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Directory.Build.props
File metadata and controls
38 lines (34 loc) · 1.35 KB
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<Project>
<!-- Build configurations -->
<PropertyGroup>
<Configurations>Debug;Release;DebugTools;ReleaseTools</Configurations>
<Platforms>AnyCPU</Platforms>
</PropertyGroup>
<PropertyGroup>
<Authors>Evaisa</Authors>
<LangVersion>latest</LangVersion>
<Nullable>enable</Nullable>
<IsPackable>false</IsPackable>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<PackageLicenseExpression>MIT</PackageLicenseExpression>
<PackageProjectUrl>https://github.com/EvaisaDev/UnityNetcodePatcher</PackageProjectUrl>
<RepositoryUrl>https://github.com/EvaisaDev/UnityNetcodePatcher</RepositoryUrl>
<RepositoryType>git</RepositoryType>
<PackageReadmeFile>README.md</PackageReadmeFile>
</PropertyGroup>
<!-- MinVer -->
<PropertyGroup>
<MinVerDefaultPreReleaseIdentifiers>dev</MinVerDefaultPreReleaseIdentifiers>
<MinVerTagPrefix>v</MinVerTagPrefix>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="MinVer" Version="4.3.0">
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
<PrivateAssets>all</PrivateAssets>
</PackageReference>
</ItemGroup>
<ItemGroup>
<None Include="$(ProjectDir)../README.md" Pack="true" PackagePath="/"/>
</ItemGroup>
<Import Project="$(SolutionDir)UnityNetcodePatcher.props.user" Condition="$(CI) != 'true'"/>
</Project>