-
Notifications
You must be signed in to change notification settings - Fork 1
Expand file tree
/
Copy pathImporterUtils.cs
More file actions
58 lines (55 loc) · 2.56 KB
/
ImporterUtils.cs
File metadata and controls
58 lines (55 loc) · 2.56 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
using UnityEngine;
using UnityEditor;
using System.IO;
/* Copyright (c) 2025 Petar Petrov (PeterSvP)
* https://pi-dev.com * https://store.steampowered.com/pub/pidev
*
* The MIT License (MIT)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* ============= Description =============
* Utility for importing textures into Unity as UI-friendly sprites with predefined settings.
* Configures imported textures for 2D UI use, including pivot adjustment, pixel density, and transparency settings.
* Automates reimport to immediately apply settings in the editor after import.
*
* ============= Usage =============
* ImporterUtils.ImportAsUITexture("Assets/Path/To/Texture.png");
*/
public static class ImporterUtils
{
#if UNITY_EDITOR
public static void ImportAsUITexture(string relativePath)
{
// Import the texture as a Texture2D
AssetDatabase.ImportAsset(relativePath, ImportAssetOptions.ForceSynchronousImport | ImportAssetOptions.ForceUpdate);
TextureImporter importer = AssetImporter.GetAtPath(relativePath) as TextureImporter;
if (importer != null)
{
// Configure it as a Sprite (UI-friendly)
importer.textureType = TextureImporterType.Sprite; // For 2D UI
importer.alphaIsTransparency = true;
importer.spriteImportMode = SpriteImportMode.Single;
importer.spritePixelsPerUnit = 512;
importer.spritePivot = new Vector2(0.5f, 0f);
importer.SaveAndReimport();
}
}
#endif
}