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- Added experimental support for loading 3D Tiles as terrain, via `Cesium3DTilesTerrainProvider`. See [the PR](https://github.com/CesiumGS/cesium/pull/12963) for limitations on the types of 3D Tiles that can be used. [#12296](https://github.com/CesiumGS/cesium/issues/12296)
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- Added support for [EXT_mesh_primitive_edge_visibility](https://github.com/KhronosGroup/glTF/pull/2479) glTF extension. [#12765](https://github.com/CesiumGS/cesium/issues/12765)
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- Added `scene.pickAsync` for non GPU blocking picking using WebGL2 [#12983](https://github.com/CesiumGS/cesium/pull/12983)
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#### Fixes :wrench:
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- Fixed picking of `GroundPrimitive` with multiple `PolygonGeometry` instances selecting the wrong instance. [#12978](https://github.com/CesiumGS/cesium/pull/12978)
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- Fixed a bug where the removal of draped imagery layers did not update the rendered state [#12923](https://github.com/CesiumGS/cesium/issues/12923)
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- Fixed precision issues with Gaussian splat tilesets where the root tile does not have a world transform. [#12925](https://github.com/CesiumGS/cesium/issues/12925)
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- Fixed infinite recursion that would happen if user append post-render callbacks within existing callbacks [#12983](https://github.com/CesiumGS/cesium/pull/12983)
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