From 0a96873b74fdb491db110bde07e8601f9a8ad66a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Alan=20P=C5=82=C3=B3cieniak?= Date: Thu, 18 Jul 2024 08:58:10 +0200 Subject: [PATCH] #1345 | Update vulnerable Underscore.js 1.3.3 (cherry picked from commit 8f7abe190eb4ef00ab4a82eba196f34a6f2bf24c) --- .../Scripts/ace/emmet-core/emmet.js | 1073 +---------------- 1 file changed, 12 insertions(+), 1061 deletions(-) diff --git a/src/Spe/sitecore modules/PowerShell/Scripts/ace/emmet-core/emmet.js b/src/Spe/sitecore modules/PowerShell/Scripts/ace/emmet-core/emmet.js index 70d9a5752..10397ee27 100644 --- a/src/Spe/sitecore modules/PowerShell/Scripts/ace/emmet-core/emmet.js +++ b/src/Spe/sitecore modules/PowerShell/Scripts/ace/emmet-core/emmet.js @@ -1,1065 +1,16 @@ -// Underscore.js 1.3.3 -// (c) 2009-2012 Jeremy Ashkenas, DocumentCloud Inc. -// Underscore is freely distributable under the MIT license. -// Portions of Underscore are inspired or borrowed from Prototype, -// Oliver Steele's Functional, and John Resig's Micro-Templating. -// For all details and documentation: -// http://documentcloud.github.com/underscore - -var _ = (function() { - - // Baseline setup - // -------------- - - // Establish the root object, `window` in the browser, or `global` on the server. - var root = this; - - // Save the previous value of the `_` variable. - var previousUnderscore = root._; - - // Establish the object that gets returned to break out of a loop iteration. - var breaker = {}; - - // Save bytes in the minified (but not gzipped) version: - var ArrayProto = Array.prototype, ObjProto = Object.prototype, FuncProto = Function.prototype; - - // Create quick reference variables for speed access to core prototypes. - var slice = ArrayProto.slice, - unshift = ArrayProto.unshift, - toString = ObjProto.toString, - hasOwnProperty = ObjProto.hasOwnProperty; - - // All **ECMAScript 5** native function implementations that we hope to use - // are declared here. - var - nativeForEach = ArrayProto.forEach, - nativeMap = ArrayProto.map, - nativeReduce = ArrayProto.reduce, - nativeReduceRight = ArrayProto.reduceRight, - nativeFilter = ArrayProto.filter, - nativeEvery = ArrayProto.every, - nativeSome = ArrayProto.some, - nativeIndexOf = ArrayProto.indexOf, - nativeLastIndexOf = ArrayProto.lastIndexOf, - nativeIsArray = Array.isArray, - nativeKeys = Object.keys, - nativeBind = FuncProto.bind; - - // Create a safe reference to the Underscore object for use below. - var _ = function(obj) { return new wrapper(obj); }; - - // Export the Underscore object for **Node.js**, with - // backwards-compatibility for the old `require()` API. If we're in - // the browser, add `_` as a global object via a string identifier, - // for Closure Compiler "advanced" mode. - if (typeof exports !== "undefined") { - if (typeof module !== "undefined" && module.exports) { - exports = module.exports = _; - } - exports._ = _; - } else { - root["_"] = _; - } - - // Current version. - _.VERSION = "1.3.3"; - - // Collection Functions - // -------------------- - - // The cornerstone, an `each` implementation, aka `forEach`. - // Handles objects with the built-in `forEach`, arrays, and raw objects. - // Delegates to **ECMAScript 5**'s native `forEach` if available. - var each = _.each = _.forEach = function(obj, iterator, context) { - if (obj == null) return; - if (nativeForEach && obj.forEach === nativeForEach) { - obj.forEach(iterator, context); - } else if (obj.length === +obj.length) { - for (var i = 0, l = obj.length; i < l; i++) { - if (i in obj && iterator.call(context, obj[i], i, obj) === breaker) return; - } - } else { - for (var key in obj) { - if (_.has(obj, key)) { - if (iterator.call(context, obj[key], key, obj) === breaker) return; - } - } - } - }; - - // Return the results of applying the iterator to each element. - // Delegates to **ECMAScript 5**'s native `map` if available. - _.map = _.collect = function(obj, iterator, context) { - var results = []; - if (obj == null) return results; - if (nativeMap && obj.map === nativeMap) return obj.map(iterator, context); - each(obj, function(value, index, list) { - results[results.length] = iterator.call(context, value, index, list); - }); - if (obj.length === +obj.length) results.length = obj.length; - return results; - }; - - // **Reduce** builds up a single result from a list of values, aka `inject`, - // or `foldl`. Delegates to **ECMAScript 5**'s native `reduce` if available. - _.reduce = _.foldl = _.inject = function(obj, iterator, memo, context) { - var initial = arguments.length > 2; - if (obj == null) obj = []; - if (nativeReduce && obj.reduce === nativeReduce) { - if (context) iterator = _.bind(iterator, context); - return initial ? obj.reduce(iterator, memo) : obj.reduce(iterator); - } - each(obj, function(value, index, list) { - if (!initial) { - memo = value; - initial = true; - } else { - memo = iterator.call(context, memo, value, index, list); - } - }); - if (!initial) throw new TypeError("Reduce of empty array with no initial value"); - return memo; - }; - - // The right-associative version of reduce, also known as `foldr`. - // Delegates to **ECMAScript 5**'s native `reduceRight` if available. - _.reduceRight = _.foldr = function(obj, iterator, memo, context) { - var initial = arguments.length > 2; - if (obj == null) obj = []; - if (nativeReduceRight && obj.reduceRight === nativeReduceRight) { - if (context) iterator = _.bind(iterator, context); - return initial ? obj.reduceRight(iterator, memo) : obj.reduceRight(iterator); - } - var reversed = _.toArray(obj).reverse(); - if (context && !initial) iterator = _.bind(iterator, context); - return initial ? _.reduce(reversed, iterator, memo, context) : _.reduce(reversed, iterator); - }; - - // Return the first value which passes a truth test. Aliased as `detect`. - _.find = _.detect = function(obj, iterator, context) { - var result; - any(obj, function(value, index, list) { - if (iterator.call(context, value, index, list)) { - result = value; - return true; - } - }); - return result; - }; - - // Return all the elements that pass a truth test. - // Delegates to **ECMAScript 5**'s native `filter` if available. - // Aliased as `select`. - _.filter = _.select = function(obj, iterator, context) { - var results = []; - if (obj == null) return results; - if (nativeFilter && obj.filter === nativeFilter) return obj.filter(iterator, context); - each(obj, function(value, index, list) { - if (iterator.call(context, value, index, list)) results[results.length] = value; - }); - return results; - }; - - // Return all the elements for which a truth test fails. - _.reject = function(obj, iterator, context) { - var results = []; - if (obj == null) return results; - each(obj, function(value, index, list) { - if (!iterator.call(context, value, index, list)) results[results.length] = value; - }); - return results; - }; - - // Determine whether all of the elements match a truth test. - // Delegates to **ECMAScript 5**'s native `every` if available. - // Aliased as `all`. - _.every = _.all = function(obj, iterator, context) { - var result = true; - if (obj == null) return result; - if (nativeEvery && obj.every === nativeEvery) return obj.every(iterator, context); - each(obj, function(value, index, list) { - if (!(result = result && iterator.call(context, value, index, list))) return breaker; - }); - return !!result; - }; - - // Determine if at least one element in the object matches a truth test. - // Delegates to **ECMAScript 5**'s native `some` if available. - // Aliased as `any`. - var any = _.some = _.any = function(obj, iterator, context) { - iterator || (iterator = _.identity); - var result = false; - if (obj == null) return result; - if (nativeSome && obj.some === nativeSome) return obj.some(iterator, context); - each(obj, function(value, index, list) { - if (result || (result = iterator.call(context, value, index, list))) return breaker; - }); - return !!result; - }; - - // Determine if a given value is included in the array or object using `===`. - // Aliased as `contains`. - _.include = _.contains = function(obj, target) { - var found = false; - if (obj == null) return found; - if (nativeIndexOf && obj.indexOf === nativeIndexOf) return obj.indexOf(target) != -1; - found = any(obj, function(value) { - return value === target; - }); - return found; - }; - - // Invoke a method (with arguments) on every item in a collection. - _.invoke = function(obj, method) { - var args = slice.call(arguments, 2); - return _.map(obj, function(value) { - return (_.isFunction(method) ? method || value : value[method]).apply(value, args); - }); - }; - - // Convenience version of a common use case of `map`: fetching a property. - _.pluck = function(obj, key) { - return _.map(obj, function(value) { return value[key]; }); - }; - - // Return the maximum element or (element-based computation). - _.max = function(obj, iterator, context) { - if (!iterator && _.isArray(obj) && obj[0] === +obj[0]) return Math.max.apply(Math, obj); - if (!iterator && _.isEmpty(obj)) return -Infinity; - var result = { computed: -Infinity }; - each(obj, function(value, index, list) { - var computed = iterator ? iterator.call(context, value, index, list) : value; - computed >= result.computed && (result = { value: value, computed: computed }); - }); - return result.value; - }; - - // Return the minimum element (or element-based computation). - _.min = function(obj, iterator, context) { - if (!iterator && _.isArray(obj) && obj[0] === +obj[0]) return Math.min.apply(Math, obj); - if (!iterator && _.isEmpty(obj)) return Infinity; - var result = { computed: Infinity }; - each(obj, function(value, index, list) { - var computed = iterator ? iterator.call(context, value, index, list) : value; - computed < result.computed && (result = { value: value, computed: computed }); - }); - return result.value; - }; - - // Shuffle an array. - _.shuffle = function(obj) { - var shuffled = [], rand; - each(obj, function(value, index, list) { - rand = Math.floor(Math.random() * (index + 1)); - shuffled[index] = shuffled[rand]; - shuffled[rand] = value; - }); - return shuffled; - }; - - // Sort the object's values by a criterion produced by an iterator. - _.sortBy = function(obj, val, context) { - var iterator = _.isFunction(val) ? val : function(obj) { return obj[val]; }; - return _.pluck(_.map(obj, function(value, index, list) { - return { - value: value, - criteria: iterator.call(context, value, index, list) - }; - }).sort(function(left, right) { - var a = left.criteria, b = right.criteria; - if (a === void 0) return 1; - if (b === void 0) return -1; - return a < b ? -1 : a > b ? 1 : 0; - }), "value"); - }; - - // Groups the object's values by a criterion. Pass either a string attribute - // to group by, or a function that returns the criterion. - _.groupBy = function(obj, val) { - var result = {}; - var iterator = _.isFunction(val) ? val : function(obj) { return obj[val]; }; - each(obj, function(value, index) { - var key = iterator(value, index); - (result[key] || (result[key] = [])).push(value); - }); - return result; - }; - - // Use a comparator function to figure out at what index an object should - // be inserted so as to maintain order. Uses binary search. - _.sortedIndex = function(array, obj, iterator) { - iterator || (iterator = _.identity); - var low = 0, high = array.length; - while (low < high) { - var mid = (low + high) >> 1; - iterator(array[mid]) < iterator(obj) ? low = mid + 1 : high = mid; - } - return low; - }; - - // Safely convert anything iterable into a real, live array. - _.toArray = function(obj) { - if (!obj) return []; - if (_.isArray(obj)) return slice.call(obj); - if (_.isArguments(obj)) return slice.call(obj); - if (obj.toArray && _.isFunction(obj.toArray)) return obj.toArray(); - return _.values(obj); - }; - - // Return the number of elements in an object. - _.size = function(obj) { - return _.isArray(obj) ? obj.length : _.keys(obj).length; - }; - - // Array Functions - // --------------- - - // Get the first element of an array. Passing **n** will return the first N - // values in the array. Aliased as `head` and `take`. The **guard** check - // allows it to work with `_.map`. - _.first = _.head = _.take = function(array, n, guard) { - return (n != null) && !guard ? slice.call(array, 0, n) : array[0]; - }; - - // Returns everything but the last entry of the array. Especcialy useful on - // the arguments object. Passing **n** will return all the values in - // the array, excluding the last N. The **guard** check allows it to work with - // `_.map`. - _.initial = function(array, n, guard) { - return slice.call(array, 0, array.length - ((n == null) || guard ? 1 : n)); - }; - - // Get the last element of an array. Passing **n** will return the last N - // values in the array. The **guard** check allows it to work with `_.map`. - _.last = function(array, n, guard) { - if ((n != null) && !guard) { - return slice.call(array, Math.max(array.length - n, 0)); - } else { - return array[array.length - 1]; - } - }; - - // Returns everything but the first entry of the array. Aliased as `tail`. - // Especially useful on the arguments object. Passing an **index** will return - // the rest of the values in the array from that index onward. The **guard** - // check allows it to work with `_.map`. - _.rest = _.tail = function(array, index, guard) { - return slice.call(array, (index == null) || guard ? 1 : index); - }; - - // Trim out all falsy values from an array. - _.compact = function(array) { - return _.filter(array, function(value) { return !!value; }); - }; - - // Return a completely flattened version of an array. - _.flatten = function(array, shallow) { - return _.reduce(array, function(memo, value) { - if (_.isArray(value)) return memo.concat(shallow ? value : _.flatten(value)); - memo[memo.length] = value; - return memo; - }, []); - }; - - // Return a version of the array that does not contain the specified value(s). - _.without = function(array) { - return _.difference(array, slice.call(arguments, 1)); - }; - - // Produce a duplicate-free version of the array. If the array has already - // been sorted, you have the option of using a faster algorithm. - // Aliased as `unique`. - _.uniq = _.unique = function(array, isSorted, iterator) { - var initial = iterator ? _.map(array, iterator) : array; - var results = []; - // The `isSorted` flag is irrelevant if the array only contains two elements. - if (array.length < 3) isSorted = true; - _.reduce(initial, function(memo, value, index) { - if (isSorted ? _.last(memo) !== value || !memo.length : !_.include(memo, value)) { - memo.push(value); - results.push(array[index]); - } - return memo; - }, []); - return results; - }; - - // Produce an array that contains the union: each distinct element from all of - // the passed-in arrays. - _.union = function() { - return _.uniq(_.flatten(arguments, true)); - }; - - // Produce an array that contains every item shared between all the - // passed-in arrays. (Aliased as "intersect" for back-compat.) - _.intersection = _.intersect = function(array) { - var rest = slice.call(arguments, 1); - return _.filter(_.uniq(array), function(item) { - return _.every(rest, function(other) { - return _.indexOf(other, item) >= 0; - }); - }); - }; - - // Take the difference between one array and a number of other arrays. - // Only the elements present in just the first array will remain. - _.difference = function(array) { - var rest = _.flatten(slice.call(arguments, 1), true); - return _.filter(array, function(value) { return !_.include(rest, value); }); - }; - - // Zip together multiple lists into a single array -- elements that share - // an index go together. - _.zip = function() { - var args = slice.call(arguments); - var length = _.max(_.pluck(args, "length")); - var results = new Array(length); - for (var i = 0; i < length; i++) results[i] = _.pluck(args, "" + i); - return results; - }; - - // If the browser doesn't supply us with indexOf (I'm looking at you, **MSIE**), - // we need this function. Return the position of the first occurrence of an - // item in an array, or -1 if the item is not included in the array. - // Delegates to **ECMAScript 5**'s native `indexOf` if available. - // If the array is large and already in sort order, pass `true` - // for **isSorted** to use binary search. - _.indexOf = function(array, item, isSorted) { - if (array == null) return -1; - var i, l; - if (isSorted) { - i = _.sortedIndex(array, item); - return array[i] === item ? i : -1; - } - if (nativeIndexOf && array.indexOf === nativeIndexOf) return array.indexOf(item); - for (i = 0, l = array.length; i < l; i++) if (i in array && array[i] === item) return i; - return -1; - }; - - // Delegates to **ECMAScript 5**'s native `lastIndexOf` if available. - _.lastIndexOf = function(array, item) { - if (array == null) return -1; - if (nativeLastIndexOf && array.lastIndexOf === nativeLastIndexOf) return array.lastIndexOf(item); - var i = array.length; - while (i--) if (i in array && array[i] === item) return i; - return -1; - }; - - // Generate an integer Array containing an arithmetic progression. A port of - // the native Python `range()` function. See - // [the Python documentation](http://docs.python.org/library/functions.html#range). - _.range = function(start, stop, step) { - if (arguments.length <= 1) { - stop = start || 0; - start = 0; - } - step = arguments[2] || 1; - - var len = Math.max(Math.ceil((stop - start) / step), 0); - var idx = 0; - var range = new Array(len); - - while (idx < len) { - range[idx++] = start; - start += step; - } - - return range; - }; - - // Function (ahem) Functions - // ------------------ - - // Reusable constructor function for prototype setting. - var ctor = function() {}; - - // Create a function bound to a given object (assigning `this`, and arguments, - // optionally). Binding with arguments is also known as `curry`. - // Delegates to **ECMAScript 5**'s native `Function.bind` if available. - // We check for `func.bind` first, to fail fast when `func` is undefined. - _.bind = function bind(func, context) { - var bound, args; - if (func.bind === nativeBind && nativeBind) return nativeBind.apply(func, slice.call(arguments, 1)); - if (!_.isFunction(func)) throw new TypeError; - args = slice.call(arguments, 2); - return bound = function() { - if (!(this instanceof bound)) return func.apply(context, args.concat(slice.call(arguments))); - ctor.prototype = func.prototype; - var self = new ctor; - var result = func.apply(self, args.concat(slice.call(arguments))); - if (Object(result) === result) return result; - return self; - }; - }; - - // Bind all of an object's methods to that object. Useful for ensuring that - // all callbacks defined on an object belong to it. - _.bindAll = function(obj) { - var funcs = slice.call(arguments, 1); - if (funcs.length == 0) funcs = _.functions(obj); - each(funcs, function(f) { obj[f] = _.bind(obj[f], obj); }); - return obj; - }; - - // Memoize an expensive function by storing its results. - _.memoize = function(func, hasher) { - var memo = {}; - hasher || (hasher = _.identity); - return function() { - var key = hasher.apply(this, arguments); - return _.has(memo, key) ? memo[key] : (memo[key] = func.apply(this, arguments)); - }; - }; - - // Delays a function for the given number of milliseconds, and then calls - // it with the arguments supplied. - _.delay = function(func, wait) { - var args = slice.call(arguments, 2); - return setTimeout(function() { return func.apply(null, args); }, wait); - }; - - // Defers a function, scheduling it to run after the current call stack has - // cleared. - _.defer = function(func) { - return _.delay.apply(_, [func, 1].concat(slice.call(arguments, 1))); - }; - - // Returns a function, that, when invoked, will only be triggered at most once - // during a given window of time. - _.throttle = function(func, wait) { - var context, args, timeout, throttling, more, result; - var whenDone = _.debounce(function() { more = throttling = false; }, wait); - return function() { - context = this; - args = arguments; - var later = function() { - timeout = null; - if (more) func.apply(context, args); - whenDone(); - }; - if (!timeout) timeout = setTimeout(later, wait); - if (throttling) { - more = true; - } else { - result = func.apply(context, args); - } - whenDone(); - throttling = true; - return result; - }; - }; - - // Returns a function, that, as long as it continues to be invoked, will not - // be triggered. The function will be called after it stops being called for - // N milliseconds. If `immediate` is passed, trigger the function on the - // leading edge, instead of the trailing. - _.debounce = function(func, wait, immediate) { - var timeout; - return function() { - var context = this, args = arguments; - var later = function() { - timeout = null; - if (!immediate) func.apply(context, args); - }; - if (immediate && !timeout) func.apply(context, args); - clearTimeout(timeout); - timeout = setTimeout(later, wait); - }; - }; - - // Returns a function that will be executed at most one time, no matter how - // often you call it. Useful for lazy initialization. - _.once = function(func) { - var ran = false, memo; - return function() { - if (ran) return memo; - ran = true; - return memo = func.apply(this, arguments); - }; - }; - - // Returns the first function passed as an argument to the second, - // allowing you to adjust arguments, run code before and after, and - // conditionally execute the original function. - _.wrap = function(func, wrapper) { - return function() { - var args = [func].concat(slice.call(arguments, 0)); - return wrapper.apply(this, args); - }; - }; - - // Returns a function that is the composition of a list of functions, each - // consuming the return value of the function that follows. - _.compose = function() { - var funcs = arguments; - return function() { - var args = arguments; - for (var i = funcs.length - 1; i >= 0; i--) { - args = [funcs[i].apply(this, args)]; - } - return args[0]; - }; - }; - - // Returns a function that will only be executed after being called N times. - _.after = function(times, func) { - if (times <= 0) return func(); - return function() { - if (--times < 1) { - return func.apply(this, arguments); - } - }; - }; - - // Object Functions - // ---------------- - - // Retrieve the names of an object's properties. - // Delegates to **ECMAScript 5**'s native `Object.keys` - _.keys = nativeKeys || function(obj) { - if (obj !== Object(obj)) throw new TypeError("Invalid object"); - var keys = []; - for (var key in obj) if (_.has(obj, key)) keys[keys.length] = key; - return keys; - }; - - // Retrieve the values of an object's properties. - _.values = function(obj) { - return _.map(obj, _.identity); - }; - - // Return a sorted list of the function names available on the object. - // Aliased as `methods` - _.functions = _.methods = function(obj) { - var names = []; - for (var key in obj) { - if (_.isFunction(obj[key])) names.push(key); - } - return names.sort(); - }; - - // Extend a given object with all the properties in passed-in object(s). - _.extend = function(obj) { - each(slice.call(arguments, 1), function(source) { - for (var prop in source) { - obj[prop] = source[prop]; - } - }); - return obj; - }; - - // Return a copy of the object only containing the whitelisted properties. - _.pick = function(obj) { - var result = {}; - each(_.flatten(slice.call(arguments, 1)), function(key) { - if (key in obj) result[key] = obj[key]; - }); - return result; - }; - - // Fill in a given object with default properties. - _.defaults = function(obj) { - each(slice.call(arguments, 1), function(source) { - for (var prop in source) { - if (obj[prop] == null) obj[prop] = source[prop]; - } - }); - return obj; - }; - - // Create a (shallow-cloned) duplicate of an object. - _.clone = function(obj) { - if (!_.isObject(obj)) return obj; - return _.isArray(obj) ? obj.slice() : _.extend({}, obj); - }; - - // Invokes interceptor with the obj, and then returns obj. - // The primary purpose of this method is to "tap into" a method chain, in - // order to perform operations on intermediate results within the chain. - _.tap = function(obj, interceptor) { - interceptor(obj); - return obj; - }; - - // Internal recursive comparison function. - function eq(a, b, stack) { - // Identical objects are equal. `0 === -0`, but they aren't identical. - // See the Harmony `egal` proposal: http://wiki.ecmascript.org/doku.php?id=harmony:egal. - if (a === b) return a !== 0 || 1 / a == 1 / b; - // A strict comparison is necessary because `null == undefined`. - if (a == null || b == null) return a === b; - // Unwrap any wrapped objects. - if (a._chain) a = a._wrapped; - if (b._chain) b = b._wrapped; - // Invoke a custom `isEqual` method if one is provided. - if (a.isEqual && _.isFunction(a.isEqual)) return a.isEqual(b); - if (b.isEqual && _.isFunction(b.isEqual)) return b.isEqual(a); - // Compare `[[Class]]` names. - var className = toString.call(a); - if (className != toString.call(b)) return false; - switch (className) { - // Strings, numbers, dates, and booleans are compared by value. - case "[object String]": - // Primitives and their corresponding object wrappers are equivalent; thus, `"5"` is - // equivalent to `new String("5")`. - return a == String(b); - case "[object Number]": - // `NaN`s are equivalent, but non-reflexive. An `egal` comparison is performed for - // other numeric values. - return a != +a ? b != +b : (a == 0 ? 1 / a == 1 / b : a == +b); - case "[object Date]": - case "[object Boolean]": - // Coerce dates and booleans to numeric primitive values. Dates are compared by their - // millisecond representations. Note that invalid dates with millisecond representations - // of `NaN` are not equivalent. - return +a == +b; - // RegExps are compared by their source patterns and flags. - case "[object RegExp]": - return a.source == b.source && - a.global == b.global && - a.multiline == b.multiline && - a.ignoreCase == b.ignoreCase; - } - if (typeof a != "object" || typeof b != "object") return false; - // Assume equality for cyclic structures. The algorithm for detecting cyclic - // structures is adapted from ES 5.1 section 15.12.3, abstract operation `JO`. - var length = stack.length; - while (length--) { - // Linear search. 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