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initializeAds
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46 lines (35 loc) · 971 Bytes
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Advertisements;
public class initializeAds : MonoBehaviour,IUnityAdsInitializationListener
{
public string androidGameId;
public string iosGameId;
public bool isTestingMode = true;
string gameId;
void Awake() {
InitializeAds();
}
void InitializeAds() {
#if UNITY_IOS
gameId = iosGameId;
#elif UNITY_ANDROID
gameId = androidGameId;
#elif UNITY_EDITOR
gameId = androidGameId;//for testing
#endif
if (!Advertisement.isInitialized&&Advertisement.isSupported)
{
Advertisement.Initialize(gameId, isTestingMode, this);//ONLY ONCE
}
}
public void OnInitializationComplete()
{
print("Ads initialized!!");
}
public void OnInitializationFailed(UnityAdsInitializationError error, string message)
{
print("failed to initialize!!");
}
}