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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using BepInEx;
using HarmonyLib;
using UnityEngine;
using UnityEngine.UI;
namespace Cold_Waters_Expanded
{
[BepInPlugin( "org.cwe.plugins.ui", "Cold Waters Expanded UI Patches", "1.0.1.2" )]
class UIPatch : BaseUnityPlugin {
static UIPatch uiPatch;
void Awake() {
uiPatch = this;
}
[HarmonyPatch( typeof( PlayerFunctions ), "InitialiseWeapons" )]
public class PlayerFunctions_InitialiseWeapons_Patch {
[HarmonyPrefix]
public static bool Prefix( PlayerFunctions __instance ) {
__instance.mastThresholdDepth = __instance.playerVessel.databaseshipdata.periscopeDepthInFeet + 5;
__instance.fullMessageLog = new List<string>();
__instance.fullMessageLogColors = new List<Color32>();
__instance.numberOfLogEntries = 0;
if( __instance.currentFullLogParentObject != null ) {
UnityEngine.Object.Destroy( __instance.currentFullLogParentObject );
}
__instance.currentFullLogParentObject = UnityEngine.Object.Instantiate( __instance.fullLogParentObject );
__instance.currentFullLogParentObject.transform.SetParent( __instance.fullLogParentObject.transform, false );
__instance.currentFullLogParentObject.GetComponent<UnityEngine.UI.Image>().enabled = true;
__instance.fullLogScrollRect.content = __instance.currentFullLogParentObject.GetComponent<RectTransform>();
__instance.fullLogObject.SetActive( false );
__instance.fullLogToggleButton.SetActive( __instance.generateFullLog );
__instance.playerSunkBy = string.Empty;
__instance.hudHidden = false;
__instance.eventcamera.eventCameraOn = false;
__instance.SetEventCameraMode();
__instance.ballastRechargeTimer = 0f;
__instance.ballastRechargeTime = 120f;
__instance.landAttackNumber = 0;
__instance.ClearStatusIcons();
__instance.firstDepthCheckDone = false;
PlayerFunctions.draggingWaypoint = false;
for( int i = 0; i < __instance.torpedoTubesGUIs.Length; i++ ) {
UnityEngine.Object.Destroy( __instance.torpedoTubesGUIs[i].gameObject );
}
__instance.weaponSprites = new Sprite[__instance.playerVessel.databaseshipdata.torpedoIDs.Length];
for( int j = 0; j < __instance.playerVessel.databaseshipdata.torpedoIDs.Length; j++ ) {
__instance.weaponSprites[j] = UIFunctions.globaluifunctions.database.databaseweapondata[__instance.playerVessel.databaseshipdata.torpedoIDs[j]].weaponImage;
}
Vector2 vector = new Vector2( -260f, 36f );
int num = Mathf.CeilToInt( __instance.playerVessel.databaseshipdata.torpedotubes / 2f );
if( __instance.playerVessel.vesselmovement.weaponSource.hasVLS ) {
num = Mathf.FloorToInt( __instance.playerVessel.databaseshipdata.torpedotubes / 2f );
}
//Debug.Log( "num=" + num );
int num2 = 1;
float num3 = 0f;
if( __instance.playerVessel.databaseshipdata.vlsTorpedoIDs != null ) {
num2 = 0;
num3 = 36f;
}
float x = vector.x;
float num4 = vector.y * ( (float) num - (float) num2 );
__instance.torpedoTubesGUIs = new TorpedoTubeGUI[__instance.playerVessel.databaseshipdata.torpedotubes];
__instance.torpedoTubeImages = new UnityEngine.UI.Image[__instance.playerVessel.databaseshipdata.torpedotubes];
for( int k = 0; k < __instance.playerVessel.databaseshipdata.torpedotubes; k++ ) {
GameObject torpTube = UnityEngine.Object.Instantiate( __instance.torpedoTubeGUIObject, __instance.hudTransfrom.position, Quaternion.identity ) as GameObject;
torpTube.SetActive( true );
torpTube.transform.SetParent( __instance.menuPanel.transform, true );
RectTransform component = torpTube.GetComponent<RectTransform>();
component.localScale = Vector3.one;
torpTube.transform.localPosition = new Vector2( x, num4 );
//Debug.Log( "Tube " + k + "pos=" + torpTube.transform.localPosition );
torpTube.name = k.ToString();
num4 -= vector.y;
if( k == num - 1 ) {
x = 0f;
num4 = vector.y * ( (float) num - (float) num2 );
}
torpTube.transform.SetParent( __instance.menuPanel.transform, true );
__instance.torpedoTubesGUIs[k] = torpTube.GetComponent<TorpedoTubeGUI>();
__instance.torpedoTubeImages[k] = __instance.torpedoTubesGUIs[k].weaponInTube;
__instance.torpedoTubesGUIs[k].maskSprite.gameObject.GetComponent<UnityEngine.UI.Button>().onClick.AddListener( delegate {
__instance.ClickOnTube( int.Parse( torpTube.name ) );
} );
UnityEngine.UI.ColorBlock colors = __instance.torpedoTubesGUIs[k].attackSettingButton.colors;
colors.normalColor = __instance.helmmanager.buttonColors[1];
colors.highlightedColor = __instance.helmmanager.buttonColors[1];
colors.pressedColor = __instance.helmmanager.buttonColors[1];
colors.disabledColor = __instance.helmmanager.buttonColors[0];
__instance.torpedoTubesGUIs[k].attackSettingButton.colors = colors;
__instance.torpedoTubesGUIs[k].homeSettingButton.colors = colors;
__instance.torpedoTubesGUIs[k].depthSettingButton.colors = colors;
}
if( !GameDataManager.trainingMode && !GameDataManager.missionMode ) {
UIFunctions.globaluifunctions.campaignmanager.GetPlayerCampaignData();
}
for( int l = 0; l < __instance.playerVessel.databaseshipdata.torpedotubes; l++ ) {
if( !GameDataManager.trainingMode && !GameDataManager.missionMode && UIFunctions.globaluifunctions.campaignmanager.playercampaigndata.playerTubeStatus[l] == -200 ) {
__instance.torpedoTubeImages[l].sprite = UIFunctions.globaluifunctions.playerfunctions.tubeDestroyedSprite;
__instance.ClearTubeSettingButtons( l );
__instance.playerVessel.vesselmovement.weaponSource.tubeStatus[l] = -200;
__instance.playerVessel.vesselmovement.weaponSource.weaponInTube[l] = -200;
continue;
}
int playerTorpedoIDInTubeOnInit = Traverse.Create( __instance ).Method( "GetPlayerTorpedoIDInTubeOnInit", new object[] { 1 } ).GetValue<int>();
//int playerTorpedoIDInTubeOnInit = __instance.GetPlayerTorpedoIDInTubeOnInit( l );
bool flag = false;
int[] torpedoIDs = __instance.playerVessel.databaseshipdata.torpedoIDs;
foreach( int num5 in torpedoIDs ) {
if( playerTorpedoIDInTubeOnInit == num5 ) {
flag = true;
}
}
if( !flag ) {
__instance.playerVessel.vesselmovement.weaponSource.tubeStatus[l] = -10;
__instance.playerVessel.vesselmovement.weaponSource.weaponInTube[l] = -10;
__instance.torpedoTubeImages[l].gameObject.SetActive( false );
__instance.ClearTubeSettingButtons( l );
}
else {
__instance.playerVessel.vesselmovement.weaponSource.torpedoSearchPattern[l] = __instance.GetSettingIndex( UIFunctions.globaluifunctions.database.databaseweapondata[playerTorpedoIDInTubeOnInit].searchSettings[0], __instance.attackSettingDefinitions );
__instance.playerVessel.vesselmovement.weaponSource.torpedoDepthPattern[l] = __instance.GetSettingIndex( UIFunctions.globaluifunctions.database.databaseweapondata[playerTorpedoIDInTubeOnInit].heightSettings[0], __instance.depthSettingDefinitions );
__instance.playerVessel.vesselmovement.weaponSource.torpedoHomingPattern[l] = __instance.GetSettingIndex( UIFunctions.globaluifunctions.database.databaseweapondata[playerTorpedoIDInTubeOnInit].homeSettings[0], __instance.homeSettingDefinitions );
__instance.SetTubeSettingButtons( l );
}
}
Traverse.Create( __instance ).Method( "HighlightActiveTube" ).GetValue();
//__instance.HighlightActiveTube();
Vector2 v = new Vector2( 0f, vector.y * (float) num + vector.y - 36f + num3 );
//Debug.Log( "v=" + v );
__instance.signaturePanel.transform.localPosition = v;
__instance.conditionsPanel.transform.localPosition = v;
__instance.damagePanel.transform.localPosition = v;
__instance.storesPanel.transform.localPosition = v;
__instance.messageLogPanel.transform.localPosition = new Vector2( 0f, 36f * (float) num + 28f + num3 );
__instance.messageLogPositions = new Vector2( 36f * (float) num + 28f + num3, 36f * (float) num + 275f + num3 );
if( __instance.currentOpenPanel != -1 ) {
__instance.OpenContextualPanel( __instance.currentOpenPanel );
}
__instance.currentSignatureIndex = 0;
__instance.sensormanager.SetSonarSignatureLabelData( __instance.playerVessel.databaseshipdata.shipID, 2 );
__instance.DisableESMMeter();
__instance.storesPanel.SetActive( false );
__instance.wireData[0].text = string.Empty;
__instance.wireData[1].text = string.Empty;
return false;
}
}
}
}