CleanSlate/history/provinces/1138 - Kunggar.txt +++ b/CleanSlate/history/provinces/1138 - Kunggar.txt @@ -20,4 +20,4 @@ b_kunggar = city 641.1.1 = { religion = buddhist } # Songtsen Gampo promotes Buddhism 840.1.1 = { religion = bon_pagan } # Langdarma persecutes Buddhism and promotes Bon 1045.1.1 = { religion = buddhist } # Atisa's renewal of Buddhism in Central Tibet -1179.1.1 = { b_drigung = temple } # Drigung Monastery founded by Jigten Sumgön \ No newline at end of file +1179.1.1 = { b_drigung = temple } # Drigung Monastery founded by Jigten Sumgön \ No newline at end of file diff --git a/CleanSlate/history/provinces/1139 - Lhunzhub.txt b/CleanSlate/history/provinces/1139 - Lhunzhub.txt index 987c40d62..78f5c6b5f 100644 --- a/CleanSlate/history/provinces/1139 - Lhunzhub.txt +++ b/CleanSlate/history/provinces/1139 - Lhunzhub.txt @@ -18,6 +18,6 @@ b_lhunzhub = tribal # History 598.1.1 = { culture = bodpa } # The Sumpa are pushed out of the Lhasa region by Namri Songtsen 641.1.1 = { religion = buddhist } # Songtsen Gampo promotes Buddhism -840.1.1 = { religion = bon_pagan } # Langdarma persecutes Buddhism and promotes Bön +840.1.1 = { religion = bon_pagan } # Langdarma persecutes Buddhism and promotes Bön 1045.1.1 = { religion = buddhist } # Atisa's renewal of Buddhism in Central Tibet -1057.1.1 = { b_reting = temple } # Reting Monastery founded by Atisa's chief disciple Dromtön \ No newline at end of file +1057.1.1 = { b_reting = temple } # Reting Monastery founded by Atisa's chief disciple Dromtön \ No newline at end of file diff --git a/CleanSlate/history/provinces/1202 - Rajrappa.txt b/CleanSlate/history/provinces/1202 - Rajrappa.txt index f4fcaa831..048925949 100644 --- a/CleanSlate/history/provinces/1202 - Rajrappa.txt +++ b/CleanSlate/history/provinces/1202 - Rajrappa.txt @@ -7,7 +7,7 @@ culture = bengali religion = buddhist max_settlements = 2 -b_rajrappa = temple # Jain Holy Site +b_rajrappa = temple # Jain Holy Site b_kenduli = city # b_kajgaon # Fictional # b_dhaurpur # Fictional diff --git a/CleanSlate/history/provinces/1204 - Gaya.txt b/CleanSlate/history/provinces/1204 - Gaya.txt index cb307d939..257b544b2 100644 --- a/CleanSlate/history/provinces/1204 - Gaya.txt +++ b/CleanSlate/history/provinces/1204 - Gaya.txt @@ -7,7 +7,7 @@ culture = bengali religion = buddhist max_settlements = 5 -b_gaya = temple # Buddhist Holy Site +b_gaya = temple # Buddhist Holy Site b_nalanda = temple b_elahabad = city b_bodh_gaya = temple diff --git a/CleanSlate/history/provinces/1217 - Tummana.txt b/CleanSlate/history/provinces/1217 - Tummana.txt index cec2f9a14..c3939e8db 100644 --- a/CleanSlate/history/provinces/1217 - Tummana.txt +++ b/CleanSlate/history/provinces/1217 - Tummana.txt @@ -11,7 +11,7 @@ b_tummana = castle b_amarkantak = temple # b_manendragarh # b_shumhi # Fictional -# b_torxem # Fictional +# b_torxem # Fictional # b_tualbung # Fictional # b_vij # Fictional diff --git a/CleanSlate/history/provinces/1270 - Kanara.txt b/CleanSlate/history/provinces/1270 - Kanara.txt index a60b9726b..ba95f3723 100644 --- a/CleanSlate/history/provinces/1270 - Kanara.txt +++ b/CleanSlate/history/provinces/1270 - Kanara.txt @@ -13,6 +13,6 @@ b_mangalur = city # b_dharmasthala # b_kasargod # b_kadarika -# b_aruvankadu # Fictional +# b_aruvankadu # Fictional # History \ No newline at end of file diff --git a/CleanSlate/history/provinces/1347 - Kota.txt b/CleanSlate/history/provinces/1347 - Kota.txt index a35b4462f..55da87c45 100644 --- a/CleanSlate/history/provinces/1347 - Kota.txt +++ b/CleanSlate/history/provinces/1347 - Kota.txt @@ -12,7 +12,7 @@ b_koshvardhan = city # b_ramgarh # b_bundi # b_ului # Fictional -# b_vairampatti # Fictional +# b_vairampatti # Fictional # b_vana # Fictional # History \ No newline at end of file diff --git a/CleanSlate/history/provinces/1445 - Maragha.txt b/CleanSlate/history/provinces/1445 - Maragha.txt index 3248813c5..d82d736ec 100644 --- a/CleanSlate/history/provinces/1445 - Maragha.txt +++ b/CleanSlate/history/provinces/1445 - Maragha.txt @@ -12,7 +12,7 @@ b_kursara = city b_miyaneh = temple # b_ujan # b_bahaduran # Fictional -# b_kileh_shin # Fictional +# b_kileh_shin # Fictional # b_mansurlu # Fictional # History diff --git a/CleanSlate/history/provinces/1726 - Munio.txt b/CleanSlate/history/provinces/1726 - Munio.txt index ac94bd7b3..97c38f7c8 100644 --- a/CleanSlate/history/provinces/1726 - Munio.txt +++ b/CleanSlate/history/provinces/1726 - Munio.txt @@ -12,7 +12,7 @@ b_nguru = tribal # b_mashina # b_gumsa # b_amalget # Fictional -# b_ikot_enebong # Fictional +# b_ikot_enebong # Fictional # b_tsaskiya # Fictional # History \ No newline at end of file diff --git a/CleanSlate/history/provinces/1734 - Ennedi.txt b/CleanSlate/history/provinces/1734 - Ennedi.txt index 5f07c2fa0..815468f0f 100644 --- a/CleanSlate/history/provinces/1734 - Ennedi.txt +++ b/CleanSlate/history/provinces/1734 - Ennedi.txt @@ -9,7 +9,7 @@ religion = west_african_pagan max_settlements = 1 b_kobbai = tribal # b_kebkabiya -# b_shaiqab # Fictional +# b_shaiqab # Fictional # b_bandarbi # Fictional # b_esh_sharafa # Fictional # b_sabu # Fictional diff --git a/CleanSlate/history/provinces/878 - Peremyshl.txt b/CleanSlate/history/provinces/878 - Peremyshl.txt index c1ae4d2a2..912f86e56 100644 --- a/CleanSlate/history/provinces/878 - Peremyshl.txt +++ b/CleanSlate/history/provinces/878 - Peremyshl.txt @@ -10,7 +10,7 @@ max_settlements = 6 b_peremyshl = tribal # Przemysl in Polish # b_sanok # b_jaroslav # Jaroslaw in Polish -# b_rasiv # Rzeszów in Polish +# b_rasiv # Rzeszów in Polish # b_liubachiv # Lubaczow in Polish # b_lezhaisk # Leżajsk in Polish # b_ustryky_dolishni # Ustrzyki Dolne in Polish diff --git a/CleanSlate/history/provinces/992 - Monkh Khairkhan.txt b/CleanSlate/history/provinces/992 - Monkh Khairkhan.txt index 160b39da3..011e9fb87 100644 --- a/CleanSlate/history/provinces/992 - Monkh Khairkhan.txt +++ b/CleanSlate/history/provinces/992 - Monkh Khairkhan.txt @@ -1,4 +1,4 @@ -# 992 - Mönkh Khairkhan +# 992 - Mönkh Khairkhan title = c_monkh_khairkhan terrain = plains diff --git a/CleanSlate/history/titles/c_baygal.txt b/CleanSlate/history/titles/c_baygal.txt index 86a553377..f6809ae24 100644 --- a/CleanSlate/history/titles/c_baygal.txt +++ b/CleanSlate/history/titles/c_baygal.txt @@ -92,25 +92,25 @@ } 1227.12.2 = { - holder = 172005 # Ögedei Khan + holder = 172005 # Ögedei Khan } 1234.2.10 = { -# holder = 172005 # Ögedei Khan ascends the throne of China +# holder = 172005 # Ögedei Khan ascends the throne of China holder = 244010 # The Western Governor is now holder } 1241.12.11 = { -# holder = 172007 # Güyük Khan ascends the throne of China +# holder = 172007 # Güyük Khan ascends the throne of China holder = 244010 # The Western Governor is now holder } 1248.1.1 = { - holder = 217265 # Möngke Khan + holder = 217265 # Möngke Khan } 1248.4.20 = { -# holder = 217265 # Möngke Khan ascends the throne of China (actual coronation 1251.7.1) +# holder = 217265 # Möngke Khan ascends the throne of China (actual coronation 1251.7.1) holder = 244010 # The Western Governor is now holder } @@ -127,12 +127,12 @@ } 1294.2.18 = { -# holder = 217269 # Temür Khan ascends the throne of China +# holder = 217269 # Temür Khan ascends the throne of China holder = 244011 # The Western Governor is now holder } 1307.2.10 = { -# holder = 217271 # Külüg Khan ascends the throne of China +# holder = 217271 # Külüg Khan ascends the throne of China holder = 244011 # The Western Governor is now holder } @@ -147,7 +147,7 @@ } 1323.9.4 = { -# holder = 217279 # Yesün Temür Khan ascends the throne of China +# holder = 217279 # Yesün Temür Khan ascends the throne of China holder = 244011 # The Western Governor is now holder } @@ -184,7 +184,7 @@ } 1332.12.14 = { -# holder = 217284 # Toghon Temür Khan ascends the throne of China +# holder = 217284 # Toghon Temür Khan ascends the throne of China holder = 244011 # The Western Governor is now holder } diff --git a/CleanSlate/history/titles/c_fergana.txt b/CleanSlate/history/titles/c_fergana.txt index 5cf199b71..08436e597 100644 --- a/CleanSlate/history/titles/c_fergana.txt +++ b/CleanSlate/history/titles/c_fergana.txt @@ -89,12 +89,12 @@ } 1137.1.1 = { - holder = 188905 # Yelü-Dashi + holder = 188905 # Yelü-Dashi liege = d_samarkand # Kara Khitan conquest } 1143.1.1 = { - holder = 188907 # Yelü-Yilie + holder = 188907 # Yelü-Yilie } 1163.1.1 = { @@ -102,7 +102,7 @@ } 1177.1.1 = { - holder = 188912 # Yelü-Zhilugu + holder = 188912 # Yelü-Zhilugu } 1211.1.1 = { diff --git a/CleanSlate/history/titles/c_selenge.txt b/CleanSlate/history/titles/c_selenge.txt index 888c36aaa..510e65cae 100644 --- a/CleanSlate/history/titles/c_selenge.txt +++ b/CleanSlate/history/titles/c_selenge.txt @@ -92,25 +92,25 @@ # } 1227.12.2 = { - holder = 172005 # Ögedei Khan + holder = 172005 # Ögedei Khan } 1234.2.10 = { -# holder = 172005 # Ögedei Khan ascends the throne of China +# holder = 172005 # Ögedei Khan ascends the throne of China holder = 244010 # The Western Governor is now holder } 1241.12.11 = { -# holder = 172007 # Güyük Khan ascends the throne of China +# holder = 172007 # Güyük Khan ascends the throne of China holder = 244010 # The Western Governor is now holder } 1248.1.1 = { - holder = 217265 # Möngke Khan + holder = 217265 # Möngke Khan } 1248.4.20 = { -# holder = 217265 # Möngke Khan ascends the throne of China (actual coronation 1251.7.1) +# holder = 217265 # Möngke Khan ascends the throne of China (actual coronation 1251.7.1) holder = 244010 # The Western Governor is now holder } @@ -127,12 +127,12 @@ } 1294.2.18 = { -# holder = 217269 # Temür Khan ascends the throne of China +# holder = 217269 # Temür Khan ascends the throne of China holder = 244011 # The Western Governor is now holder } 1307.2.10 = { -# holder = 217271 # Külüg Khan ascends the throne of China +# holder = 217271 # Külüg Khan ascends the throne of China holder = 244011 # The Western Governor is now holder } @@ -147,7 +147,7 @@ } 1323.9.4 = { -# holder = 217279 # Yesün Temür Khan ascends the throne of China +# holder = 217279 # Yesün Temür Khan ascends the throne of China holder = 244011 # The Western Governor is now holder } @@ -184,7 +184,7 @@ } 1332.12.14 = { -# holder = 217284 # Toghon Temür Khan ascends the throne of China +# holder = 217284 # Toghon Temür Khan ascends the throne of China holder = 244011 # The Western Governor is now holder } diff --git a/CleanSlate/history/titles/d_khangai.txt b/CleanSlate/history/titles/d_khangai.txt index 38230d76f..fa51ee3fd 100644 --- a/CleanSlate/history/titles/d_khangai.txt +++ b/CleanSlate/history/titles/d_khangai.txt @@ -43,25 +43,25 @@ } 1227.12.2 = { - holder = 172005 # Ögedei Khan + holder = 172005 # Ögedei Khan } 1234.2.10 = { -# holder = 172005 # Ögedei Khan ascends the throne of China +# holder = 172005 # Ögedei Khan ascends the throne of China holder = 244010 # The Western Governor is now holder } 1241.12.11 = { -# holder = 172007 # Güyük Khan ascends the throne of China +# holder = 172007 # Güyük Khan ascends the throne of China holder = 244010 # The Western Governor is now holder } 1248.1.1 = { - holder = 217265 # Möngke Khan + holder = 217265 # Möngke Khan } 1248.4.20 = { -# holder = 217265 # Möngke Khan ascends the throne of China (actual coronation 1251.7.1) +# holder = 217265 # Möngke Khan ascends the throne of China (actual coronation 1251.7.1) holder = 244010 # The Western Governor is now holder } @@ -79,12 +79,12 @@ } 1294.2.18 = { -# holder = 217269 # Temür Khan ascends the throne of China +# holder = 217269 # Temür Khan ascends the throne of China holder = 244011 # The Western Governor is now holder } 1307.2.10 = { -# holder = 217271 # Külüg Khan ascends the throne of China +# holder = 217271 # Külüg Khan ascends the throne of China holder = 244011 # The Western Governor is now holder } @@ -99,7 +99,7 @@ } 1323.9.4 = { -# holder = 217279 # Yesün Temür Khan ascends the throne of China +# holder = 217279 # Yesün Temür Khan ascends the throne of China holder = 244011 # The Western Governor is now holder } @@ -136,7 +136,7 @@ } 1332.12.14 = { -# holder = 217284 # Toghon Temür Khan ascends the throne of China +# holder = 217284 # Toghon Temür Khan ascends the throne of China holder = 244011 # The Western Governor is now holder } diff --git a/CleanSlate/history/titles/k_mongolia.txt b/CleanSlate/history/titles/k_mongolia.txt index 41dde60f1..07578b479 100644 --- a/CleanSlate/history/titles/k_mongolia.txt +++ b/CleanSlate/history/titles/k_mongolia.txt @@ -111,11 +111,11 @@ } 1227.12.2 = { - holder = 172005 # Ögedei Khan + holder = 172005 # Ögedei Khan } 1234.2.10 = { -# holder = 172005 # Ögedei Khan ascends the throne of China +# holder = 172005 # Ögedei Khan ascends the throne of China holder = 244010 # The Western Governor is now holder set_tribute_suzerain = { who = e_china_west_governor @@ -124,17 +124,17 @@ } 1241.12.11 = { -# holder = 172007 # Güyük Khan ascends the throne of China +# holder = 172007 # Güyük Khan ascends the throne of China holder = 244010 # The Western Governor is now holder } 1248.1.1 = { - holder = 217265 # Möngke Khan + holder = 217265 # Möngke Khan clear_tribute_suzerain = e_china_west_governor } 1248.4.20 = { -# holder = 217265 # Möngke Khan ascends the throne of China (actual coronation 1251.7.1) +# holder = 217265 # Möngke Khan ascends the throne of China (actual coronation 1251.7.1) holder = 244010 # The Western Governor is now holder set_tribute_suzerain = { who = e_china_west_governor @@ -160,7 +160,7 @@ } 1307.2.10 = { -# holder = 217271 # Külüg Khan ascends the throne of China +# holder = 217271 # Külüg Khan ascends the throne of China holder = 244011 # The Western Governor is now holder } @@ -175,7 +175,7 @@ } 1323.9.4 = { -# holder = 217279 # Yesün Temür Khan ascends the throne of China +# holder = 217279 # Yesün Temür Khan ascends the throne of China holder = 244011 # The Western Governor is now holder } @@ -227,7 +227,7 @@ } 1332.12.14 = { -# holder = 217284 # Toghon Temür Khan ascends the throne of China +# holder = 217284 # Toghon Temür Khan ascends the throne of China holder = 244011 # The Western Governor is now holder } diff --git a/CleanSlate/history/titles/k_teutonic_state.txt b/CleanSlate/history/titles/k_teutonic_state.txt index 5e817d998..a02421c47 100644 --- a/CleanSlate/history/titles/k_teutonic_state.txt +++ b/CleanSlate/history/titles/k_teutonic_state.txt @@ -19,7 +19,7 @@ } 1239.3.20 = { - holder = 30404 # Konrad von Thüringen + holder = 30404 # Konrad von Thüringen } 1240.7.24 = { @@ -31,7 +31,7 @@ } 1249.7.15 = { - holder = 30407 # Gunther von Wüllersleben + holder = 30407 # Gunther von Wüllersleben } 1252.5.4 = { diff --git a/CleanSlate/history/titles/k_transoxiana.txt b/CleanSlate/history/titles/k_transoxiana.txt index e02b8951d..67100ed69 100644 --- a/CleanSlate/history/titles/k_transoxiana.txt +++ b/CleanSlate/history/titles/k_transoxiana.txt @@ -90,11 +90,11 @@ ## Kara-Khitan 1141.1.1 = { - holder = 188905 # Yelü-Dashi, Kara Khitan conquest + holder = 188905 # Yelü-Dashi, Kara Khitan conquest } 1143.1.1 = { - holder = 188907 # Yelü-Yilie + holder = 188907 # Yelü-Yilie } 1163.1.1 = { @@ -102,7 +102,7 @@ } 1177.1.1 = { - holder = 188912 # Yelü-Zhilugu + holder = 188912 # Yelü-Zhilugu } 1211.1.1 = { diff --git a/CleanSlate/interface/Frontend_settings.gui b/CleanSlate/interface/Frontend_settings.gui index 0d9339b11..4cd183d8c 100644 --- a/CleanSlate/interface/Frontend_settings.gui +++ b/CleanSlate/interface/Frontend_settings.gui @@ -66,7 +66,7 @@ guiTypes = { guiButtonType = { name = "settings_tab_4" - position = { x = 181 y = 60 } + position = { x = 181 y = 60 } quadTextureSprite = "GFX_settings_tab_new" } diff --git a/CleanSlate/interface/main.gui b/CleanSlate/interface/main.gui index dd1c15793..f920f01d0 100644 --- a/CleanSlate/interface/main.gui +++ b/CleanSlate/interface/main.gui @@ -1266,7 +1266,7 @@ guiTypes = { positionType = { name = "interface_minimap_in_size" - position = { x = 75 y = 196 } + position = { x = 75 y = 196 } } positionType = { diff --git a/CleanSlate/interface/province.gui b/CleanSlate/interface/province.gui index 827469929..380000d9e 100644 --- a/CleanSlate/interface/province.gui +++ b/CleanSlate/interface/province.gui @@ -4,7 +4,7 @@ guiTypes = { name = "province" backGround = "" position = { x = 0 y = -624 } - size = { x = 1024 y = 224 } + size = { x = 1024 y = 224 } moveable = 0 dontRender = "" horizontalBorder = "0" @@ -57,7 +57,7 @@ guiTypes = { quadTextureSprite = "GFX_wonder_numeral_strip" } - iconType = { + iconType = { name = "wonder_image" quadTextureSprite = "GFX_wonder_strip_generic_wonder_small" alwaysTransparent = yes @@ -1037,7 +1037,7 @@ guiTypes = { name = "province_extension" backGround = "" position = { x = 344 y = -373 } - size = { x = 1024 y = 345 } + size = { x = 1024 y = 345 } moveable = 0 dontRender = "" horizontalBorder = "0" @@ -1065,7 +1065,7 @@ guiTypes = { name = "trade_window" backGround = "" position = { x = -1 y = 549 } - size = { x = 1024 y = 224 } + size = { x = 1024 y = 224 } moveable = 0 dontRender = "" horizontalBorder = "0" @@ -1396,7 +1396,7 @@ guiTypes = { name = "fort_window" backGround = "" position = { x = -1 y = 400 } - size = { x = 1024 y = 121 } + size = { x = 1024 y = 121 } moveable = 0 dontRender = "" horizontalBorder = "0" @@ -1579,7 +1579,7 @@ guiTypes = { name = "hospital_window" backGround = "" position = { x = -1 y = 251 } - size = { x = 1024 y = 121 } + size = { x = 1024 y = 121 } moveable = 0 dontRender = "" horizontalBorder = "0" diff --git a/CleanSlate/interface/unitpanel.gui b/CleanSlate/interface/unitpanel.gui index d417e16d3..ad26f2e76 100644 --- a/CleanSlate/interface/unitpanel.gui +++ b/CleanSlate/interface/unitpanel.gui @@ -508,7 +508,7 @@ guiTypes = { instantTextBoxType = { name = "desc" - position = { x = 13 y = 13 } + position = { x = 13 y = 13 } textureFile = "" font = "vic_18" borderSize = { x = 0 y = 0 } diff --git a/CleanSlate/interface/wonder.gui b/CleanSlate/interface/wonder.gui index 9be636444..de6a2be3a 100644 --- a/CleanSlate/interface/wonder.gui +++ b/CleanSlate/interface/wonder.gui @@ -143,7 +143,7 @@ guiTypes = { fixedSize = yes } - iconType = { + iconType = { name = "wonder_image" quadTextureSprite = "GFX_wonder_strip_generic_wonder_large" position = { x = 36 y = 108 } diff --git a/CleanSlate/localisation/customizable_localisation/00_customizable_localisation.txt b/CleanSlate/localisation/customizable_localisation/00_customizable_localisation.txt index 8aa1fbd04..440cdb6db 100644 --- a/CleanSlate/localisation/customizable_localisation/00_customizable_localisation.txt +++ b/CleanSlate/localisation/customizable_localisation/00_customizable_localisation.txt @@ -8865,15 +8865,15 @@ defined_text = { localisation_key = String_Tengri trigger = { religion_openly_tengri_or_reformed_trigger = yes } } - text = { + text = { localisation_key = String_Romuvan trigger = { religion_openly_baltic_or_reformed_trigger = yes } } - text = { + text = { localisation_key = String_Suomenusko_Follower trigger = { religion_openly_norse_or_reformed_trigger = yes } } - text = { + text = { localisation_key = String_West_African trigger = { religion_openly_west_african_or_reformed_trigger = yes } }