๐ ISMS Alignment: This document follows Hack23 Secure Development Policy documentation requirements.
Version: 0.5.37
Last Updated: January 2026
Status: โ
Production Ready
This document is the single source of truth for all game controls in Black Trigram. It describes the currently implemented control scheme and clearly marks planned future enhancements.
| Action | Key(s) | Korean | Description |
|---|---|---|---|
| Stance 1 - โฐ Geon | 1 |
๊ฑด (Heaven) | Bone-striking force |
| Stance 2 - โฑ Tae | 2 |
ํ (Lake) | Joint manipulation |
| Stance 3 - โฒ Li | 3 |
๋ฆฌ (Fire) | Precise nerve strikes |
| Stance 4 - โณ Jin | 4 |
์ง (Thunder) | Stunning techniques |
| Stance 5 - โด Son | 5 |
์ (Wind) | Continuous pressure |
| Stance 6 - โต Gam | 6 |
๊ฐ (Water) | Flow and adaptation |
| Stance 7 - โถ Gan | 7 |
๊ฐ (Mountain) | Defensive mastery |
| Stance 8 - โท Gon | 8 |
๊ณค (Earth) | Grounding techniques |
| Technique 1-10 | Q E R T Y F G Z X C |
๊ธฐ์ ์คํ | Execute archetype techniques (3-10 available) |
| Movement | W A S D or Arrow Keys |
์ด๋ | 8-directional tactical positioning |
| Attack | Space |
๊ณต๊ฒฉ | Execute current stance technique |
| Block/Guard | B |
๋ฐฉ์ด | Defensive positioning and blocks |
| Vital Points Overlay | V |
๊ธ์ ํ์ | Toggle anatomical targeting overlay |
| Pause Menu | ESC or M |
์ผ์์ ์ง | Pause game / Return to menu |
โ NEW: Zero-Conflict Control Scheme (Current Version):
In v0.5.37, all currently implemented controls avoid conflicts: technique keys (Q-E-R-T-Y-F-G-Z-X-C) are positioned around WASD for easy reach with your left hand while keeping WASD free for movement.
- Techniques (now): Use keys around WASD (Q, E, R, T, Y, F, G, Z, X, C)
- Movement: WASD remains fully functional
- No browser conflicts: No function keys or Ctrl shortcuts
- Ergonomic: All keys within easy reach of left hand
โ ๏ธ Future Note: The planned Advanced Footwork System (NOT YET IMPLEMENTED) proposes usingXfor Swap Front Foot andZfor Short Step. In that future update, technique bindings forZ/Xmay be remapped to avoid conflicts; refer to this document's version header for the active scheme.
| Control | Location | Korean | Description |
|---|---|---|---|
| Virtual D-Pad | Bottom-Left (200px from bottom) | ๊ฐ์ ๋ฐฉํฅํค | 8-directional movement (140x140px) |
| Attack Button | Bottom-Right (200px from bottom) | ๊ณต๊ฒฉ ๋ฒํผ | Gold โก button (80x80px) |
| Block Button | Bottom-Right (200px from bottom) | ๋ฐฉ์ด ๋ฒํผ | Blue ๐ก๏ธ button (70x70px) |
| Stance Wheel | Right-Center | ์์ธ ์ ํ | Circular 8-trigram selector (200px) |
| Swipe Right โ | Anywhere | ์ ์ง | Advance toward opponent |
| Swipe Left โ | Anywhere | ํํด | Retreat from opponent |
| Swipe Up โ | Anywhere | ์๋จ ๊ณต๊ฒฉ | High attack execution |
| Swipe Down โ | Anywhere | ํ๋จ ๊ณต๊ฒฉ | Low attack execution |
| Two-Finger Tap | Anywhere | ๊ธ์ ๋ชจ๋ | Toggle vital point targeting mode |
๐ Enhanced Mobile Layout (v0.6.15+):
- Improved Visibility: On-screen D-Pad and action buttons are positioned 200px from the bottom edge so they don't cover the combat arena.
- TechniqueBar Positioning: TechniqueBar is positioned closer to the bottom edge at 20px (mobile) / 30px (desktop) to maximize arena visibility while remaining easily reachable.
- No Overlap: Clear separation between TechniqueBar, on-screen mobile controls (D-Pad / action buttons), and the "Back to Menu" button.
- Portrait Mode: Full functionality in vertical orientation
- Touch Targets: Minimum 48px for accessibility compliance (WCAG 2.1 Level AA)
- Z-Index Layering: On-screen mobile controls (z-index 50) > TechniqueBar (45) > HUD (40)
The core of Black Trigram combat is the Eight Trigrams stance system from the I Ching (ๆ็ถ). Each stance has unique combat properties and techniques.
- Korean Name: ๊ฑด (Geon)
- English: Heaven
- Technique: ์ฒ๋ฅ๋ฒฝ๋ ฅ (Thunder Strike)
- Combat Focus: ๊ณจ๊ฒฉํ๊ฒฉ (Bone-striking force)
- Effects: Fractures, structural damage
- Philosophy: Direct overwhelming power from above
- Korean Name: ํ (Tae)
- English: Lake
- Technique: ์ ์์ฐํ (Flowing Strike)
- Combat Focus: ๊ด์ ์กฐ์ (Joint manipulation)
- Effects: Dislocations, mobility loss
- Philosophy: Fluid redirection like water
- Korean Name: ๋ฆฌ (Li)
- English: Fire
- Technique: ํ์ผ์ง์ฐฝ (Fire Spear)
- Combat Focus: ์ ๋ฐ์ ๊ฒฝํ๊ฒฉ (Precise nerve strikes)
- Effects: Temporary paralysis, numbness
- Philosophy: Precise burning intensity
- Korean Name: ์ง (Jin)
- English: Thunder
- Technique: ๋ฒฝ๋ ฅ์ผ์ฌ (Lightning Strike)
- Combat Focus: ๊ธฐ์ ๊ธฐ๋ฒ (Stunning techniques)
- Effects: Disorientation, knockouts
- Philosophy: Explosive shocking power
- Korean Name: ์ (Son)
- English: Wind
- Technique: ์ ํ์ฐ๊ฒฉ (Whirlwind Combo)
- Combat Focus: ์ง์์๋ฐ (Continuous pressure)
- Effects: Gradual incapacitation
- Philosophy: Persistent grinding assault
- Korean Name: ๊ฐ (Gam)
- English: Water
- Technique: ์๋ฅ๋ฐ๊ฒฉ (Flowing Counter)
- Combat Focus: ์ ์๋ฐ๊ฒฉ (Adaptive counters)
- Effects: Flow reversals, escapes
- Philosophy: Adaptive formless response
- Korean Name: ๊ฐ (Gan)
- English: Mountain
- Technique: ๋ฐ์๋ฐฉ์ด (Rock Defense)
- Combat Focus: ๋ฐฉ์ด์ ๋ฌธ (Defensive mastery)
- Effects: Blocks, deflections, counters
- Philosophy: Immovable defensive positioning
- Korean Name: ๊ณค (Gon)
- English: Earth
- Technique: ๋์งํฌ์น (Earth Embrace)
- Combat Focus: ์ง๋ฉด์ ์ (Ground control)
- Effects: Throws, takedowns, locks
- Philosophy: Grounding and overwhelming mass
Implementation: Q-E-R-T-Y-F-G-Z-X-C keys execute archetype-specific combat techniques (3-10 per archetype)
Each player archetype has unique techniques that reflect their combat philosophy. These techniques are more powerful than basic attacks but require Ki and Stamina resources.
- Keyboard Shortcuts:
QERTYFGZXC(up to 10 techniques) - Resource Cost: Varies by technique (8-35 stamina, 10-35 Ki)
- Cooldown: 4-12 seconds depending on power level
- Damage: 25-55 base damage (higher than basic attacks)
- Stance Requirement: Some techniques require specific trigram stances
- Zero Conflicts: Keys positioned around WASD for easy access without interfering with movement
| Key | Technique | Korean | Damage | Cost | Stance | Description |
|---|---|---|---|---|---|---|
Q |
Thunder Strike | ์ฒ๋ฅ๋ฒฝ๋ ฅ | 25-35 | 30๐ 20โก | โฐ Geon | Strike with power of heaven |
T |
Iron Defense | ์ฒ ๋ฒฝ๋ฐฉ์ด | 0-5 | 20๐ 15โก | โถ Gan | Immovable defensive stance |
E |
Dragon Fist | ์ฉ๊ถ | 30-40 | 35๐ 25โก | Any | Pierce through with dragon's might |
R |
Mountain Breaker | ํ์ฐ๊ฒฉ | 35-50 | 40๐ 30โก | โฐ Geon | Devastating blow that shatters mountains |
| Key | Technique | Korean | Damage | Cost | Stance | Description |
|---|---|---|---|---|---|---|
Q |
Shadow Strike | ์์๊ฒฉ | 20-35 | 25๐ 20โก | โฒ Li | Strike vital points with shadow speed |
T |
Nerve Strike | ์ ๊ฒฝํ | 15-25 | 30๐ 25โก | Any | Paralyze with precise nerve strikes |
E |
Deadly Precision | ์น๋ช ์ ๋ฐ | 25-45 | 35๐ 30โก | โฒ Li | Attack critical points with perfect accuracy |
R |
Silent Death | ๋ฌด์์ด | 40-60 | 45๐ 35โก | Any | Deliver a silent, lethal strike |
- Select Stance (1-8) - Choose trigram stance for bonuses
- Check Resources - Ensure sufficient Stamina (๐) and Ki (โก)
- Press Technique Key (Q-E-R-T-Y-F-G-Z-X-C) - Execute the technique
- Cooldown Period - Wait 4-12 seconds before reusing (varies by technique)
- Resource Regeneration - Stamina and Ki regenerate over time
Note: Only the first 10 techniques per archetype are assigned keyboard shortcuts. Additional techniques (if any) can be accessed via mouse/touch on the technique bar.
- Technique Bar: Displays available techniques with icons and shortcuts
- Green Indicator: Technique ready to use
- Red Indicator: Insufficient resources or on cooldown
- Cooldown Timer: Shows remaining time before technique available
- Resource Costs: Displays ๐ stamina and โก Ki requirements
New Control Scheme Eliminates ALL Conflicts:
- Q, E, R, T, Y: Top row keys around WASD
- F, G: Middle row keys near left hand
- Z, X, C: Bottom row keys under left hand
- Result: No interference with WASD movement, no browser shortcuts, no function keys
Left Hand Layout:
[1][2][3][4][5][6][7][8] โ Stances
[Q][W][E][R][T][Y] โ Techniques (Q,E,R,T,Y) + Movement (W)
[A][S][D][F][G] โ Movement (A,S,D) + Techniques (F,G)
[Z][X][C][V][B] โ Techniques (Z,X,C) + Vital Points (V) + Block (B)
[Space] โ Attack
WASD or Arrow Keys - 8-directional movement
- W / โ: Forward | ์ ์ง (Jeonjin)
- S / โ: Backward | ํํด (Hutoe)
- A / โ: Left | ์ข (Jwa)
- D / โ: Right | ์ฐ (U)
- Diagonals: Combine keys for 45ยฐ angles | ๋๊ฐ์ ์ด๋ (Daegakseon Idong)
Shift + WASD - Precise 30cm tactical repositioning (18 frames, 300ms)
Tactical steps execute committed footwork movements for positional advantage:
| Input | Direction | Korean | Distance | Duration |
|---|---|---|---|---|
Shift+W |
Forward Step | ์ ์ง๋ณด๋ฒ | 30cm | 300ms |
Shift+S |
Retreat Step | ํํด๋ณด๋ฒ | 30cm | 300ms |
Shift+A |
Left Step | ์ข์ธก๋ฉด๋ณด๋ฒ | 30cm | 300ms |
Shift+D |
Right Step | ์ฐ์ธก๋ฉด๋ณด๋ฒ | 30cm | 300ms |
Shift+W+A |
Forward-Left | ์ ์ข์ธก๋ณด๋ฒ | 30cm | 300ms |
Shift+W+D |
Forward-Right | ์ ์ฐ์ธก๋ณด๋ฒ | 30cm | 300ms |
Shift+S+A |
Back-Left | ํ์ข์ธก๋ณด๋ฒ | 30cm | 300ms |
Shift+S+D |
Back-Right | ํ์ฐ์ธก๋ณด๋ฒ | 30cm | 300ms |
Tactical Step Properties:
- โ Non-interruptible: Committed movement (Priority 5)
- โ Guard maintained: Fighting stance preserved
- โ Stamina cost: 5 stamina per step
- โ Precise distance: Exactly 30cm (one foot width)
Ctrl + WASD - Specialized Korean martial arts footwork patterns
Advanced footwork adds 4 distinct movement patterns for tactical combat positioning:
Lateral movement while maintaining guard facing forward.
| Input | Pattern | Korean | Distance | Duration |
|---|---|---|---|---|
Ctrl+A |
Circular Left | ์ํ๋ณด ์ข | 30cm lateral | 300ms (18 frames) |
Ctrl+D |
Circular Right | ์ํ๋ณด ์ฐ | 30cm lateral | 300ms (18 frames) |
Circular Step Properties:
- ๐ฏ Maintains guard facing: Body stays oriented toward opponent
- โก Non-interruptible: Committed footwork (Priority 5)
- ๐ฅ Tactical advantage: Circle around opponent while keeping guard
- ๐ Same distance as tactical steps: 30cm movement
Both feet move together without weight transfer.
| Input | Pattern | Korean | Distance | Duration |
|---|---|---|---|---|
Ctrl+W |
Slide Forward | ๋ฏธ๋๋ผ๋ณด ์ | 30cm | 200ms (12 frames) |
Ctrl+S |
Slide Back | ๋ฏธ๋๋ผ๋ณด ํ | 30cm | 200ms (12 frames) |
Slide Step Properties:
- ๐ Faster than tactical steps: 200ms vs 300ms
- ๐ Interruptible: Can be canceled (Priority 4)
- โ๏ธ Stable base: Both feet move together
- ๐ฏ Good for spacing: Quick in/out without commitment
90ยฐ rotation on planted foot for angle changes.
| Input | Pattern | Korean | Rotation | Duration |
|---|---|---|---|---|
| Future Enhancement | Pivot Left | ์ถ์กฑํ์ ์ข | 90ยฐ counter-clockwise | 250ms (15 frames) |
| Future Enhancement | Pivot Right | ์ถ์กฑํ์ ์ฐ | 90ยฐ clockwise | 250ms (15 frames) |
Pivot Properties:
- ๐ Fast direction change: 90ยฐ rotation in 250ms
- ๐ฏ Planted foot stays: One foot is pivot point
- โก Non-interruptible: Committed rotation (Priority 5)
- ๐ฅ Tactical repositioning: Change facing without retreating
โ ๏ธ Status: Skeletal animations complete, keyboard controls pending
Quick 15cm micro-adjustment for fine positioning.
| Input | Pattern | Korean | Distance | Duration |
|---|---|---|---|---|
| Future Enhancement | Shuffle | ์์๋ณด | 15cm omnidirectional | 100ms (6 frames) |
Shuffle Properties:
- โก Fastest footwork: Only 100ms (6 frames)
- ๐ฏ Micro-adjustment: Half the distance of other steps (15cm)
- ๐ Fully interruptible: Can cancel anytime (Priority 3)
- ๐ Fine-tuning: Perfect for precise positioning
โ ๏ธ Status: Skeletal animations complete, keyboard controls pending
| Pattern | Korean | Frames | Duration | Distance | Priority | Interruptible | Use Case |
|---|---|---|---|---|---|---|---|
| Tactical Step | ์ ์ ๋ณด๋ฒ | 18 | 300ms | 30cm | 5 | โ | Standard repositioning |
| Circular | ์ํ๋ณด | 18 | 300ms | 30cm | 5 | โ | Lateral while maintaining guard |
| Pivot | ์ถ์กฑํ์ | 15 | 250ms | 90ยฐ | 5 | โ | Fast angle changes |
| Slide | ๋ฏธ๋๋ผ๋ณด | 12 | 200ms | 30cm | 4 | โ | Quick in/out spacing |
| Shuffle | ์์๋ณด | 6 | 100ms | 15cm | 3 | โ | Micro-adjustments |
Movement Control Philosophy:
- Regular WASD: Continuous movement, no commitment
- Shift+WASD: Tactical steps with commitment (30cm)
- Ctrl+A/D: Circular footwork (lateral movement)
- Ctrl+W/S: Slide footwork (quick spacing)
- Note: Pivot and Shuffle controls TBD (animations ready, awaiting keybinding)
Current Implementation: Simple 8-directional movement on arena grid
| Keys | Action | Description |
|---|---|---|
W or โ |
Move Up/North | Move one grid cell north |
A or โ |
Move Left/West | Move one grid cell west |
S or โ |
Move Down/South | Move one grid cell south |
D or โ |
Move Right/East | Move one grid cell east |
W+A or โ |
Move Northwest | Diagonal movement northwest |
W+D or โ |
Move Northeast | Diagonal movement northeast |
S+A or โ |
Move Southwest | Diagonal movement southwest |
S+D or โ |
Move Southeast | Diagonal movement southeast |
Movement Properties:
- Speed varies by stance (fast stances: Geon/Son, slow stances: Gon/Jin)
- Stamina cost: 5-7 per cell moved
- Animation: 8-10 frames per movement
- Boundaries: Octagonal arena with out-of-bounds detection
- Key:
Spacebar - Korean: ๊ณต๊ฒฉ (Gonggyeok)
- Function: Execute the current stance's primary technique
- Properties:
- Damage determined by stance and vital point targeting
- Stamina cost: 8-15 depending on technique
- Animation frames: 12-20
- Range: Melee (adjacent cells)
- Can be blocked or parried
- Key:
B - Korean: ๋ฐฉ์ด (Bang-eo)
- Function: Enter defensive guard position
- Properties:
- Reduces incoming damage by stance-specific percentage
- Stamina cost: 3 (tap) or 2/sec (hold)
- Vital Resistance Bonus: +15-30% depending on stance
- Best stances for blocking: Gan (Mountain), Gon (Earth)
- Key:
V - Korean: ๊ธ์ ํ์ (Geupso Pyosi)
- Function: Toggle anatomical vital point overlay
- Features:
- Shows all 70 authentic vital points
- Filter by severity (Lethal, Critical, Major, Moderate, Minor)
- Filter by body region (Head, Torso, Arms, Legs)
- Search by Korean or English name
- Scale adjustment (0.5x - 2.0x)
- Label toggle
- Animation toggle
- Keys:
ESCorM - Korean: ์ผ์์ ์ง (Ilsijeongji)
- Function: Pause game or return to menu
- Options in Pause Menu:
- Resume (๋ค์ ์์)
- Restart Match (์ฌ์ํฉ)
- Return to Menu (๋ฉ๋ด๋ก ๋์๊ฐ๊ธฐ)
- Audio Volume Controls
Black Trigram provides comprehensive touch controls optimized for mobile devices (375x667px and larger).
- Location: Bottom-left corner
- Size: 140x140px total, 48x48px buttons
- Function: 8-directional movement
- Safe Area: 34px from bottom for iOS/Android notches
- Haptic Feedback: Light vibration (10ms) on direction press
- Location: Bottom-right corner
- Attack Button:
- Size: 80x80px
- Icon: โก (Gold)
- Function: Execute stance technique
- Haptic: Medium vibration (50ms)
- Block Button:
- Size: 70x70px
- Icon: ๐ก๏ธ (Blue)
- Function: Activate guard
- Haptic: Medium vibration (50ms)
- Location: Bottom-center
- Size: 200px diameter when expanded
- Function: Select one of 8 trigram stances
- Layout: Circular with 8 trigram symbols
- Activation: Tap to expand, tap symbol to select
- Korean Names: ๊ฑด ํ ๋ฆฌ ์ง ์ ๊ฐ ๊ฐ ๊ณค
- Haptic: Light vibration (10ms) on selection
- Swipe Right (โ): Advance/forward dash
- Swipe Left (โ): Retreat/backward dash
- Swipe Up (โ): High attack/jump attack
- Swipe Down (โ): Low attack/sweep
- Two-Finger Tap: Toggle vital point overlay
- Light (10ms): Menu navigation, D-pad movement
- Medium (50ms): Attack execution, block activation
- Heavy (100ms): Critical hits, vital point strikes, match events
The following controls are documented in game-design.md but NOT YET IMPLEMENTED. They are planned for future releases.
- Status: ๐ง Not Implemented
- Key:
X - Function: Mirror stance by swapping which foot is forward
- Properties:
- Stamina cost: 2
- Frames: 6
- No position change
- Changes attack/defense angles
- Status: ๐ง Not Implemented
- Keys:
Z+ Direction Arrow - Function: Move one cell while keeping current front foot forward
- Properties:
- Stamina cost: 5
- Frames: 10
- No auto-pivot
- Maintains attack angle
- Status: ๐ง Not Implemented
- Keys:
X+ Direction Arrow - Function: Mirror foot, then move one cell
- Properties:
- Stamina cost: 10
- Frames: 14
- Changes both position and foot
- Full orientation change
- Space + โ: Front-leg kick (12 stamina, 16 frames)
- Space + โ: Front-elbow strike (10 stamina, 14 frames)
- Space + โ: Front-knee strike (10 stamina, 14 frames)
- Space + โ: Back-hand strike (9 stamina, 13 frames)
- Keys:
Spacethenโin same frame - Function: 180ยฐ pivot + spinning back strike
- Properties:
- Stamina cost: 15
- Frames: 20 (10 pivot + 10 strike)
- Full position reversal
- Keys: Hold
Space+Arrowduring movement - Function: Queue attack to execute immediately after movement lands
- Properties:
- Reduces reaction time
- Enables smooth combos
- Controls are hardcoded with defaults defined in
src/utils/controlMapping.ts - No in-game customization UI currently available
- LocalStorage persistence implemented but not exposed to users
- In-game control remapping UI
- Preset control schemes (Classic, FPS-style, Fighting Game)
- Gamepad support with customization
- Control conflict detection and resolution
- Export/import control configurations
- Accessibility First: All actions available via keyboard, mouse, touch, and gamepad
- No Hidden Inputs: All controls clearly documented and discoverable
- Muscle Memory: Consistent key positions across all screens
- Cultural Respect: Korean terminology and philosophy integrated authentically
- 60fps Responsive: All inputs processed at 60Hz with minimal latency
- 8 Stances based on I Ching trigrams (ํ๊ด)
- 70 Vital Points from Korean martial arts anatomy (๊ธ์)
- Authentic Techniques with Korean and English names
- Philosophy-Driven: Each stance embodies a natural element's combat principle
- โ Full keyboard support
- โ Mouse support for menus
โ ๏ธ Gamepad support planned but not implemented- Target: 60fps at 1920x1080
- โ Touch controls (375x667px minimum)
- โ Gesture recognition
- โ Haptic feedback
- โ Safe area aware (iOS/Android notches)
- Target: 30-60fps on mid-range devices
- โ Touch controls scaled for larger screens
- โ Landscape and portrait modes
โ ๏ธ Stylus support planned- Target: 60fps at 1024x768+
- All 8 stances accessible via 1-8 keys
- WASD and Arrow keys both work for movement
- Spacebar executes attacks in all stances
- B key activates block in all stances
- V key toggles vital points overlay
- ESC and M both open pause menu
- Mobile D-pad responds to all 8 directions
- Mobile attack/block buttons responsive
- Mobile stance wheel selects all 8 stances
- Gesture recognition works (swipes, two-finger tap)
- Haptic feedback triggers correctly
- Control mapping tests:
src/utils/controlMapping.test.ts - Keyboard controls tests:
src/hooks/useKeyboardControls.test.ts - Combat controls tests:
src/components/combat/components/CombatControlsPanel.test.tsx - Mobile controls tests:
src/components/mobile/ActionButtons.test.tsx
- Control Mapping:
src/utils/controlMapping.ts - Combat Controls:
src/systems/types.ts(line 744:COMBAT_CONTROLS) - Keyboard Hooks:
src/hooks/useKeyboardControls.ts - Mobile Controls:
src/components/mobile/* - Controls Screen:
src/components/screens/controls/ControlsScreen3D.tsx
- Game Design:
game-design.md(lines 939-1133: Combat Controls & Stamina) - README Controls:
README.md(lines 213-287: Combat Controls section) - Game Status:
game-status.md(Overall implementation: 7.9/10)
- E2E Controls Test:
cypress/e2e/screens/controls-screen.cy.ts - Combat Screen Test:
cypress/e2e/screens/combat-screen.cy.ts - Unit Tests: Multiple files in
src/directories
| Version | Date | Changes |
|---|---|---|
| 0.5.44 | Jan 2026 | โ FIXED: Arrow key bug - ArrowUp now moves UP, ArrowDown moves DOWN (inverted forward mapping). Enhanced ControlsScreen with complete documentation including techniques, movement, and special features. |
| 0.5.37 | Jan 2026 | Zero-conflict control redesign: Technique keys changed from Q-W-E-R-T-Y-U-I-O-P to Q-E-R-T-Y-F-G-Z-X-C to eliminate WASD movement conflicts |
| 0.5.37 | Jan 2026 | Initial comprehensive controls documentation |
| 0.5.36 | Dec 2025 | Vital points overlay (V key) implemented |
| 0.5.30 | Nov 2025 | Mobile touch controls complete |
| 0.5.20 | Oct 2025 | Eight trigram stances finalized |
- Master Stances: Each trigram has strengths against specific body regions
- Mix Movement: Don't just face-tank - positioning matters
- Block Timing: Tap B right before impact for bonus resistance
- Vital Points: Press V to study anatomy and target critical zones
- Stance Cycling: 1-8 keys cycle quickly - find your flow
- Two-Handed: Use D-pad with left thumb, buttons with right
- Swipe Combos: Combine swipes with button taps for variety
- Stance Wheel: Master quick taps - don't hold the wheel open
- Haptics: Feel the feedback - it tells you when inputs register
ํ๊ด์ ๊ธธ์ ๊ฑธ์ด๋ผ - Walk the Path of the Black Trigram
๐ฅ Master the controls. Master the combat. Master the art. ๐ฅ