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IO.Swagger.Model.World

Properties

Name Type Description Notes
AllowCommands bool? True if commands are allowed to be executed in this world, false otherwise
Border WorldBorder The border of the world
Difficulty CatalogTypeDifficulty The difficulty of the world
DimensionType CatalogTypeDimensionType The dimension of the world
GameMode GameMode [optional]
GameRules Dictionary<string, string> A map of world rule names to values
GenerateBonusChests bool? True if bonus chests are generated for this world, false otherwise
GeneratorType CatalogTypeGeneratorType The generator type used for this world
KeepSpawnLoaded bool? True if the spawn of this world is always kept loaded, false otherwise
Link string The API link that can be used to obtain more information about this object
LoadOnStartup bool? True if this world is loaded when the server starts, false otherwise
Loaded bool? True if the world is loaded, false otherwise
MapFeaturesEnabled bool? True if map specific features are enabled for this world, false otherwise
Name string The name of this world
Seed long? The seed of the world
Spawn CatalogType [optional]
Time long? The current time in the world
Uuid Guid? The unique UUID that identifies this world
Weather CatalogTypeWeather The current weather in the world
Absorption double? [optional]
Age AgeableData [optional]
Aggressive bool? [optional]
AiEnabled bool? [optional]
AngerLevel int? [optional]
ArmorStand ArmorStandData [optional]
Art CatalogType [optional]
Attached bool? [optional]
Author string [optional]
Axis string [optional]
Banner BannerData [optional]
Beacon BeaconData [optional]
BigMushroom CatalogType [optional]
Block BlockState [optional]
Breathing BreathingData [optional]
Breedable bool? [optional]
BrewingStand BrewingStandData [optional]
Brick CatalogType [optional]
Career Career [optional]
Charged bool? [optional]
Coal CatalogType [optional]
Color Color [optional]
Command CommandData [optional]
Comparator CatalogType [optional]
ConnectedDirection List<string> [optional]
CookedFish CatalogType [optional]
Cooldown int? [optional]
CriticalHit bool? [optional]
CustomName bool? [optional]
Damage double? [optional]
Damageable DamageableData [optional]
Decayable bool? [optional]
Delay int? [optional]
DespawnDelay DespawnDelayData [optional]
Direction string [optional]
Dirt CatalogType [optional]
Disarmed bool? [optional]
DisguisedBlock CatalogType [optional]
DisplayName string [optional]
DominantHand CatalogType [optional]
DoublePlant CatalogType [optional]
Drops bool? [optional]
Durability DurabilityData [optional]
Dye DyeColor [optional]
Enchantments List<Enchantment> [optional]
EndGateway EndGatewayData [optional]
ExpOrb int? [optional]
Experience ExperienceHolderData [optional]
ExpireTicks int? [optional]
ExplosionRadius int? [optional]
Extended bool? [optional]
FallDistance float? [optional]
FallingBlock FallingBlockData [optional]
Filled bool? [optional]
FireworkEffects List<FireworkEffect> [optional]
FireworkRocket FireworkRocketData [optional]
Fish CatalogType [optional]
Flammable bool? [optional]
Fluid FluidStack [optional]
FluidLevel int? [optional]
FluidTanks Dictionary<string, List<FluidStack>> [optional]
Flying bool? [optional]
FlyingAbility bool? [optional]
Food FoodData [optional]
Furnace FurnaceData [optional]
Fuse FuseData [optional]
Generation int? [optional]
Glowing bool? [optional]
GoldenApple CatalogType [optional]
Griefs bool? [optional]
Growth GrowthData [optional]
Health HealthData [optional]
Hide HideData [optional]
Hinge CatalogType [optional]
Horse HorseData [optional]
Igniteable IgniteableData [optional]
InWall bool? [optional]
Inventory Inventory [optional]
Invisibility InvisibilityData [optional]
Invulnerability InvulnerabilityData [optional]
Joined JoinData [optional]
Knockback int? [optional]
Layer int? [optional]
Leash LeashData [optional]
LockToken string [optional]
LogAxis CatalogType [optional]
Lore List<string> [optional]
MinecartBlock MinecartBlockData [optional]
MobSpawner MobSpawnerData [optional]
Moisture int? [optional]
Note CatalogType [optional]
Occupied bool? [optional]
Ocelot CatalogType [optional]
Open bool? [optional]
Pages List<string> [optional]
Passengers List<Guid?> [optional]
Persists bool? [optional]
PickupDelay PickupDelayData [optional]
PickupRule CatalogType [optional]
PigSaddle bool? [optional]
Piston CatalogType [optional]
PlaceableOn List<CatalogType> [optional]
Plant CatalogType [optional]
PlayerCreated bool? [optional]
Playing bool? [optional]
Portion CatalogType [optional]
PotionEffects List<PotionEffect> [optional]
Powered bool? [optional]
Prismarine CatalogType [optional]
Quartz CatalogType [optional]
Rabbit CatalogType [optional]
RailDirection CatalogType [optional]
RedstonePower int? [optional]
RepresentedItem ItemStack [optional]
RepresentedPlayer string [optional]
RespawnLocations Dictionary<string, Location> [optional]
Sand CatalogType [optional]
SandStone CatalogType [optional]
Screaming bool? [optional]
Seamless bool? [optional]
Shatters bool? [optional]
Sheared bool? [optional]
Shrub CatalogType [optional]
Sign List<string> [optional]
Silent bool? [optional]
Sitting bool? [optional]
Skin Guid? [optional]
Skull CatalogType [optional]
Slab CatalogType [optional]
Sleeping bool? [optional]
Slime SlimeData [optional]
Sneaking bool? [optional]
Snow bool? [optional]
Sprinting bool? [optional]
StairShape CatalogType [optional]
Statistics List<Stat> [optional]
Stone CatalogType [optional]
StoredEnchantments List<Enchantment> [optional]
Structure StructureData [optional]
StuckArrows int? [optional]
Tamed TameableData [optional]
Target Vector3d [optional]
Trades List<TradeOffer> [optional]
Tree CatalogType [optional]
Vehicle VehicleData [optional]
Wall CatalogType [optional]
Wet bool? [optional]
Wires WireAttachmentData [optional]
AcceptsItems AcceptsItems [optional]
ApplicableEffect List<PotionEffect> [optional]
ArmorSlotType ArmorSlotType [optional]
ArmorType CatalogType [optional]
BlastResistance double? [optional]
BurningFuel int? [optional]
DamageAbsorption int? [optional]
Efficiency double? [optional]
EquipmentType CatalogType [optional]
EquiptmentSlotType EquipmentSlotType [optional]
EyeHeight double? [optional]
EyeLocation Vector3d [optional]
FluidTemperature int? [optional]
FluidViscosity int? [optional]
FoodRestoration int? [optional]
FullBlockSelectionBox bool? [optional]
GravityAffected bool? [optional]
GroundLuminance double? [optional]
GuiId GuiIdProperty [optional]
Hardness double? [optional]
HeldItem CatalogType [optional]
Identifiable Identifiable [optional]
IndirectlyPowered bool? [optional]
Instrument CatalogType [optional]
InventoryCapacity InventoryCapacity [optional]
InventoryDimension InventoryDimension [optional]
InventoryTitle InventoryTitle [optional]
LightEmission int? [optional]
Matter string [optional]
Passable bool? [optional]
Record CatalogType [optional]
Replaceable bool? [optional]
SaturationProperty double? [optional]
SkyLuminance double? [optional]
SlotIndex SlotIndex [optional]
SlotPos SlotPos [optional]
SlotSide SlotSide [optional]
Smeltable bool? [optional]
SolidCube bool? [optional]
StatisticsTracked bool? [optional]
SurrogateBlock bool? [optional]
Temperature double? [optional]
ToolType CatalogType [optional]
Unbreakable bool? [optional]
UseLimit int? [optional]

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