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BundleFile.py
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# TODO: implement encryption for saving files
import re
from collections import namedtuple
from typing import Optional, Union, cast
from .. import config
from ..enums import ArchiveFlags, ArchiveFlagsOld, CompressionFlags
from ..helpers import ArchiveStorageManager, CompressionHelper
from ..helpers.UnityVersion import UnityVersion
from ..streams import EndianBinaryReader, EndianBinaryWriter
from . import File
BlockInfo = namedtuple("BlockInfo", "uncompressedSize compressedSize flags")
DirectoryInfoFS = namedtuple("DirectoryInfoFS", "offset size flags path")
reVersion = re.compile(r"(\d+)\.(\d+)\.(\d+)\w.+")
class BundleFile(File.File):
format: int
is_changed: bool
signature: str
version_engine: str
version_player: str
dataflags: Union[ArchiveFlags, ArchiveFlagsOld]
decryptor: Optional[ArchiveStorageManager.ArchiveStorageDecryptor] = None
_uses_block_alignment: bool = False
def __init__(
self,
reader: EndianBinaryReader,
parent: File,
name: Optional[str] = None,
**kwargs,
):
super().__init__(parent=parent, name=name, **kwargs)
signature = self.signature = reader.read_string_to_null()
self.version = reader.read_u_int()
self.version_player = reader.read_string_to_null()
self.version_engine = reader.read_string_to_null()
if signature == "UnityArchive":
raise NotImplementedError("BundleFile - UnityArchive")
elif signature in ["UnityWeb", "UnityRaw"]:
m_DirectoryInfo, blocksReader = self.read_web_raw(reader)
elif signature == "UnityFS":
m_DirectoryInfo, blocksReader = self.read_fs(reader)
else:
raise NotImplementedError(f"Unknown Bundle signature: {signature}")
self.read_files(blocksReader, m_DirectoryInfo)
def read_web_raw(self, reader: EndianBinaryReader):
# def read_header_and_blocks_info(self, reader:EndianBinaryReader):
version = self.version
if version >= 4:
self._hash = reader.read_bytes(16)
self.crc = reader.read_u_int()
minimumStreamedBytes = reader.read_u_int() # noqa: F841
headerSize = reader.read_u_int()
numberOfLevelsToDownloadBeforeStreaming = reader.read_u_int() # noqa: F841
levelCount = reader.read_int()
reader.Position += 4 * 2 * (levelCount - 1)
compressedSize = reader.read_u_int()
uncompressedSize = reader.read_u_int() # noqa: F841
if version >= 2:
completeFileSize = reader.read_u_int() # noqa: F841
if version >= 3:
fileInfoHeaderSize = reader.read_u_int() # noqa: F841
reader.Position = headerSize
uncompressedBytes = reader.read_bytes(compressedSize)
if self.signature == "UnityWeb":
uncompressedBytes = CompressionHelper.decompress_lzma(uncompressedBytes, True)
blocksReader = EndianBinaryReader(uncompressedBytes, offset=headerSize)
nodesCount = blocksReader.read_int()
m_DirectoryInfo = [
File.DirectoryInfo(
blocksReader.read_string_to_null(), # path
blocksReader.read_u_int(), # offset
blocksReader.read_u_int(), # size
)
for _ in range(nodesCount)
]
return m_DirectoryInfo, blocksReader
def read_fs(self, reader: EndianBinaryReader):
size = reader.read_long() # noqa: F841
# header
compressedSize = reader.read_u_int()
uncompressedSize = reader.read_u_int()
dataflagsValue = reader.read_u_int()
version = self.parse_version()
# https://issuetracker.unity3d.com/issues/files-within-assetbundles-do-not-start-on-aligned-boundaries-breaking-patching-on-nintendo-switch
# Unity CN introduced encryption before the alignment fix was introduced.
# Unity CN used the same flag for the encryption as later on the alignment fix,
# so we have to check the version to determine the correct flag set.
if (
version < (2020,)
or (version[0] == 2020 and version < (2020, 3, 34))
or (version[0] == 2021 and version < (2021, 3, 2))
or (version[0] == 2022 and version < (2022, 1, 1))
):
self.dataflags = ArchiveFlagsOld(dataflagsValue)
else:
self.dataflags = ArchiveFlags(dataflagsValue)
if self.dataflags & self.dataflags.UsesAssetBundleEncryption:
self.decryptor = ArchiveStorageManager.ArchiveStorageDecryptor(reader)
# if header version is 7 or later we need to align the reader
# for 2019.4.15 and later, version should be 7 and aligned
# but some games in these versions somehow has version 6 while aligned
if self.version >= 7 or (version[0] == 2019 and version >= (2019, 4, 15)):
reader.align_stream(16)
self._uses_block_alignment = True
start = reader.Position
if self.dataflags & ArchiveFlags.BlocksInfoAtTheEnd: # kArchiveBlocksInfoAtTheEnd
reader.Position = reader.Length - compressedSize
blocksInfoBytes = reader.read_bytes(compressedSize)
reader.Position = start
else: # 0x40 kArchiveBlocksAndDirectoryInfoCombined
blocksInfoBytes = reader.read_bytes(compressedSize)
blocksInfoBytes = self.decompress_data(blocksInfoBytes, uncompressedSize, self.dataflags)
blocksInfoReader = EndianBinaryReader(blocksInfoBytes, offset=start)
uncompressedDataHash = blocksInfoReader.read_bytes(16) # noqa: F841
blocksInfoCount = blocksInfoReader.read_int()
m_BlocksInfo = [
BlockInfo(
blocksInfoReader.read_u_int(), # uncompressedSize
blocksInfoReader.read_u_int(), # compressedSize
blocksInfoReader.read_u_short(), # flags
)
for _ in range(blocksInfoCount)
]
nodesCount = blocksInfoReader.read_int()
m_DirectoryInfo = [
DirectoryInfoFS(
blocksInfoReader.read_long(), # offset
blocksInfoReader.read_long(), # size
blocksInfoReader.read_u_int(), # flags
blocksInfoReader.read_string_to_null(), # path
)
for _ in range(nodesCount)
]
if m_BlocksInfo:
self._block_info_flags = m_BlocksInfo[0].flags
if isinstance(self.dataflags, ArchiveFlags) and self.dataflags & ArchiveFlags.BlockInfoNeedPaddingAtStart:
reader.align_stream(16)
blocksReader = EndianBinaryReader(
b"".join(
self.decompress_data(
reader.read_bytes(blockInfo.compressedSize),
blockInfo.uncompressedSize,
blockInfo.flags,
i,
)
for i, blockInfo in enumerate(m_BlocksInfo)
),
offset=(blocksInfoReader.real_offset()),
)
return m_DirectoryInfo, blocksReader
def save(self, packer=None):
"""
Rewrites the BundleFile and returns it as bytes object.
packer:
can be either one of the following strings
or tuple consisting of (block_info_flag, data_flag)
allowed strings:
none - no compression, default, safest bet
lz4 - lz4 compression
original - uses the original flags
"""
# file_header
# signature (string_to_null)
# format (int)
# version_player (string_to_null)
# version_engine (string_to_null)
writer = EndianBinaryWriter()
writer.write_string_to_null(self.signature)
writer.write_u_int(self.version)
writer.write_string_to_null(self.version_player)
writer.write_string_to_null(self.version_engine)
if self.signature == "UnityArchive":
raise NotImplementedError("BundleFile - UnityArchive")
elif self.signature in ["UnityWeb", "UnityRaw"]:
self.save_web_raw(writer)
elif self.signature == "UnityFS":
if not packer or packer == "none":
self.save_fs(writer, 64, 64)
elif packer == "original":
self.save_fs(
writer,
data_flag=self.dataflags,
block_info_flag=self._block_info_flags,
)
elif packer == "lz4":
self.save_fs(writer, data_flag=194, block_info_flag=2)
elif packer == "lzma":
self.save_fs(writer, data_flag=65, block_info_flag=1)
elif isinstance(packer, tuple):
self.save_fs(writer, *packer)
else:
raise NotImplementedError("UnityFS - Packer:", packer)
return writer.bytes
def save_fs(self, writer: EndianBinaryWriter, data_flag: int, block_info_flag: int):
# header
# compressed blockinfo (block details & directionary)
# compressed assets
# 0b1000000 / 0b11000000 | 64 / 192 - uncompressed
# 0b11000010 | 194 - lz4
# block_info_flag
# 0 / 0b1000000 | 0 / 64 - uncompressed
# 0b1 | 1 - lzma
# 0b10 | 2 - lz4
# 0b11 | 3 - lz4hc [not implemented]
# 0b100 | 4 - lzham [not implemented]
# data_flag
# header:
# bundle_size (long)
# compressed_size (int)
# uncompressed_size (int)
# flag (int)
# ?padding? (bool)
# This will be written at the end,
# because the size can only be calculated after the data compression,
# block_info:
# *flag & 0x80 ? at the end : right after header
# *decompression via flag & 0x3F
# *read compressed_size -> uncompressed_size
# 0x10 offset
# *read blocks infos of the data stream
# count (int)
# (
# uncompressed_size (uint)
# compressed_size (uint)
# flag (short)
# )
# *decompression via info.flag & 0x3F
# *afterwards the file positions
# file_count (int)
# (
# offset (long)
# size (long)
# flag (int)
# name (string_to_null)
# )
# file list & file data
# prep nodes and build up block data
data_writer = EndianBinaryWriter()
files = [
(
name,
f.flags,
data_writer.write_bytes(
f.bytes if isinstance(f, (EndianBinaryReader, EndianBinaryWriter)) else f.save()
),
)
for name, f in self.files.items()
]
file_data = data_writer.bytes
data_writer.dispose()
# remove encryption flag, as encryption isn't done
if block_info_flag & self.dataflags.UsesAssetBundleEncryption:
block_info_flag ^= self.dataflags.UsesAssetBundleEncryption
if data_flag & self.dataflags.UsesAssetBundleEncryption:
data_flag ^= self.dataflags.UsesAssetBundleEncryption
file_data, block_info = CompressionHelper.chunk_based_compress(file_data, block_info_flag)
# write the block_info
# uncompressedDataHash
block_writer = EndianBinaryWriter(b"\x00" * 0x10)
# data block info
block_writer.write_int(len(block_info))
for block_uncompressed_size, block_compressed_size, block_flag in block_info:
# uncompressed size
block_writer.write_u_int(block_uncompressed_size)
# compressed size
block_writer.write_u_int(block_compressed_size)
# flag
block_writer.write_u_short(block_flag)
# file block info
if not data_flag & 0x40:
raise NotImplementedError("UnityPy always writes DirectoryInfo, so data_flag must include 0x40")
# file count
block_writer.write_int(len(files))
offset = 0
for f_name, f_flag, f_len in files:
# offset
block_writer.write_long(offset)
# size
block_writer.write_long(f_len)
offset += f_len
# flag
block_writer.write_u_int(f_flag)
# name
block_writer.write_string_to_null(f_name)
# compress the block data
block_data = block_writer.bytes
block_writer.dispose()
uncompressed_block_data_size = len(block_data)
switch = data_flag & 0x3F
if switch in CompressionHelper.COMPRESSION_MAP:
block_data = CompressionHelper.COMPRESSION_MAP[switch](block_data)
else:
raise NotImplementedError(f"No compression function in the CompressionHelper.COMPRESSION_MAP for {switch}")
compressed_block_data_size = len(block_data)
# write the header info
## file size - 0 for now, will be set at the end
writer_header_pos = writer.Position
writer.write_long(0)
# compressed blockInfoBytes size
writer.write_u_int(compressed_block_data_size)
# uncompressed size
writer.write_u_int(uncompressed_block_data_size)
# compression and file layout flag
writer.write_u_int(data_flag)
if self._uses_block_alignment:
# UnityFS\x00 - 8
# size 8
# comp sizes 4+4
# flag 4
# sum : 28 -> +8 alignment
writer.align_stream(16)
if data_flag & 0x80: # at end of file
if data_flag & 0x200:
writer.align_stream(16)
writer.write(file_data)
writer.write(block_data)
else:
writer.write(block_data)
if data_flag & 0x200:
writer.align_stream(16)
writer.write(file_data)
writer_end_pos = writer.Position
writer.Position = writer_header_pos
# correct file size
writer.write_long(writer_end_pos)
writer.Position = writer_end_pos
def save_web_raw(self, writer: EndianBinaryWriter):
# (version >= 4) hash
# (version >= 4) crc
# minimumStreamedBytes
# headerSize
# numberOfLevelsToDownloadBeforeStreaming
# levelCount
# compressedSize * levelCount
# uncompressedSize * levelCount
# (version >= 2) completeFileSize
# (version >= 3) file_info_header_size
# compressed assets
if self.version > 3:
raise NotImplementedError("Saving Unity Web bundles with version > 3 is not supported")
# Calculate fileInfoHeaderSize for set offsets
file_info_header_size = 4 # for nodesCount
for file_name in self.files.keys():
file_info_header_size += len(file_name.encode()) + 1 # +1 for null terminator
file_info_header_size += 4 * 2 # 4 bytes each for offset and size
file_info_header_padding_size = 4 - (file_info_header_size % 4) if file_info_header_size % 4 != 0 else 0
file_info_header_size += file_info_header_padding_size
# Prepare directory info
directory_info_writer = EndianBinaryWriter()
directory_info_writer.write_int(len(self.files)) # nodesCount
file_content_writer = EndianBinaryWriter()
current_offset = file_info_header_size
for file_name, f in self.files.items():
directory_info_writer.write_string_to_null(file_name)
directory_info_writer.write_u_int(current_offset)
# Get file content
if isinstance(f, (EndianBinaryReader, EndianBinaryWriter)):
file_data = f.bytes
else:
file_data = f.save()
file_size = len(file_data)
directory_info_writer.write_u_int(file_size)
file_content_writer.write_bytes(file_data)
current_offset += file_size
directory_info_writer.write(b"\x00" * file_info_header_padding_size)
uncompressed_directory_info = directory_info_writer.bytes
uncompressed_file_content = file_content_writer.bytes
# Combine directory info and file content
uncompressed_content = uncompressed_directory_info + uncompressed_file_content
compressed_content = uncompressed_content
if self.signature == "UnityWeb":
compressed_content = CompressionHelper.compress_lzma(uncompressed_content, True)
# Write header
header_size = writer.Position + 24 # assuming levelCount = 1
if self.version >= 2:
header_size += 4
if self.version >= 3:
header_size += 4
if self.version >= 4:
header_size += 20
# pad to multiple of 4
header_size = (header_size + 3) & ~3
if self.version >= 4:
writer.write_bytes(self._hash)
writer.write_u_int(self.crc)
writer.write_u_int(header_size + len(compressed_content)) # minimumStreamedBytes (same as completeFileSize)
writer.write_u_int(header_size) # headerSize
writer.write_u_int(1) # numberOfLevelsToDownloadBeforeStreaming (always 1)
writer.write_int(1) # levelCount (always 1)
writer.write_u_int(len(compressed_content)) # compressedSize
writer.write_u_int(len(uncompressed_content)) # uncompressedSize
if self.version >= 2:
writer.write_u_int(header_size + len(compressed_content)) # completeFileSize
if self.version >= 3:
writer.write_u_int(file_info_header_size) # file_info_header_size
# align header
writer.align_stream(4)
# Write compressed content
writer.write(compressed_content)
def decompress_data(
self,
compressed_data: bytes,
uncompressed_size: int,
flags: Union[int, ArchiveFlags, ArchiveFlagsOld],
index: int = 0,
) -> bytes:
"""
Parameters
----------
compressed_data : bytes
The compressed data.
uncompressed_size : int
The uncompressed size of the data.
flags : int
The flags of the data.
Returns
-------
bytes
The decompressed data."""
comp_flag = CompressionFlags(flags & ArchiveFlags.CompressionTypeMask)
if self.decryptor is not None and flags & 0x100 and comp_flag != CompressionFlags.NONE:
compressed_data = self.decryptor.decrypt_block(compressed_data, index)
if comp_flag in CompressionHelper.DECOMPRESSION_MAP:
return cast(
bytes,
CompressionHelper.DECOMPRESSION_MAP[comp_flag](compressed_data, uncompressed_size),
)
else:
raise ValueError(f"Unknown compression! flag: {flags}, compression flag: {comp_flag.value}")
def parse_version(self) -> UnityVersion:
"""Returns the version as a tuple."""
version = None
version_str = self.version_engine
try:
version = UnityVersion.from_str(version_str)
except ValueError:
pass
if version is None or version.major == 0:
version_str = config.get_fallback_version()
version = UnityVersion.from_str(version_str)
return version